<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Atmosphere</title><link>https://sourceforge.net/p/biosphere3d/wiki/Atmosphere/</link><description>Recent changes to Atmosphere</description><atom:link href="https://sourceforge.net/p/biosphere3d/wiki/Atmosphere/feed" rel="self"/><language>en</language><lastBuildDate>Sun, 23 Oct 2022 17:01:21 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/biosphere3d/wiki/Atmosphere/feed" rel="self" type="application/rss+xml"/><item><title>Atmosphere modified by Steffen Ernst</title><link>https://sourceforge.net/p/biosphere3d/wiki/Atmosphere/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v5
+++ v6
@@ -1,5 +1,3 @@
-##Atmosphere##
-
 Controls the mood and color of the sky and the illumination of terrain and model geometry.

 - **Turbidity** – move between a clear sky and a gray one
@@ -9,22 +7,3 @@
 - **Sun temperature** – influences the sky color, lower values create warmer tones like at sunrise or sunset, higher values create a bright blue sky like at noon

 Some setting combinations may lead to strange results.
-
-With "**use GlHimmel with mode**" the sky rendering as described above can be replaced with the rendering of the GlHimmel library. It is important to note that the sky is replaced, but the settings above control still the illumination of terrain and model geometry.
-
-With GlHimmel there exist four different texture mapping modes, where the sky comes from images, which have to be selected by the user. The image format depends on the selected mode:
-
-- **polar**
-- **sphere**
-- **paraboloid**
-- **cube mapped**
-
-The most interesting mode with GlHimmel is **computed**, which as the name suggests computes a sky with different effects like clouds, stars and a moon in the night sky that can be controlled with **GlHimmelSettings**. Since GlHimmel is still new and somewhat experimental for Biosphere, the settings reflect all possible adjustments of the library and will be reduced to more useful controls in the future.
-
-##Data/Time##
-
-Control position of the sun by changing the date and time, by which the terrain and model illumination is influenced. By default the time zone follows the camera, but it can be set to a fixed value manually. Activate daylight saving time if needed.
-
-##Water##
-
-Enable a global water surface at a certain altitude with adjustable wave length and wave height. Water can be animated with the controls in the toolbar, the animation speed can be changed.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steffen Ernst</dc:creator><pubDate>Sun, 23 Oct 2022 17:01:21 -0000</pubDate><guid>https://sourceforge.net66ccb7d7b448bde31463728bf0e262a27775ca55</guid></item><item><title>Environment modified by Steffen Ernst</title><link>https://sourceforge.net/p/biosphere3d/wiki/Environment/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v4
+++ v5
@@ -23,7 +23,7 @@

 ##Data/Time##

-Control position of the sun by changing the date and time, by which the terrain and model illumination is influenced. By default the time zone follows the camera, but it can be set to a fixed value manually. Activate daylight saving time if needed. Different times can be added to [Scenarios].
+Control position of the sun by changing the date and time, by which the terrain and model illumination is influenced. By default the time zone follows the camera, but it can be set to a fixed value manually. Activate daylight saving time if needed.

 ##Water##

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steffen Ernst</dc:creator><pubDate>Wed, 29 Aug 2018 17:46:26 -0000</pubDate><guid>https://sourceforge.nete0caf8907b78482ec9f77ee03d7940f6ccdaa565</guid></item><item><title>Environment modified by Steffen Ernst</title><link>https://sourceforge.net/p/biosphere3d/wiki/Environment/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v3
+++ v4
@@ -19,7 +19,7 @@
 - **paraboloid**
 - **cube mapped**

-The most interesting mode with GlHimmel is **computed**, which as the name suggests computes a sky with different effects that can be controlled with **GlHimmelSettings**. Since GlHimmel is still new and somewhat experimental for Biosphere, the settings reflect all possible adjustments of the library and will be reduced to more useful controls in the future.
+The most interesting mode with GlHimmel is **computed**, which as the name suggests computes a sky with different effects like clouds, stars and a moon in the night sky that can be controlled with **GlHimmelSettings**. Since GlHimmel is still new and somewhat experimental for Biosphere, the settings reflect all possible adjustments of the library and will be reduced to more useful controls in the future.

 ##Data/Time##

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steffen Ernst</dc:creator><pubDate>Thu, 14 Dec 2017 15:45:12 -0000</pubDate><guid>https://sourceforge.net2148a68a2bc3772654f66275162d83c55a71b5e7</guid></item><item><title>Environment modified by Steffen Ernst</title><link>https://sourceforge.net/p/biosphere3d/wiki/Environment/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v2
+++ v3
@@ -13,6 +13,7 @@
 With "**use GlHimmel with mode**" the sky rendering as described above can be replaced with the rendering of the GlHimmel library. It is important to note that the sky is replaced, but the settings above control still the illumination of terrain and model geometry.

 With GlHimmel there exist four different texture mapping modes, where the sky comes from images, which have to be selected by the user. The image format depends on the selected mode:
+
 - **polar**
 - **sphere**
 - **paraboloid**
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steffen Ernst</dc:creator><pubDate>Thu, 14 Dec 2017 15:44:03 -0000</pubDate><guid>https://sourceforge.net02a3c4ef82a38247bebb8adf6ec3ef3c05418091</guid></item><item><title>Environment modified by Steffen Ernst</title><link>https://sourceforge.net/p/biosphere3d/wiki/Environment/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v1
+++ v2
@@ -1,8 +1,28 @@
 ##Atmosphere##
+
+Controls the mood and color of the sky and the illumination of terrain and model geometry.
+
+- **Turbidity** – move between a clear sky and a gray one
+- **Scattering** – influences the sky color and together with higher values of turbidity creates a foggy or hazy sky
+- **Air height** – lower values create a deep blue or black sky
+- **Aerosol height** – higher values increase a hazy effect
+- **Sun temperature** – influences the sky color, lower values create warmer tones like at sunrise or sunset, higher values create a bright blue sky like at noon
+
+Some setting combinations may lead to strange results.
+
+With "**use GlHimmel with mode**" the sky rendering as described above can be replaced with the rendering of the GlHimmel library. It is important to note that the sky is replaced, but the settings above control still the illumination of terrain and model geometry.
+
+With GlHimmel there exist four different texture mapping modes, where the sky comes from images, which have to be selected by the user. The image format depends on the selected mode:
+- **polar**
+- **sphere**
+- **paraboloid**
+- **cube mapped**
+
+The most interesting mode with GlHimmel is **computed**, which as the name suggests computes a sky with different effects that can be controlled with **GlHimmelSettings**. Since GlHimmel is still new and somewhat experimental for Biosphere, the settings reflect all possible adjustments of the library and will be reduced to more useful controls in the future.

 ##Data/Time##

-Control position of the sun by changing the date and time. By default the time zone follows the camera, but it can be set to a fixed value manually. Different times can be added to [Scenarios].
+Control position of the sun by changing the date and time, by which the terrain and model illumination is influenced. By default the time zone follows the camera, but it can be set to a fixed value manually. Activate daylight saving time if needed. Different times can be added to [Scenarios].

 ##Water##

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steffen Ernst</dc:creator><pubDate>Thu, 14 Dec 2017 15:43:47 -0000</pubDate><guid>https://sourceforge.net3207d01ce1c5c35722f1ae38e5ecc781f48bf5ce</guid></item><item><title>Environment modified by Steffen Ernst</title><link>https://sourceforge.net/p/biosphere3d/wiki/Environment/</link><description>&lt;div class="markdown_content"&gt;&lt;h2 id="atmosphere"&gt;Atmosphere&lt;/h2&gt;
&lt;h2 id="datatime"&gt;Data/Time&lt;/h2&gt;
&lt;p&gt;Control position of the sun by changing the date and time. By default the time zone follows the camera, but it can be set to a fixed value manually. Different times can be added to &lt;span&gt;[Scenarios]&lt;/span&gt;.&lt;/p&gt;
&lt;h2 id="water"&gt;Water&lt;/h2&gt;
&lt;p&gt;Enable a global water surface at a certain altitude with adjustable wave length and wave height. Water can be animated with the controls in the toolbar, the animation speed can be changed.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steffen Ernst</dc:creator><pubDate>Wed, 13 Dec 2017 18:59:22 -0000</pubDate><guid>https://sourceforge.netff08de5d50ffb5076d6d982fbdc87e78c2355959</guid></item></channel></rss>