From: Alexei S. <ale...@gm...> - 2010-10-23 21:14:27
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Should be fixed now. Thanks for pointing out the issue. -Alexei On Sat, Oct 23, 2010 at 5:02 PM, Ronald P. Regensburg <ron...@xs...> wrote: > >From the current source, it is not possible to build SheepShaver on MacOSX 10.5.8 (Leopard) and XCode 3.1.3 on PPC (PowerBook G4): > > SheepShaver configuration summary: > > SDL support ...................... : video audio > BINCUE support ................... : no > LIBVHD support ................... : no > FBDev DGA support ................ : no > XFree86 DGA support .............. : no > XFree86 VidMode support .......... : no > Using PowerPC emulator ........... : no > Enable JIT compiler .............. : no > Enable video on SEGV signals ..... : no > ESD sound support ................ : no > GTK user interface ............... : no > mon debugger support ............. : no > Addressing mode .................. : real > Bad memory access recovery type .. : > > The last line should read: > Bad memory access recovery type .. : mach > > And after that, "make" ends with: > > sigsegv.cpp:2585: error: ‘SIGSEGV_FAULT_HANDLER_ARGLIST’ was not declared in this scope > sigsegv.cpp:2586: error: expected ‘,’ or ‘;’ before ‘{’ token > make: *** [obj/sigsegv.o] Error 1 > > > The problem does not occur with source code before 2010-07-29 and does occur with source code 2010-07-29 and later. > > I found three files that were changed on 2010-07-28: > (there may be more) > > BasiliskII/src/Unix/sigsegv.h > BasiliskII/src/Unix/configure.ac > BasiliskII/src/MacOSX/clip_macosx.cpp > > In this mailing list I cannot find references to these changes. > > I did not try building in Leopard on Intel. Building in Snow Leopard on Intel works fine. > > I myself have no programmer skills. Maybe someone else can figure out what happened and how it can be corrected. > > > Regards, > > Ronald P. Regensburg. > > > > > ------------------------------------------------------------------------------ > Nokia and AT&T present the 2010 Calling All Innovators-North America contest > Create new apps & games for the Nokia N8 for consumers in U.S. and Canada > $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing > Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store > http://p.sf.net/sfu/nokia-dev2dev > _______________________________________________ > basilisk-devel mailing list > bas...@li... > https://lists.sourceforge.net/lists/listinfo/basilisk-devel > |