Custom interface?
Status: Inactive
Brought to you by:
lasthero
I know this one is far off, but do you think youll do a
customisable interface when the time comes?
I am thinking of something similar to the IWD 2 one, but
as a plus you could have the number of available buttons
decided by how much screen space there is. You can
never have enough quick spells!
Other things from IWD 2 would be nice, like weapon
combos. To improve on IWD2, you could allow for
having the same weapon in several different weapon
combos, and allow the weapon combos to be mapped to
the main button bar..
I like this open source lark :)
Good luck,
Chilvers
Logged In: YES
user_id=659032
Since I the Interface of the Infinity Engine is hardcoded in big
parts i will have to rewrite it completely so i can add features
like this.
I will probably allow scripts to be bound to gui buttons like
you can bind little scripts to a key in the quake engine ;)
With that all of your features might be possible ;)