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File Date Author Commit
 gl 2008-07-29 nmond002 [r15] Adding OpenGLUT folder
 BattleSignal.dev 2008-07-10 nmond002 [r12] New OpenGL version of BattleSignal
 Makefile.win 2008-07-10 nmond002 [r12] New OpenGL version of BattleSignal
 README.txt 2008-07-10 nmond002 [r12] New OpenGL version of BattleSignal
 display.h 2008-08-04 nmond002 [r17] Report Updates
 fof.h 2008-08-04 nmond002 [r17] Report Updates
 main.cpp 2008-08-04 nmond002 [r17] Report Updates
 track.h 2008-08-04 nmond002 [r17] Report Updates

Read Me

/*******************************************************************************
Project: BattleSim
By:      Neil Monday, Tony Luong, Dwight Swain,
         Steve Simmons, Lowell Knight, Scott Wood,
*******************************************************************************/

Please follow these guidelines and it will make everyone's life
a lot easier. I know everyone codes in their own way, but I think everyone will
benefit from having a few rules for the way you should code for this project.

1. All function names should be be descriptive of what the function does. If a
function sets a location of a track then the function should be called something
like "set_location()". Also, all functions should be lower case, and different
words in a function name should be separated by underscores "_".

Good: "load_torpedoes()"
Bad: "loadTorpedoes()"
Bad: "ldTpds()"
etc.

2. Make sure all of a class's functions are EXACTLY like they are on the UML
cards. This is VERY IMPORTANT so that people accessing a class's function will
know exactly what to expect and how to spell it.

Feel free to add to this document and then commit the changes to the server
if you have any other rules you would like to add.