<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Loopanar</title><link>https://sourceforge.net/p/blendamajigs/wiki/Loopanar/</link><description>Recent changes to Loopanar</description><atom:link href="https://sourceforge.net/p/blendamajigs/wiki/Loopanar/feed" rel="self"/><language>en</language><lastBuildDate>Wed, 14 Apr 2021 17:13:17 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/blendamajigs/wiki/Loopanar/feed" rel="self" type="application/rss+xml"/><item><title>Loopanar modified by nemyax</title><link>https://sourceforge.net/p/blendamajigs/wiki/Loopanar/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v3
+++ v4
@@ -89,9 +89,8 @@

 ## Setup
 1. Open Blender's User Preferences window and go to the **Addons** tab.
-+  Click **Install Addon** and specify the **loopanar.py** file.
++  Click **Install** and specify the downloaded **loopanar-\*.\*.\*.zip** file.
 +  Enable the **Mesh: Loopanar** addon.
-+  To make your changes persistent, click **Save As Default**.

 -----

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">nemyax</dc:creator><pubDate>Wed, 14 Apr 2021 17:13:17 -0000</pubDate><guid>https://sourceforge.net08b75f415c37354dfcda1f71b5a46cc2b1646d93</guid></item><item><title>Loopanar modified by nemyax</title><link>https://sourceforge.net/p/blendamajigs/wiki/Loopanar/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v2
+++ v3
@@ -2,7 +2,7 @@

 -----

-## Mesh Tools
+## Mesh tools
 The following tools are included:

 **Grow Loop**
@@ -38,7 +38,7 @@
 Operator name for hotkey assignment: **mesh.eq_edges**.

 **Line Up Edges**
-Similar to **Equalize Edges** but keeps the realative edge lengths proportional.
+Similar to **Equalize Edges** but keeps the relative edge lengths proportional.
 Video: https://www.youtube.com/watch?v=WeR1XN8Z1-g
 Operator name for hotkey assignment: **mesh.line_up_edges**.

@@ -48,7 +48,9 @@

 **Put On**
 Affix a face, and everything that's attached to it, to another face. (Commonly followed by a Bridge.)
-For the command to work, select two faces: first the source, then the destination. The inactive selected face and its piece of mesh will be put on the active selected face. The **Turn angle** parameter lets you turn the piece about its new alignment axis.
+For the command to work, select two faces: first the source, then the destination. The inactive selected face and its piece of mesh will be put on the active selected face.
+The **Turn angle** parameter lets you turn the piece about its new alignment axis.
+The **Only what's connected** option lets you place just the contiguous piece that has the selected face, instead of placing the entire geometry of the object.
 Video: https://www.youtube.com/watch?v=O7ZmqPnfIMU
 Operator name for hotkey assignment: **mesh.lpnr_put_on**.

@@ -61,11 +63,13 @@
 Video: https://www.youtube.com/watch?v=JCttVQKTd5E
 Operator name for hotkey assignment: **mesh.lpnr_mirror**.

+**Bisect Face Pair**
+Makes a pair of selected faces (exactly two must be selected) bisect each other by their planes. This is useful, for example, when you are cleaning up brush-based game level geometry exported from a map editor.
+Operator name for hotkey assignment: **mesh.lpnr_bisect_face_pair**.

 -----

-
-## UV Tools
+## UV tools
 **Equalize**
 Equalize the lengths of UV edges in selected chains. This command ignores any selection fragments where edge paths fork. Closed chains turn into circles; open chains turn into straight lines with evenly spaced UVs.
 Video: https://www.youtube.com/watch?v=v2ClqttCWRo
@@ -76,28 +80,27 @@
 Video: https://www.youtube.com/watch?v=WeR1XN8Z1-g
 Operator name for hotkey assignment: **uv.line_up**.

-
-**Rotate Fragments and Scale Fragments**
-These tools let you individually transform multiple contiguous UV selection fragments (meaning, stuck-together UV edges) at once. Blender has this functionality for mesh components, but not for UVs.
-To adjust the rotation or scaling speed, hold **Ctrl** or **Shift**. To constrain scaling to the X or Y axis, press **X** or **Y** in the middle of the operation.
-Video: https://www.youtube.com/watch?v=GLkZgpH6E1E
-Operator names for hotkey assignment: **uv.lpnr_rotate_fragments** and **uv.lpnr_scale_fragments**.
-
-
-
 -----
-

 ## Download
 Get **loopanar-\*.\*.\*.zip** from https://sourceforge.net/projects/blendamajigs/files/loopanar

-
-
 -----
-

 ## Setup
 1. Open Blender's User Preferences window and go to the **Addons** tab.
 +  Click **Install Addon** and specify the **loopanar.py** file.
 +  Enable the **Mesh: Loopanar** addon.
 +  To make your changes persistent, click **Save As Default**.
+
+-----
+
+## Changelog
+### 0.7.210413
+- The **Rotate Fragments** and **Scale Fragments** UV tools have been removed. This functionality is available in Blender out-of-the-box today.
+- All tools now work correctly in multi-object edit mode.
+- The **Bisect Face Pair** tool has been added.
+- For the **Put On** tool, you can now select if you want to put just the contiguous piece or the entire object geometry.
+### 0.6.20191019
+- This is the initial port of the Zaloopok toolset to Blender 2.80 and later.
+- The selection conversion tools were not ported, because Blender already has them.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">nemyax</dc:creator><pubDate>Wed, 14 Apr 2021 17:09:17 -0000</pubDate><guid>https://sourceforge.net78e092ea27eef6e5133411c57399f384b1e95727</guid></item><item><title>Loopanar modified by nemyax</title><link>https://sourceforge.net/p/blendamajigs/wiki/Loopanar/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v1
+++ v2
@@ -89,7 +89,7 @@

 ## Download
-Get **loopanar-\*.\*.\*.zip** from https://sourceforge.net/projects/blendamajigs/files/
+Get **loopanar-\*.\*.\*.zip** from https://sourceforge.net/projects/blendamajigs/files/loopanar



&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">nemyax</dc:creator><pubDate>Sat, 30 Jan 2021 10:19:16 -0000</pubDate><guid>https://sourceforge.net4aaf6b65c6158ca46f7ccac85b4b8b397df75a76</guid></item><item><title>Loopanar modified by nemyax</title><link>https://sourceforge.net/p/blendamajigs/wiki/Loopanar/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Loopanar is a collection of tools partly adapted from Wings3D. They are available on the Loopanar tab in the right panel (in the 3D view or UV editor) in mesh edit mode. You can also assign hotkeys for quick access.&lt;/p&gt;
&lt;hr/&gt;
&lt;h2 id="mesh-tools"&gt;Mesh Tools&lt;/h2&gt;
&lt;p&gt;The following tools are included:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Grow Loop&lt;/strong&gt;&lt;br/&gt;
Extend all selected loop fragments by one edge on either side (if possible).&lt;br/&gt;
Operator name for hotkey assignment: &lt;strong&gt;mesh.lpnr_grow_loop&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Shrink Loop&lt;/strong&gt;&lt;br/&gt;
Deselect both ends of all selected loop fragments.&lt;br/&gt;
Operator name for hotkey assignment: &lt;strong&gt;mesh.lpnr_shrink_loop&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Grow Ring&lt;/strong&gt;&lt;br/&gt;
Extend all selected ring fragments by one edge on either side (if possible).&lt;br/&gt;
Operator name for hotkey assignment: &lt;strong&gt;mesh.lpnr_grow_ring&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Shrink Ring&lt;/strong&gt;&lt;br/&gt;
Deselect both ends of all selected ring fragments.&lt;br/&gt;
Operator name for hotkey assignment: &lt;strong&gt;mesh.lpnr_shrink_ring&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Select Bounded Loop&lt;/strong&gt;&lt;br/&gt;
Select the gaps between selected loop fragments. If there are no gaps, just select the entire loop or loops.&lt;br/&gt;
Operator name for hotkey assignment: &lt;strong&gt;mesh.lpnr_select_bounded_loop&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Select Bounded Ring&lt;/strong&gt;&lt;br/&gt;
Select the gaps between selected ring fragments. If there are no gaps, just select the entire ring or rings.&lt;br/&gt;
Operator name for hotkey assignment: &lt;strong&gt;mesh.lpnr_select_bounded_ring&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;Video about the six tools above: &lt;a href="https://www.youtube.com/watch?v=qI5j05e8Hyo" rel="nofollow"&gt;https://www.youtube.com/watch?v=qI5j05e8Hyo&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Equalize Edges&lt;/strong&gt;&lt;br/&gt;
Equalize the lengths of edges in selected chains. This command ignores any selection fragments where edge paths fork. Closed chains turn into polyline circles; open chains turn into straight lines with evenly spaced vertices.&lt;br/&gt;
&lt;strong&gt;Equalize Edges&lt;/strong&gt; does the same thing as the first step of Wings' &lt;strong&gt;Circularise&lt;/strong&gt; command without secondary selections.&lt;br/&gt;
Video: &lt;a href="https://www.youtube.com/watch?v=mldDHnqoi9c" rel="nofollow"&gt;https://www.youtube.com/watch?v=mldDHnqoi9c&lt;/a&gt;&lt;br/&gt;
Operator name for hotkey assignment: &lt;strong&gt;mesh.eq_edges&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Line Up Edges&lt;/strong&gt;&lt;br/&gt;
Similar to &lt;strong&gt;Equalize Edges&lt;/strong&gt; but keeps the realative edge lengths proportional.&lt;br/&gt;
Video: &lt;a href="https://www.youtube.com/watch?v=WeR1XN8Z1-g" rel="nofollow"&gt;https://www.youtube.com/watch?v=WeR1XN8Z1-g&lt;/a&gt;&lt;br/&gt;
Operator name for hotkey assignment: &lt;strong&gt;mesh.line_up_edges&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Delete Selection&lt;/strong&gt;&lt;br/&gt;
This is a convenience operator that simply bypasses the component deletion prompt. It deletes components based on the current selection mode.&lt;br/&gt;
Operator name for hotkey assignment: &lt;strong&gt;mesh.lpnr_delete_mode&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Put On&lt;/strong&gt;&lt;br/&gt;
Affix a face, and everything that's attached to it, to another face. (Commonly followed by a Bridge.)&lt;br/&gt;
For the command to work, select two faces: first the source, then the destination. The inactive selected face and its piece of mesh will be put on the active selected face. The &lt;strong&gt;Turn angle&lt;/strong&gt; parameter lets you turn the piece about its new alignment axis.&lt;br/&gt;
Video: &lt;a href="https://www.youtube.com/watch?v=O7ZmqPnfIMU" rel="nofollow"&gt;https://www.youtube.com/watch?v=O7ZmqPnfIMU&lt;/a&gt;&lt;br/&gt;
Operator name for hotkey assignment: &lt;strong&gt;mesh.lpnr_put_on&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Connect Edges&lt;/strong&gt;&lt;br/&gt;
This operation is an alternative to Blender's &lt;strong&gt;Subdivide&lt;/strong&gt; and behaves more similarly to the Wings3D &lt;strong&gt;Connect&lt;/strong&gt; operation in edge mode. It leaves the newly-created edges selected.&lt;br/&gt;
Operator name for hotkey assignment: &lt;strong&gt;mesh.lpnr_connect&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Mirror&lt;/strong&gt;&lt;br/&gt;
Welds a mirrored copy of the mesh onto each selected face.&lt;br/&gt;
Video: &lt;a href="https://www.youtube.com/watch?v=JCttVQKTd5E" rel="nofollow"&gt;https://www.youtube.com/watch?v=JCttVQKTd5E&lt;/a&gt;&lt;br/&gt;
Operator name for hotkey assignment: &lt;strong&gt;mesh.lpnr_mirror&lt;/strong&gt;.&lt;/p&gt;
&lt;hr/&gt;
&lt;h2 id="uv-tools"&gt;UV Tools&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Equalize&lt;/strong&gt;&lt;br/&gt;
Equalize the lengths of UV edges in selected chains. This command ignores any selection fragments where edge paths fork. Closed chains turn into circles; open chains turn into straight lines with evenly spaced UVs.&lt;br/&gt;
Video: &lt;a href="https://www.youtube.com/watch?v=v2ClqttCWRo" rel="nofollow"&gt;https://www.youtube.com/watch?v=v2ClqttCWRo&lt;/a&gt;&lt;br/&gt;
Operator name for hotkey assignment: &lt;strong&gt;uv.equalize&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Line Up&lt;/strong&gt;&lt;br/&gt;
Similar to &lt;strong&gt;Equalize&lt;/strong&gt; but keeps the realative edge lengths proportional.&lt;br/&gt;
Video: &lt;a href="https://www.youtube.com/watch?v=WeR1XN8Z1-g" rel="nofollow"&gt;https://www.youtube.com/watch?v=WeR1XN8Z1-g&lt;/a&gt;&lt;br/&gt;
Operator name for hotkey assignment: &lt;strong&gt;uv.line_up&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Rotate Fragments and Scale Fragments&lt;/strong&gt;&lt;br/&gt;
These tools let you individually transform multiple contiguous UV selection fragments (meaning, stuck-together UV edges) at once. Blender has this functionality for mesh components, but not for UVs.&lt;br/&gt;
To adjust the rotation or scaling speed, hold &lt;strong&gt;Ctrl&lt;/strong&gt; or &lt;strong&gt;Shift&lt;/strong&gt;. To constrain scaling to the X or Y axis, press &lt;strong&gt;X&lt;/strong&gt; or &lt;strong&gt;Y&lt;/strong&gt; in the middle of the operation.&lt;br/&gt;
Video: &lt;a href="https://www.youtube.com/watch?v=GLkZgpH6E1E" rel="nofollow"&gt;https://www.youtube.com/watch?v=GLkZgpH6E1E&lt;/a&gt;&lt;br/&gt;
Operator names for hotkey assignment: &lt;strong&gt;uv.lpnr_rotate_fragments&lt;/strong&gt; and &lt;strong&gt;uv.lpnr_scale_fragments&lt;/strong&gt;.&lt;/p&gt;
&lt;hr/&gt;
&lt;h2 id="download"&gt;Download&lt;/h2&gt;
&lt;p&gt;Get &lt;strong&gt;loopanar-*.*.*.zip&lt;/strong&gt; from &lt;a href="https://sourceforge.net/projects/blendamajigs/files/"&gt;https://sourceforge.net/projects/blendamajigs/files/&lt;/a&gt;&lt;/p&gt;
&lt;hr/&gt;
&lt;h2 id="setup"&gt;Setup&lt;/h2&gt;
&lt;ol&gt;
&lt;li&gt;Open Blender's User Preferences window and go to the &lt;strong&gt;Addons&lt;/strong&gt; tab.&lt;/li&gt;
&lt;li&gt;Click &lt;strong&gt;Install Addon&lt;/strong&gt; and specify the &lt;strong&gt;loopanar.py&lt;/strong&gt; file.&lt;/li&gt;
&lt;li&gt;Enable the &lt;strong&gt;Mesh: Loopanar&lt;/strong&gt; addon.&lt;/li&gt;
&lt;li&gt;To make your changes persistent, click &lt;strong&gt;Save As Default&lt;/strong&gt;.&lt;/li&gt;
&lt;/ol&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">nemyax</dc:creator><pubDate>Sat, 19 Oct 2019 09:55:45 -0000</pubDate><guid>https://sourceforge.net8c6d6965d33cbb5d078f48397eed4d6af3a66a66</guid></item></channel></rss>