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getting_started

Hiro Morozumi

About BeepComp

BeepComp lets you compose chiptune tracks with text files. It features a nice retro-sounding synthesizer engine with 9 music channels and 1 drum channel.

If you found issues/bugs...

BeepComp is still in its development stage... so I really appreciate you letting me know about any issues you experience. I really want to make a program that is reliable and enjoyable to anyone :)

Getting Started

Use the latest installer package available on the Sourceforge top page. Run this set up file, and you'll be all set for your journey!

Windows

Launch the MSI installer file you download. Your program will be installed in the folder:

  • C:\Program Files\BeepComp\ on 32-bit Windows
  • C:\Program Files (x86)\BeepComp\ on 64-bit Windows

After installation, BeepComp will be on the list of installed programs. On Windows XP & 7, go to Start->All Programs->BeepComp.

Mac / Linux

I'll be working on these versions soon :)

Tutorials

Some tutorial files are included in the /userdata folder inside your installed directory to get you started. Simply load one of these files named _tutorial_---.txt, read and play to see what you can write into BeepComp and what results you get. I recommend starting from _tutorial_basic_1.txt.

These files are located in:

  • C:\Program Files\BeepComp\userdata on 32-bit Windows
  • C:\Program Files (x86)\BeepComp\userdata on 64-bit Windows

Repository

BeepComp is open-source. This means that you're welcome to use or modify the source to suit your needs. I will also welcome any patches if you spot issues. The address of the repository is:

https://sourceforge.net/p/beepcomp/code/ci/master/tree/

Contact Me!

I welcome anyone using BeepComp and also anyone interested in getting involved to getting in touch. Feature suggestions are great. Bug reports are welcome. If you are a coder interested in working together to make this a better application, that's great, too! Just letting me hear the tracks you create with BeepComp will make my day :) To e-mail me, just write through the SourceForge contact page.


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