<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to References</title><link>https://sourceforge.net/p/bixorama/wiki/References/</link><description>Recent changes to References</description><atom:link href="https://sourceforge.net/p/bixorama/wiki/References/feed" rel="self"/><language>en</language><lastBuildDate>Wed, 21 May 2014 09:45:54 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/bixorama/wiki/References/feed" rel="self" type="application/rss+xml"/><item><title>References modified by Javier Taibo</title><link>https://sourceforge.net/p/bixorama/wiki/References/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v2
+++ v3
@@ -21,7 +21,15 @@
 ISBN-13: 978-0321194961

-Real-Time Rendering 
+Tomas Akenine-Moller, Eric Haines, Naty Hoffman   
+_Real-Time Rendering, Third Edition_   
+AK Peters; 3 edition (July 31, 2008)   
+ISBN-10: 1568814240   
+ISBN-13: 978-1568814247 

-Real-Time Cameras   
-... 
+  
+Mark Haigh-Hutchinson   
+_Real-Time Cameras. A Guide for Game Designers and Developers_   
+Morgan Kaufmann (April 14, 2009)   
+ISBN-10: 0123116341   
+ISBN-13: 978-0123116345 
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:45:54 -0000</pubDate><guid>https://sourceforge.net8bf2490a844827244889c612a0d3130afbfe2b59</guid></item><item><title>References modified by Javier Taibo</title><link>https://sourceforge.net/p/bixorama/wiki/References/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v1
+++ v2
@@ -5,3 +5,23 @@
 Addison-Wesley Professional; 7 edition (July 31, 2009)   
 ISBN-10: 0321552628   
 ISBN-13: 978-0321552624 
+
+  
+Randi J. Rost, Bill Licea-Kane, Dan Ginsburg, John M. Kessenich, Barthold Lichtenbelt, Hugh Malan, Mike Weiblen   
+_OpenGL Shading Language (3rd Edition)_   
+Addison-Wesley Professional; 3 edition (July 30, 2009)   
+ISBN-10: 0321637631   
+ISBN-13: 978-0321637635 
+
+  
+Randima Fernando, Mark J. Kilgard   
+_The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics_   
+Addison-Wesley Professional (March 8, 2003)   
+ISBN-10: 0321194969   
+ISBN-13: 978-0321194961 
+
+  
+Real-Time Rendering 
+
+Real-Time Cameras   
+... 
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:45:54 -0000</pubDate><guid>https://sourceforge.netde0aaf61d8dc70ec5574806c49e9c8059f049280</guid></item><item><title>References modified by Javier Taibo</title><link>https://sourceforge.net/p/bixorama/wiki/References/</link><description>&lt;div class="markdown_content"&gt;&lt;h2 id="bibliography"&gt;Bibliography&lt;/h2&gt;
&lt;p&gt;Dave Shreiner, The Khronos OpenGL ARB Working Group &lt;br /&gt;
&lt;em&gt;OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)&lt;/em&gt; &lt;br /&gt;
Addison-Wesley Professional; 7 edition (July 31, 2009) &lt;br /&gt;
ISBN-10: 0321552628 &lt;br /&gt;
ISBN-13: 978-0321552624 &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Javier Taibo</dc:creator><pubDate>Wed, 21 May 2014 09:45:53 -0000</pubDate><guid>https://sourceforge.net368d3378d3bbf1a8252fd28c9027fa9030fefc66</guid></item></channel></rss>