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#5 dynamic light support

open
nobody
None
5
2004-02-07
2004-02-07
Te'ja
No

patch adds a 'light' object with full ogre & lua
functionality and appropriate functions for creating and
destroying lights to graphicsSystem .

I think the appropriate files/changes are included, but
at this point my copy of oasis is mighty different from
cvs and I certainly could have missed something ...

Changes oasisGraphicsSystem.h and
oasisGraphicsSystem.cpp
Adds oasisLight.h and oasisLight.cpp (which must be
manually added to the build)

Discussion

  • Nobody/Anonymous

    Logged In: NO

    It works perfectly (by _jones)

     
  • Te'ja

    Te'ja - 2004-02-09

    plugs memory leaks

     
  • Te'ja

    Te'ja - 2004-02-09

    Logged In: YES
    user_id=737159

    awesome =)

    updated this to delete the light objects in th' graphicssystem
    destructor (oops! heh)

     

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