I am following up on my mail with respect to 'architecture'.
I would like that the CEL design document be read by everybody because
it gives some nice ground bases for managing 'game objects'. The path is
http://cel.sourceforge.net/ . Also CEL is completly dead in the water, I
we should base some of our system on the principles outlined here.
I'll come back later on with a more detailed proposal on this aspect.
The idea is that
all game objects share some basic interface concept, making the 'game
in a coherent manner, the accessor being the player, the network (indeed
an other player
PS: making some progress on Win32 build ...
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