From: <jea...@pa...> - 2005-07-01 12:59:50
|
Would in the 2.3 release of SS for windows also the adobe-altivec problem= be solved ? And if so, is a public download to be expected soon ? Thx. >----- Oorspronkelijk bericht ----- >Van: Gwenole Beauchesne [mailto:gb....@fr...] >Verzonden: donderdag, juni 30, 2005 07:52 PM >Aan: bas...@li... >Onderwerp: [B2-devel] Planning for SheepShaver 2.3 > >Hi, > >We can also release a SheepShaver 2.3 soon. Issues left: > >General: >- Audio is not automatically enabled with NewWorld ROMs and MacOS >=3D=20 >8.6. There are workarounds through the "Audio" control pannel IIRC. So,=20 >that's not release critical. >- Ethernet doesn't work in DIRECT_ADDRESSING mode yet. >- We need to find a way to sanely abort if people are trying to use=20 >MacOS < 8.5 with NewWorld ROMs. Or is it supposed to work? > >MacOS X: >- I have no news for the Tiger problems. >- There is no GUI nor CoreGraphics used yet. That's not important to=20 >make a release since we can link with libSDL.a. >- Add support for Mach/i386 relocations to dyngen to have JIT working=20 >on x86. >- Build with -mdynamic-no-pic. > >Windows: >- Fullscreen DGA doesn't work >- Integrate new GTK+2 based GUI > >I committed some important bug fixes recently which improves stability=20 >everywhere. However, there may be regressions so some more testing=20 >needs to be done. Especially for clean installs. I only have 8.1, 8.6,=20 >9.0 handy and I again forgot to bring back 7.1.2. > >Again, spinning release candidates could bring more build/application=20 >testers. > >Since roadmaps are a hype thing to tell nowadays, here are the features=20 >planned for 3.0: >- Make InputSprockets work but I have absolutely no idea how. >- Now that SheepShaver reached a decent stability level in CVS, I could=20 >get back to the JIT in the future. AFAICS, it's not difficult to bring=20 >in a 2x speed increase and thus reaching 30% of native speeds. 40+ is=20 >possible but I am not sure yet how/if the profiler will work correctly.=20 >;-) Just need some time to merge all current bits and experiments +=20 >dump remaining techniques out of my head. >- Host CPU sw assisted OpenGL rendering. Easy to do but simply=20 >boring/tedious to handle and check all thunks. Aranym people did it=20 >though. I have to think again for hwaccel through 3D cards.=20 >Synchronization won't be trivial and offscreen rendering is not really=20 >effecient IIRC and depends on certain cards+drivers. > >Bye, >Gwenol=E9. > > >------------------------------------------------------- >SF.Net email is sponsored by: Discover Easy Linux Migration Strategies >from IBM. Find simple to follow Roadmaps, straightforward articles, >informative Webcasts and more! Get everything you need to get up to >speed, fast. http://ads.osdn.com/?ad_idt77&alloc_id 492&opclick >_______________________________________________ >basilisk-devel mailing list >bas...@li... >https://lists.sourceforge.net/lists/listinfo/basilisk-devel > > |