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From: Gwenole B. <gb...@di...> - 2004-06-04 14:17:08
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Hi, > Just a wild thought... Wouldn't be useful if SheepShaver were using SDL as > graphics subsystem? Recently PearPC guys employed that library in their > project and users were pretty happy with it (performance wise). Performance wise, our graphics subsystem is performing quite well already [*]. Though plain x86 could benefit from SDL/Hermes/x86 blitters. In my opinion, at 30 Hz, it doesn't seem that slow. [*] If it seems slow to you, can you make sure you are running local so that Xshm can be used too? Besides, could you try a build configured with --disable-vosf. If this causes faster graphics on Linux/x86 (at the same frameskip level), then there is a problem. > It would also make SheepShaver a little bit more portable (eg. to > Windows - if anyone wanted to perform such a noble task). Indeed, SDL for portability can be interesting. And as for a Windows port, I still don't have any suitable system to host that either. > How difficult would be implementing of SDL then? I'm wondering if I would be > able to help somehow (5 year experience in Windows/C++ programming, modest > experience in Linux programming, no clue about Mac programming). If so, what > source files should I look at first? > > Jerzu > > > > ------------------------------------------------------- > This SF.Net email is sponsored by the new InstallShield X. > >From Windows to Linux, servers to mobile, InstallShield X is the one > installation-authoring solution that does it all. Learn more and > evaluate today! http://www.installshield.com/Dev2Dev/0504 > _______________________________________________ > basilisk-devel mailing list > bas...@li... > https://lists.sourceforge.net/lists/listinfo/basilisk-devel > |