From: White, John K <JohnWhite@fa...> - 2003-10-10 17:35:16
what error message specifically are you getting? also,
when you say "beanshell tries to do some modifications", have
you set the appropriate capability bits in the java3d objects?
using bsh to script java3d sounds like a really cool idea.
> -----Original Message-----
> From: Axel Irriger [mailto:irriger.axel@...]=20
> Sent: Friday, October 10, 2003 9:41 AM
> To: BeanShell user mailing list
> Subject: [Beanshell-users] BeanShell and native Libraries
> Hi everybody,
> I have an application which makes use of Java3D for=20
> displaying some stuff. I now want to extend the functionality=20
> by instrumenting beanshell scripts to modify the 3d world.=20
> The problem is that I'm constantly getting error messages=20
> telling me the native libraries are already loaded, can't be=20
> loaded twice and my app terminates :-/
> Any suggestion how I can modify it so that works? (at the=20
> moment my app is started, initializes the 3D world, then=20
> beanshell is started and tries to do some modifications and=20
> the stuff cut's off when it comes to the import sections) ...
> Best wishes,
> This SF.net email is sponsored by: SF.net Giveback Program.=20
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From: Axel Irriger <irriger.axel@in...> - 2003-10-10 18:02:09
it seems it depended on my java installation since I had to reinstall
some stuff and the errors disappeared :-)
Therefor everything works fine now.
The reason why I want to use BeanShell is because I have a program to
analyze images and visualize them in 3D. The rules how visualization is
handled are highly dynamic and sometimes created on the fly... BeanShell
is excellent for it :->
Am Fr, den 10.10.2003 schrieb White, John K um 19:35:
> hi axel,
> what error message specifically are you getting? also,
> when you say "beanshell tries to do some modifications", have
> you set the appropriate capability bits in the java3d objects?
> using bsh to script java3d sounds like a really cool idea.