Date: 2006-12-01 13:06:53 -0800 (Fri, 01 Dec 2006)
modified instructions comment at the top of the gimp map export script
--- bin/maps/balder2d_export.py 2006-12-01 18:03:30 UTC (rev 46)
+++ bin/maps/balder2d_export.py 2006-12-01 21:06:53 UTC (rev 47)
@@ -6,8 +6,8 @@
# the gimp and create/open an image in the directory where you want your map
# created. Create two layers named 'background' and 'geometry'. Edit them
# and then go to python-fu->Export->Balder2D and it will save them as separate
-# png images. In the future there will be a spawn layer too, and the script
-# will create the maptags.xml file.
+# png images. You may also creat a third layer, named 'spawns'. Any red pixel
+# (rgb value FF0000) will become a spawn location in the exported maptags.xml.
from gimpfu import *
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