From: Todd V. <tv...@du...> - 2005-06-30 17:56:13
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On Thu, 30 Jun 2005, Rob Snyder wrote: > > Note that in no way do I intend to maintain the Windows port. It's not a > > sane exercise. Once the two mentioned bits are fixed, I am done with it. > I have been looking at the windows code lately like Lauris old DX code. The > only problem is that Lauris code really needs to be re written from scratch. > while the DX calls would workon a modern version of DX since it is backwards > compatible but there are so many improved ways of doing the same thing in DX9 > it the old DX5 code from Lauri looks well awful. Really, these days, truly portable code shouldn't touch DirectX at all unless there's a very pressing need to do so. SDL is probably the better way to go here, ditching DirectX altogether. Sure, it might be a little more abstraction, but it would probably buy you a lot in maintainability. -- -- Todd Vierling <tv...@du...> <tv...@po...> <to...@vi...> |