Dear users,
One of BeepComp's newest features is ring modulation. You can create really amazing Sci-Fi effects and unique sound textures with this effect, so I hope you experiment with this feature! See the posts in our forum under the thread "Ring Modulation" where you can find interesting source scripts to try. Another new feature for this version is sound shaping for drums. Now you can change noise types, noise mix level, pitches and lengths for the drums through event commands. I have included a tutorial file to introduce you to these commands.
I hope you enjoy these new developments - happy beep-making! :)
Sincerely,
Hiro
New in BeepComp version 0.2.2:
- New ring modulation feature - create wacky sci-fi sound effects and unique percussion sounds
- REPEAT= in the global section sets the repeat count for playing/exporting
- WAVEFLIP sets the channel waveform vertically inverted (for balancing when adding multiple pulse waves in the mix)
- Tune each drum to your liking with KICKPITCH=n and SNAREPITCH=n commands
- Set the length of each drum with KICKLENGTH=n, SNARELENGTH=n, and HIHATLENGTH=n
- Now two noise types are avaliable for drums - switch with commands WHITENOISE and PINKNOISE
- Balance the mix of the pitched element and noise element: SQUARELEVEL=n, NOISELEVEL=n
- Overdrive effect BEEFUP=n is now available for the drum channel for an extra boost
- Automatically set the optimum delay time according to the tempo by DELAYTIME=AUTO
- Minor bug-fix: channels with a large number of control event commands were ignoring the last few of those commands
- Minor bug-fix: if a looped channel ended with control event commands those commands were getting skipped