Hi, all -
First pass for the GTK 1.2 user interface is in place, if you'd like to see it.
- You can now specify any combination of "-u <userInterface>" and "-r
<renderer>". If you specify just a user interface, you get its preferred
renderer. If you specify just a renderer, you get the first user interface that
supports that renderer. If you specify both, you get both (if a valid
combination exists). If you specify neither, you get the preferred renderer of
the first user interface.
The first user interface is "gtk", and its preferred renderer is "gltexture".
We can adjust this easily.
You can still get to the simpler X11 user interface with "-ux11". (Is it
confusing to have both an "x11" user interface and an "x11" renderer? We can
- The "gtk" user interface inherits a lot from the X11 user interface; you can
still use all the keyboard and mouse controls in the graphics window. Be aware
that if you "Hide" the GTK controls window, you can use "i" in the graphics
window (for "interface") to bring it back (it's a toggle - another "i" will turn
it off again).
- The GTK 1.2 widgets are more boring than GTK 2.0. In particular, there are no
stock images. Should we take a stab at adding graphics, or is the text button
- We've got sliders for current frame, and for frame rate; and a spin button for
the level of detail. All of these will soon have automatic range limits set (as
soon as Brian and I can agree on what those should be ;-).
- The "Open..." button doesn't work yet, but will tomorrow (barring severe West
Anything else missing from the UI? Would y'all like a "Zoom" slider? A spin
button instead of a slider for frame rate?
A screenshot is attached for your perusal...
papillo the egyptologist
Bob Ellison, Tungsten Graphics, Inc.