24dec21
release Mobile Infantry version 0200:
-The spawn system of the original game has been deleted due to incompatibility
-Now bugs:
-At firstspawn and so.., a lot of killed self with worldspawn; reason, too many bot spawn on the same spawnpoint
soluce: modified the mapname_betabot.cfg in map folder or delete it, and add bot manually with the console
- No double laser: sometimes you can pick one up however no
- No laser sprite: due too many tempent in the game
-At the end of the rounds, sometimes crash when changing map
-In map ast_center: you respawn in spectator mode in a monster_furniture point????;
Auto win round due to the map configuration: soluce: begin the server with this map
17nov18
release wie beta version 0101:
bot use medikit
10nov18
release wie beta version 0100:
now Team have specific waypoint color
add target waypoint for objectif destruction
bot call for medic(with no effect)
new waypoint support for map:
wie_atlanticwall
wie_bigguns
wie_blockade
wie_labourge
wie_luftwaffe
SteamPatch is now in a folder:
-add resource background tga and map overviews
-add maps from landser bot( official wie bot)
-add specific maps cfg
22sept18
Begining coding for training camp and base defense 1650
training camp: pbl to fix the teamplay, 4 team detect by the bot; bot shoot but have no enemis
door pbl after the round restart, the door stay close
new player will be in spect or in "team global", and in team spect they spawn and can capture point.
some test have to be made without bot code to see if the mod itself is buggy.
16sept18
Base Defense 1605:
Fix a problem that sometime a bot was blocked under the lift
fix bot run after the "hornets" ammomonster
War In Europe Beta3:
Fix a waypoint problem where the bot always drop off tnt item at the same place in swordbeach map
fix the fact that allies team don't go to the last flag in front2 map
*fix bot dont shoot with antitank
17oct18
After a lot of test, i found a lot of bug in the "Training camp" mod itself. The bug door problem was solve in an patch, but unfortunately, i never get the mod run in "won system", always black screen.
I dont know what was the video card that programmers use to develop the mod. fortunately, it work on "steam system" with some change and in the "xash engine".
With some tweaks, I finaly found the way to make the bot figting. Know it is time to waypointing for maps and try to solve other problems.