asking about the coordinates in bigboy
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kwchun
Can the coordinates of the objects be negative in
bigboy? For example, can the center of a block be (-2 0
0)? I met some errors when using this and when I
changed the center to be (2 0 0), the error
disappeared. Of course this is not some fault, but
people usually put the center of their structures at
the origin and then putting the center of some objectes
in the 3rd or the 4th quadrant is needed.
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No. Bigboy only supports positive coordinates. Transport
of the origin will be considered in bigboy2.