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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Preferences</title><link>https://sourceforge.net/p/biosphere3d/wiki/Preferences/</link><description>Recent changes to Preferences</description><atom:link href="https://sourceforge.net/p/biosphere3d/wiki/Preferences/feed" rel="self"/><language>en</language><lastBuildDate>Sun, 23 Oct 2022 17:08:19 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/biosphere3d/wiki/Preferences/feed" rel="self" type="application/rss+xml"/><item><title>Preferences modified by Steffen Ernst</title><link>https://sourceforge.net/p/biosphere3d/wiki/Preferences/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v2
+++ v3
@@ -1,10 +1,6 @@
 Preference can be imported from and exported to a file.

 - **MyFlora3dDirectory**: Set the folder from where the flora3d plant models should be load from.
-- **Ambient Occlusion** enhances the contrast of edges and makes the view look more plastic. You can disable the effect, enable it generally or enable it just for screenshot exports. The sliders control size and contrast of the effect.
-- **Shadow settings** disable shadows, enable them generally or enable them just for screenshot exports. The first slider sets the maximal distance in meter up to which shadows are shown. A smaller distance leads to a better shadow quality. The second slider controls the shadow contrast.
 - **Show Reflections**: disable reflections, enable them generally or enable them just for screenshot exports. The slider adjusts the size below which models should be omitted from reflections. The idea is that small models will be hard to see in the reflection anyway and with omitting them, the reflection is faster computed. The rendering can be further speed up by disabling high quality reflections, Biosphere uses than a smaller texture to compute and store the reflection. The reflection intensity slider controls the blend between the water color and the reflected surrounding.
-- The **plant lod slider** sets the general display quality of flora3d models. With smaller values, simpler meshes are used closer to the camera than with higher values.
-- **Model shadow quality** determines which model lod is used for shadow computations. With high, the default lod is used that is visible in the 3d window. With Billboard level 2, a coarser mesh is used even if the 3d window shows a better lod. The third option uses fast billboards as shadows which are just 2d textures and hence really fast to render.
 - **Memory Limit** in Gigabyte: Biosphere stops the distribution of plants if this limit is reached
 - With the **relative paths** option, Biosphere stores paths relative to the project file instead of absolute ones.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steffen Ernst</dc:creator><pubDate>Sun, 23 Oct 2022 17:08:19 -0000</pubDate><guid>https://sourceforge.net993e4446403555a7e70c9d7df1b72011a80633da</guid></item><item><title>Preferences modified by Steffen Ernst</title><link>https://sourceforge.net/p/biosphere3d/wiki/Preferences/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v1
+++ v2
@@ -3,7 +3,7 @@
 - **MyFlora3dDirectory**: Set the folder from where the flora3d plant models should be load from.
 - **Ambient Occlusion** enhances the contrast of edges and makes the view look more plastic. You can disable the effect, enable it generally or enable it just for screenshot exports. The sliders control size and contrast of the effect.
 - **Shadow settings** disable shadows, enable them generally or enable them just for screenshot exports. The first slider sets the maximal distance in meter up to which shadows are shown. A smaller distance leads to a better shadow quality. The second slider controls the shadow contrast.
-- **Show Reflections**: disable reflections, enable them generally or enable them just for screenshot exports. The slider adjusts the size below which models should be omitted from reflections. The idea is that small models will be hard to see in the reflection anyway and with omitting them, the reflection is faster computed. The rendering can be further speed up by disabling high quality reflections, Biosphere uses than a smaller texture to compute and store the reflection.
+- **Show Reflections**: disable reflections, enable them generally or enable them just for screenshot exports. The slider adjusts the size below which models should be omitted from reflections. The idea is that small models will be hard to see in the reflection anyway and with omitting them, the reflection is faster computed. The rendering can be further speed up by disabling high quality reflections, Biosphere uses than a smaller texture to compute and store the reflection. The reflection intensity slider controls the blend between the water color and the reflected surrounding.
 - The **plant lod slider** sets the general display quality of flora3d models. With smaller values, simpler meshes are used closer to the camera than with higher values.
 - **Model shadow quality** determines which model lod is used for shadow computations. With high, the default lod is used that is visible in the 3d window. With Billboard level 2, a coarser mesh is used even if the 3d window shows a better lod. The third option uses fast billboards as shadows which are just 2d textures and hence really fast to render.
 - **Memory Limit** in Gigabyte: Biosphere stops the distribution of plants if this limit is reached
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steffen Ernst</dc:creator><pubDate>Tue, 02 Jan 2018 08:44:30 -0000</pubDate><guid>https://sourceforge.net338d1225de833a9e5e69a713bfe04cb496f678fa</guid></item><item><title>Preferences modified by Steffen Ernst</title><link>https://sourceforge.net/p/biosphere3d/wiki/Preferences/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Preference can be imported from and exported to a file.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;MyFlora3dDirectory&lt;/strong&gt;: Set the folder from where the flora3d plant models should be load from.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Ambient Occlusion&lt;/strong&gt; enhances the contrast of edges and makes the view look more plastic. You can disable the effect, enable it generally or enable it just for screenshot exports. The sliders control size and contrast of the effect.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Shadow settings&lt;/strong&gt; disable shadows, enable them generally or enable them just for screenshot exports. The first slider sets the maximal distance in meter up to which shadows are shown. A smaller distance leads to a better shadow quality. The second slider controls the shadow contrast.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Show Reflections&lt;/strong&gt;: disable reflections, enable them generally or enable them just for screenshot exports. The slider adjusts the size below which models should be omitted from reflections. The idea is that small models will be hard to see in the reflection anyway and with omitting them, the reflection is faster computed. The rendering can be further speed up by disabling high quality reflections, Biosphere uses than a smaller texture to compute and store the reflection.&lt;/li&gt;
&lt;li&gt;The &lt;strong&gt;plant lod slider&lt;/strong&gt; sets the general display quality of flora3d models. With smaller values, simpler meshes are used closer to the camera than with higher values.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Model shadow quality&lt;/strong&gt; determines which model lod is used for shadow computations. With high, the default lod is used that is visible in the 3d window. With Billboard level 2, a coarser mesh is used even if the 3d window shows a better lod. The third option uses fast billboards as shadows which are just 2d textures and hence really fast to render.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Memory Limit&lt;/strong&gt; in Gigabyte: Biosphere stops the distribution of plants if this limit is reached&lt;/li&gt;
&lt;li&gt;With the &lt;strong&gt;relative paths&lt;/strong&gt; option, Biosphere stores paths relative to the project file instead of absolute ones.&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steffen Ernst</dc:creator><pubDate>Mon, 11 Dec 2017 16:08:19 -0000</pubDate><guid>https://sourceforge.net96abd84327472ad77a9d29eb11e5aac4bd5d7c38</guid></item></channel></rss>