Menu

Tree [1919c8] master /
 History

HTTPS access


File Date Author Commit
 .cargo 2021-08-07 fschutt fschutt [308675] Nodegraph widget compiles now
 .github 2021-07-17 Felix Schütt Felix Schütt [1775aa] Create dependabot.yml
 api 2021-08-12 fschutt fschutt [79bcd9] Implement DropDown widget
 azul-core 2021-08-12 fschutt fschutt [5e2316] Added DropDown widget
 azul-css 2021-08-11 fschutt fschutt [d97ba1] Only expand cross-direction on display:flex items
 azul-css-parser 2021-05-15 fschutt fschutt [55b3fd] Fix button widget to use azul-core types
 azul-desktop 2021-08-12 fschutt fschutt [5e2316] Added DropDown widget
 azul-dll 2021-08-12 fschutt fschutt [79bcd9] Implement DropDown widget
 azul-layout 2021-08-12 fschutt fschutt [4ded26] Added new functions for text shaping to API, up...
 azul-text-layout 2021-08-12 fschutt fschutt [4ded26] Added new functions for text shaping to API, up...
 azulc 2021-07-27 fschutt fschutt [ed45da] Fix azulc to emit CSS blocks, move azulc/css.rs...
 examples 2021-08-12 fschutt fschutt [79bcd9] Implement DropDown widget
 tests 2019-10-29 fschutt fschutt [422b4e] Fix layout tests, remove stray printlns
 .gitignore 2021-03-04 fschutt fschutt [11baf2] Finalize azul.h, CSS in C not working for whate...
 .travis.yml 2021-02-28 Felix Schütt Felix Schütt [292bed] Added restyle() function to StyledDom
 Cargo.lock 2021-08-05 fschutt fschutt [8654dd] Release 1.0.0-alpha4
 Cargo.toml 2021-08-05 fschutt fschutt [710395] Fixed bug with WM_MOUSELEAVE not being fired
 LICENSE 2021-07-20 fschutt fschutt [9c84d9] Generate correct license for Windows target
 LICENSE-WINDOWS.txt 2021-07-20 fschutt fschutt [9c84d9] Generate correct license for Windows target
 README.md 2021-08-12 Felix Schütt Felix Schütt [1919c8] Update README.md
 api.json 2021-08-12 fschutt fschutt [79bcd9] Implement DropDown widget
 appveyor.yml 2019-10-12 Felix Schütt Felix Schütt [47ecdb] Chmod all files to 777, fix height calculation
 build.py 2021-08-08 fschutt fschutt [f2eb57] Get nodegraph example to work
 codecov.yml 2019-10-12 Felix Schütt Felix Schütt [47ecdb] Chmod all files to 777, fix height calculation

Read Me

Azul - Desktop GUI framework

Build Status Linux / macOS
Build status Windows
Coverage Status
LICENSE
Rust Compiler Version

Azul is a free, functional, reactive GUI framework for Rust and C++,
built using the WebRender rendering engine and a CSS / HTML-like document
object model for rapid development of beautiful, native desktop applications

Website | User guide | API documentation | Video demo | Matrix Chat

About

Azul is a library for creating graphical user interfaces in Rust and C. It mixes
paradigms from functional, reactive and data-oriented programming with an API
suitable for developing cross-platform desktop applications. The two core principles
of Azul is to not render objects that aren't visible and to use composition of DOM
trees over inheritance.

Azul separates the concerns of business logic / callbacks, data model and UI
rendering / styling by not letting the UI / rendering logic have mutable access
to the application data. In Azul, rendering the view is a pure function that maps
your application data to a styled DOM. "Widgets" are just functions that render
a certain state, more complex widgets use function composition.

Since recreating DOM objects is expensive (note: "expensive" = 3 milliseconds),
Azul caches the DOM object and does NOT recreate it on every frame - only
when callbacks request to recreate it.

The application and widget data is managed using a reference-counted
boxed type (RefAny), which can be downcasted to a concrete type if
necessary. Widget-local data that needs to be retained between frames is
stored on the DOM nodes themselves, similar to how the HTML dataset
property can be used to store widget data.

Current progress

The latest release for Windows can be found here.

Currenly I am using this framework to build cross-platform GUI applications: while the framework
isn't finished yet, it is at least possible to build native, good-looking applications
for Windows - for example, here is an Excel clone that
I am working on:

image

Creating this demo took about two hours. As you can see, the layout system is already
quite mature. To run this XML file, download the
examples.zip
folder and exchange the "ui.xml" file for the linked file and restart the xml.exe demo.
The XML itself can be hot-reloaded and later be compiled into native Rust code - giving you both
a fast design iteration time and native performance.

The application currently takes ~40MB to run and of course almost no CPU at all.

With the correct CSS styles, the window is indistinguishable from a native application:

image

Azul currently features:

  • Text input / text entry (see "widgets" demo)
  • Animations @ 60+ FPS (using webrender)
  • CSS support see list of supported CSS keys
  • De- / encoding images and fonts (TTF, WOFF, OTF).
  • Cross-platform text shaping (via allsorts)
  • Parsing and rendering SVG (via resvg)
  • Rendering / embedding OpenGL content (using OpenGL textures)
  • Tesselating shapes into triangles (via lyon)
  • Asynchronously managing running background threads for File I/O
  • Parsing XML (via xmlparser)
  • Stable API

Currently available widgets:

  • Button
  • TextInput (bug: has no cursor / text selection yet)
  • CheckBox
  • ColorInput
  • NumberInput
  • ProgressBar
  • NodeGraph
  • Frame
  • TabControl

Azul also allows for easy creation of custom widgets,
for example a node graph widget

image

All widgets are stylable via CSS. Widgets in progress:

  • ListView
  • Spreadsheet
  • Slider
  • Dropdown
  • RadioSelect
  • RibbonBar

Additionally, Azul features cross-platform MsgBox and FileDialog dialogs.

Caveats:

  • Currently Azul only works on Windows because of rendering problems on X11 and Cocoa
  • Text shaping for non-Latin fonts as well as fallback fonts are rudimentary / non-existent
  • Scrolling, especially smooth scrolling is not yet implemented entirely
  • Scroll bars are not automatically inserted
  • Rich Text Layout has to be calculated manually, not done automatically
  • C++ API is a work in progress
  • Layout engine may have bugs (but those can usually be worked around)
  • Binary ABI is not entirely stable yet
  • Infinite scrolling / lazy loading of DOM content is not yet supported
  • Menus / context menus don't work yet (stub API)

Installation

Due to its relatively large size (and to provide C / C++ interop),
azul is built as a dynamic library in the azul-dll package. You can
download pre-built binaries from azul.rs/releases.

Using pre-built-binaries

  1. Download the library from azul.rs/releases
  2. Set your linker to link against the library
    • Rust: Set AZUL_LINK_PATH environment variable to the path of the library
    • C / C++: Copy the azul.h on the release page to your project headers
      and the azul.dll to your IDE project.

The API for Rust, C++ and other languages is exactly the same,
since the API is auto-generated by the build.py script.
If you want to generate language bindings for your language,
you can generate them using the api.json file.

To run programs on Linux, you may also need to copy the
libazul.so into /usr/lib.
Eventually this will be solved
by upstreaming the library into repositories once all major
bugs are resolved.

Building from source (crates.io)

By default, you should be able to run

cargo install --version 1.0.0 azul-dll

to compile the DLL from crates.io. The library will be built
and installed in the $AZUL_LINK_PATH directory, which defaults to
$CARGO_HOME_DIR/lib/azul-dll-0.1.0/target/release/

Building from source (git)

Building the library from source requires clang as well as
the prerequisites listed above.

git clone https://github.com/fschutt/azul
cd azul-dll
cargo build --release

This command should produce an azul.dll file in the
/target/release folder, in order to use this, you will
also need to set AZUL_LINK_PATH to $BUILD_DIR/target/release/.

If you are developing on the library, you may also need to
re-generate the Rust / C API, in which case you should prefer
to use the build.py script:

python3 ./build.py

Example

Note: The widgets are custom to each programming language. All callbacks
have to use extern "C" in order to be compatible with the library.
The binary layout of all API types is described in theapi.json file.

See the /examples folder for example code in different languages

Hello World Application

Rust

use azul::prelude::*;
use azul_widgets::{button::Button, label::Label};

struct DataModel {
    counter: usize,
}

// Model -> View
extern "C" fn render_my_view(data: &RefAny, _: LayoutInfo) -> StyledDom {

    let mut result = StyledDom::default();

    let data = match data.downcast_ref::<DataModel>() {
        Some(s) => s,
        None => return result,
    };

    let label = Label::new(format!("{}", data.counter)).dom();
    let button = Button::with_label("Update counter")
        .onmouseup(update_counter, data.clone())
        .dom();

    result
    .append(label)
    .append(button)
}

// View updates model
extern "C" fn update_counter(data: &mut RefAny, event: CallbackInfo) -> UpdateScreen {
    let mut data = match data.downcast_mut::<DataModel>() {
        Some(s) => s,
        None => return UpdateScreen::DoNothing,
    };
    data.counter += 1;
    UpdateScreen::RegenerateDomForCurrentWindow
}

fn main() {
    let app = App::new(RefAny::new(DataModel { counter: 0 }), AppConfig::default());
    app.run(WindowCreateOptions::new(render_my_view));
}

C++

#include "azul.h"
#include "azul-widgets.h"

using namespace azul;
using namespace azul.widgets.button;
using namespace azul.widgets.label;

struct DataModel {
    counter: uint32_t
}

// Model -> View
StyledDom render_my_view(const RefAny& data, LayoutInfo info) {

    auto result = StyledDom::default();

    const DataModel* data = data.downcast_ref();
    if !(data) {
        return result;
    }

    auto label = Label::new(String::format("{counter}", &[data.counter])).dom();
    auto button = Button::with_label("Update counter")
       .onmouseup(update_counter, data.clone())
       .dom();

    result = result
        .append(label)
        .append(button);

    return result;
}

UpdateScreen update_counter(RefAny& data, CallbackInfo event) {
    DataModel data = data.downcast_mut().unwrap();
    data.counter += 1;
    return UpdateScreen::RegenerateDomForCurrentWindow;
}

int main() {
    auto app = App::new(RefAny::new(DataModel { .counter = 0 }), AppConfig::default());
    app.run(WindowCreateOptions::new(render_my_view));
}

C

#include "azul.h"

typedef struct {
    uint32_t counter;
} DataModel;

void DataModel_delete(DataModel* restrict A) { }
AZ_REFLECT(DataModel, DataModel_delete);

AzStyledDom render_my_view(AzRefAny* restrict data, AzLayoutInfo info) {

    AzString counter_string;

    DataModelRef d = DataModelRef_create(data);
    if (DataModel_downcastRef(data, &d)) {
        AzFmtArgVec fmt_args = AzFmtArgVec_fromConstArray({{
            .key = AzString_fromConstStr("counter"),
            .value = AzFmtValue_Uint(d.ptr->counter)
        }});
        counter_string = AzString_format(AzString_fromConstStr("{counter}"), fmt_args);
    } else {
        return AzStyledDom_empty();
    }
    DataModelRef_delete(&d);

    AzDom const html = {
        .root = AzNodeData_new(AzNodeType_Body),
        .children = AzDomVec_fromConstArray({AzDom_new(AzNodeType_Label(counter_string))}),
        .total_children = 1, // len(children)
    };
    AzCss const css = AzCss_fromString(AzString_fromConstStr("body { font-size: 50px; }"));
    return AzStyledDom_new(html, css);
}

UpdateScreen update_counter(RefAny& data, CallbackInfo event) {
    DataModelRefMut d = DataModelRefMut_create(data);
    if !(DataModel_downcastRef(data, &d)) {
        return UpdateScreen_DoNothing;
    }
    d->ptr.counter += 1;
    DataModelRefMut_delete(&d);
    return UpdateScreen_RegenerateDomForCurrentWindow;
}

int main() {
    DataModel model = { .counter = 5 };
    AzApp app = AzApp_new(DataModel_upcast(model), AzAppConfig_default());
    AzApp_run(app, AzWindowCreateOptions_new(render_my_view));
    return 0;
}

Documentation

The documentation is built using the build.py script, which
will generate the entire azul.rs website in the /target/html
directory:

python3 ./build.py

NOTE: The class documentation can also be printed as a
PDF if you prefer that.

License

This library is licensed under the LGPL version 3.0 with an
exception for static linking. Which means that similar to
the FLTK and wxWidgets license, you can build proprietary
applications without having to publish your source code:
you only have to publish changes made to the azul library
itself. The static linking exception allows you to statically
link Azul without having to publish your code.

Copyright 2017 - current Felix Schütt

Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.