From: Rob S. <Ro...@xb...> - 2005-06-30 17:22:58
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Gwenole Beauchesne wrote: > Hi, > > I think we can really release 1.0 this year. ;-) I have the following > troublesome issues on top of my head: > > General: > - Does 24-bit addressing (non 32-bit clean ROMs) work in > DIRECT_ADDRESSING mode? I can't test right now since my older > Macintosh LC is on an island in the other side of the planet so I > can't get the ROM. ;-) But it should be possible to make a 68040 only > mode with DIRECT_ADDRESSING and the other cpu levels that use the > usual memory_banks. That could even be done without increasing the > code size if I remember the UAE black magic around cpufunctbl[]. > > Mac OS X: > - I can't rebuild in 10.2.8. Nigel, can you test builds with > HAVE_SLIRP enabled for network support? It works if I build SDL > versions within Unix/ but those don't have your GUI and video > enhancements. > - Note that you could also consider the new "tunnel" driver that > exposes a TAP-like interface but it has some incompatibilities with > Tiger and doesn't work in 10.2 either, IIRC. > - Build with -mdynamic-no-pic > - B2 now works in Darwin 8.0.1 for x86, with JIT. People that payed > for an OSX/Intel dev system would probably want to have a look at > porting Nigel's Cocoa additions... > > Windows: > - Fullscreen DGA doesn't work > - Finish the new GTK+2 based GUI > > CPU emulation: > - It's not fully debugged but now that I managed to get a replacement > battery for my old Quadra 630, there is hope I could write a testsuite > some day. Anyhow, the emulator is quite stable already, including the > JIT. > > Note that in no way do I intend to maintain the Windows port. It's not > a sane exercise. Once the two mentioned bits are fixed, I am done with > it. Other people will maintain it: fixing bugs left and merging the > native DirectX video graphics support code from Lauri. Some people > expressed their interest in maintaining the Windows version. > > Then, if we start spinning 1.0 release candidates for build testers, > that would probably attract more people. > > Bye, > Gwenolé. > > Gwenole, I have been looking at the windows code lately like Lauris old DX code. The only problem is that Lauris code really needs to be re written from scratch. while the DX calls would workon a modern version of DX since it is backwards compatible but there are so many improved ways of doing the same thing in DX9 it the old DX5 code from Lauri looks well awful. A. We need a Windows Developer and frankly I am just not that person. ( too busy with my own open source projects ) B. We could always scratch DX and find someone who knows OpenGL programming open gl has similiar functions to process 2d functions like DX and it be compatible across the board. But agian this is a issue of just needing someone to even do that. What about Large file transfers from AppleTalk. Did that ever get fix where b2 would crash if it was sending out large files via Atalk. > ------------------------------------------------------- > SF.Net email is sponsored by: Discover Easy Linux Migration Strategies > from IBM. Find simple to follow Roadmaps, straightforward articles, > informative Webcasts and more! Get everything you need to get up to > speed, fast. http://ads.osdn.com/?ad_idt77&alloc_id492&op=click > _______________________________________________ > basilisk-devel mailing list > bas...@li... > https://lists.sourceforge.net/lists/listinfo/basilisk-devel > |