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File Date Author Commit
 CMake 2019-03-02 dk dk [731cc1] Added Window class and glfw submodule for it
 include 2019-03-04 fromasmtodisasm fromasmtodisasm [557833] Improved window interface and implementation
 res 2019-03-04 fromasmtodisasm fromasmtodisasm [557833] Improved window interface and implementation
 src 2019-03-04 FedorLap2006 FedorLap2006 [39dcde] create lexer implementation ( without regex )
 submodules 2019-03-02 dk dk [731cc1] Added Window class and glfw submodule for it
 tests 2019-03-04 fromasmtodisasm fromasmtodisasm [557833] Improved window interface and implementation
 .gitignore 2019-03-02 dk dk [f70f2b] Added shader program class blank
 .gitmodules 2019-03-02 dk dk [731cc1] Added Window class and glfw submodule for it
 CMakeLists.txt 2019-03-04 fromasmtodisasm fromasmtodisasm [410aad] Added message status
 README.md 2019-03-04 Fedor Lapshin Fedor Lapshin [2c87dd] Update README.md

Read Me

GEngine

opengl (GLFW) game engine

to build project, make build directory in repository root
and type this command:

cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake -DBUILD_SHARED_LIBS=ON ..

if your platform is Windows then add to flags -DWIN32=ON

For get glfw submodule two commands need to be executed:
git submodule init to initialize your local configuration file and
git submodule update to get all the data from the submodule

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