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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Screenshot</title><link>https://sourceforge.net/p/biosphere3d/wiki/Screenshot/</link><description>Recent changes to Screenshot</description><atom:link href="https://sourceforge.net/p/biosphere3d/wiki/Screenshot/feed" rel="self"/><language>en</language><lastBuildDate>Fri, 19 Jan 2018 12:58:26 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/biosphere3d/wiki/Screenshot/feed" rel="self" type="application/rss+xml"/><item><title>Screenshot modified by Steffen Ernst</title><link>https://sourceforge.net/p/biosphere3d/wiki/Screenshot/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v1
+++ v2
@@ -4,7 +4,8 @@
 - the **path** where the images shall be written to, camera paths are written into a sub folder named after the path.
 - a **dialog** can be opened with the arrow in the lower right corner:
     - **Transparent Surface** and **Transparent Sky**: make the visible parts of the terrain and/or sky transparent in the final image, this is useful for overlays of photos with 3d scene elements.
-    - **Wire Surface** and **Wire Model**: shows the surface and/or models in wire frame mode
+    - **Wireframe mode for terrain** provides two modes, **wire surface** draws the real terrain mesh as a wireframe, instead **draw with shader** renders a grid on top of the terrain, with the following options: a RGB-**color**, an **alpha** value, a grid **spacing** in meter and an option "**draw on or inside of grid**" that selects, if the grid itself or its interior should be drawn
+    -  **Wire Model**: show models in wireframe mode
     - **Export HDR**: the final images are 16-bit EXR-files instead of 8-bit PNGs
     - **Export Timings**: writes a diagnostic log file with times that show how long the preparation and actual rendering of each frame took in seconds
     - **Export Depth**: writes for each screenshot an additional depth image that can be used in post processing to separate scene elements by their location in space
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steffen Ernst</dc:creator><pubDate>Fri, 19 Jan 2018 12:58:26 -0000</pubDate><guid>https://sourceforge.net355701299a1b0b6e9ba330cc9dc52ae3483486d0</guid></item><item><title>Screenshot modified by Steffen Ernst</title><link>https://sourceforge.net/p/biosphere3d/wiki/Screenshot/</link><description>&lt;div class="markdown_content"&gt;&lt;ul&gt;
&lt;li&gt;a &lt;strong&gt;camera&lt;/strong&gt; button to output a screenshot of the current window&lt;/li&gt;
&lt;li&gt;a &lt;strong&gt;film reel&lt;/strong&gt; to output all the frames of a selected camera path&lt;/li&gt;
&lt;li&gt;the &lt;strong&gt;width and height&lt;/strong&gt; of the images&lt;/li&gt;
&lt;li&gt;the &lt;strong&gt;path&lt;/strong&gt; where the images shall be written to, camera paths are written into a sub folder named after the path.&lt;/li&gt;
&lt;li&gt;a &lt;strong&gt;dialog&lt;/strong&gt; can be opened with the arrow in the lower right corner:&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Transparent Surface&lt;/strong&gt; and &lt;strong&gt;Transparent Sky&lt;/strong&gt;: make the visible parts of the terrain and/or sky transparent in the final image, this is useful for overlays of photos with 3d scene elements.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wire Surface&lt;/strong&gt; and &lt;strong&gt;Wire Model&lt;/strong&gt;: shows the surface and/or models in wire frame mode&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Export HDR&lt;/strong&gt;: the final images are 16-bit EXR-files instead of 8-bit PNGs&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Export Timings&lt;/strong&gt;: writes a diagnostic log file with times that show how long the preparation and actual rendering of each frame took in seconds&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Export Depth&lt;/strong&gt;: writes for each screenshot an additional depth image that can be used in post processing to separate scene elements by their location in space&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Export Movie&lt;/strong&gt;: the single images of an output camera path are combined into a mp4 movie file&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Show Compass&lt;/strong&gt;: the red compass from the lower right corner stays visible in screenshots as an orientation help&lt;/li&gt;
&lt;li&gt;under &lt;strong&gt;Panoramas&lt;/strong&gt;, the output of multiple images from the current camera location is possible:&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Cubemap&lt;/strong&gt; outputs the six quadratic faces of a cube (front, back, left, right, top, buttom), where the front face of the cube looks into camera direction&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Panorama&lt;/strong&gt; outputs in a single image the complete 360x180 degree view&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Custom&lt;/strong&gt; allow the input of multiple course and pitch pairs separated by a ‘|’, for each pair a new image is output, e.g. for two images, one facing into camera direction and one facing to the back, one would enter: &lt;code&gt;0,0|180,0&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steffen Ernst</dc:creator><pubDate>Fri, 08 Dec 2017 15:13:00 -0000</pubDate><guid>https://sourceforge.net6941cb335b785b141d1d8583500a497dbf7680ef</guid></item></channel></rss>