dynamic light support
Status: Beta
Brought to you by:
bad_camel
patch adds a 'light' object with full ogre & lua
functionality and appropriate functions for creating and
destroying lights to graphicsSystem .
I think the appropriate files/changes are included, but
at this point my copy of oasis is mighty different from
cvs and I certainly could have missed something ...
Changes oasisGraphicsSystem.h and
oasisGraphicsSystem.cpp
Adds oasisLight.h and oasisLight.cpp (which must be
manually added to the build)
Logged In: NO
It works perfectly (by _jones)
plugs memory leaks
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user_id=737159
awesome =)
updated this to delete the light objects in th' graphicssystem
destructor (oops! heh)