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From: Ruslan P. <ra...@ya...> - 2005-04-06 16:27:55
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Hi Robert.
=F7 =D3=CF=CF=C2=DD=C5=CE=C9=C9 =CF=D4 =F3=D2=C5=C4=C1 06 =E1=D0=D2=C5=CC=
=D8 2005 18:19 =D7=D9 =CE=C1=D0=C9=D3=C1=CC=C9:
> Hi Ruslan.
>
> >-----Original Message-----
> >From: axi...@li...
> > [mailto:axi...@li...] On Behalf Of RaD Sent:
> > Wednesday, April 06, 2005 6:53 AM
> >To: axi...@li...
> >Subject: [Axis-kutdev] Quiestions og EngineController
> >
> >Hi all.
> >
> >Rob, how to use your engine in kdenlive.
> >As I understand, you just implement it like KRender.
>
> Yes, that is the approach we are taking.
> One thing to note, piave created a window and sent back to KMMScreen.
> KMMScreen then embedded that window. GST needs to paint xoverlay on a
> widget. You'll need to pass a widget id from KMMScreen to the engine. The
> widget is then the sink for video output.
Ok, I understand.
>
> >Is Engine look like KRender for GUI code?
>
> I'm not exactly sure what you mean here. Could you explain a little more?
You've explained it above. I'd asked for how to use Engine with Kdenlive GU=
I.
I want to take Kdenlive version. It works fine with clips and timeline. I p=
lan=20
to insert your GST engine into Kdenlive. Then I'll test it and show to you=
=20
with Lucio. If all will be OK, I commit it into Axis/Kut CVS as the next=20
version of Kut. This is because I can catch a blinking bug with dragginf=20
clips on timeline. Sometimes it works, sometimes no.
=2D-=20
Best regards
_/_/ _/_/ Ruslan Popov
_/ _/ _/_/ _/ _/ Mobile: +7 (916) 926-12-05
_/ _/ _/ _/ _/ _/ Site: http://rad.xtalk.msk.su/
_/_/ _/ _/ _/ _/ E-mail: ra...@ya...
_/ _/ _/_/_/ _/_/ Home, Moscow, Russia
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