This addon exports the following from Blender:
The exporter tries to maintain good continuity, preserves UV mapping, and has an option to add "whiskers" (Add tails check box in the file export window) to extend discontinuous splines.
Constraints, limits and all other rigging relationships are ignored.
Vertex groups named after the bones of an associated armature are skipped.
These groups override any vertex groups with the same names, so make sure your vertex groups and materials have different names. The option is useful in round-trip import-export scenarios through the .obj format.
These .act files can be useful, for example, if you want to transfer spline shapes to your smartskins.
The resulting files are based on the Animation:Master V17 model format. The addon requires Blender 2.76 or later.
To export your Blender scene, click File | Export | Animation:Master model (.mdl). This will convert the active object (the one selected last).
Get the io_scene_am_mdl-*.*.*
.zip file from the Files section.
The addon includes tools that help convert models created with Catmull–Clark subdivision in mind into more spline-friendly meshes. Here's a quick before-and-after:
Suzanne before and after (click to view)
Note that for best results you should keep your mesh all-quads and avoid more than five edges converging at a vertex. This is generally good subdivision modelling practice, but it is especially important for the kind of remeshing that this script does. Following these rules should give you a spline cage with nice criss-cross spline intersections.
The tools are available on the Tools panel (shortcut: T in the viewport) in the Misc tab:
The Make A:M-Friendly Copy command uses the custom Hatch Face command automatically to improve flow in problematic areas. Faces generated by the Hatch Face command will remain selected after Make A:M-Friendly Copy has completed.
Tip:
This pre-selection can help you reduce detail if you want. You can use the Select Boundary Loop command and then dissolve the edges it has selected.
You can use the Hatch Face command independently as well. It is available when face selection mode is on.