I have started my little experiment to build a C++ library to control the BeepComp player engine for game programmers. The idea driving this experiment is to come up with a background audio engine that can load directly and play BeepComp source text files. This way, you won't have to convert your sources to audio files at all! :)
It is far from complete, and what I have put together is minimal. But the basic functionality you can start playing around with is there - like loading, starting, seeking, changeing volume etc. - so if you're a developer and would like to give it a spin, you can read more about it here:
http://codrspace.com/hiromorozumi/beepcomp-player-for-game-development-experimental/
Any feedback and suggesions are welcome! :)