From: <bor...@us...> - 2011-03-02 21:15:51
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Revision: 270 http://axiomcontrib.svn.sourceforge.net/axiomcontrib/?rev=270&view=rev Author: borrillis Date: 2011-03-02 21:15:43 +0000 (Wed, 02 Mar 2011) Log Message: ----------- part two Added Paths: ----------- Axiom.SharpGorilla/trunk/bin/ Axiom.SharpGorilla/trunk/bin/media/ Axiom.SharpGorilla/trunk/bin/media/archives/ Axiom.SharpGorilla/trunk/bin/media/archives/SdkTrays.zip Axiom.SharpGorilla/trunk/bin/media/gorilla/ Axiom.SharpGorilla/trunk/bin/media/gorilla/dejavu.png Axiom.SharpGorilla/trunk/bin/media/gorilla/dejavue.gorilla Axiom.SharpGorilla/trunk/bin/media/icons/ Axiom.SharpGorilla/trunk/bin/media/icons/AxiomIcon.ico Axiom.SharpGorilla/trunk/bin/media/materials/ Axiom.SharpGorilla/trunk/bin/media/materials/programs/ Axiom.SharpGorilla/trunk/bin/media/materials/scripts/ Axiom.SharpGorilla/trunk/bin/media/materials/textures/ Axiom.SharpGorilla/trunk/bin/media/models/ Axiom.SharpGorilla/trunk/bin/media/overlays/ Axiom.SharpGorilla/trunk/bin/media/thumbnails/ 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(Binary files differ) Property changes on: Axiom.SharpGorilla/trunk/bin/media/archives/SdkTrays.zip ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Axiom.SharpGorilla/trunk/bin/media/gorilla/dejavu.png =================================================================== (Binary files differ) Property changes on: Axiom.SharpGorilla/trunk/bin/media/gorilla/dejavu.png ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Axiom.SharpGorilla/trunk/bin/media/gorilla/dejavue.gorilla =================================================================== --- Axiom.SharpGorilla/trunk/bin/media/gorilla/dejavue.gorilla (rev 0) +++ Axiom.SharpGorilla/trunk/bin/media/gorilla/dejavue.gorilla 2011-03-02 21:15:43 UTC (rev 270) @@ -0,0 +1,585 @@ +[Texture] +file dejavu.png +whitepixel 510 510 + +[Font.14] +lineheight 22 +spacelength 6 +baseline 18 +kerning -0.5 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___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Axiom.SharpGorilla/trunk/bin/win32/Axiom.Framework.dll =================================================================== (Binary files differ) Property changes on: Axiom.SharpGorilla/trunk/bin/win32/Axiom.Framework.dll ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Axiom.SharpGorilla/trunk/bin/win32/Axiom.Framework.pdb =================================================================== (Binary files differ) Property changes on: Axiom.SharpGorilla/trunk/bin/win32/Axiom.Framework.pdb ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Axiom.SharpGorilla/trunk/bin/win32/Axiom.Platforms.Win32.dll =================================================================== (Binary files differ) Property changes on: Axiom.SharpGorilla/trunk/bin/win32/Axiom.Platforms.Win32.dll ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Axiom.SharpGorilla/trunk/bin/win32/Axiom.Platforms.Win32.pdb =================================================================== (Binary files differ) Property changes on: Axiom.SharpGorilla/trunk/bin/win32/Axiom.Platforms.Win32.pdb ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Axiom.SharpGorilla/trunk/bin/win32/Axiom.Platforms.Win32.xml =================================================================== --- Axiom.SharpGorilla/trunk/bin/win32/Axiom.Platforms.Win32.xml (rev 0) +++ Axiom.SharpGorilla/trunk/bin/win32/Axiom.Platforms.Win32.xml 2011-03-02 21:15:43 UTC (rev 270) @@ -0,0 +1,259 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>Axiom.Platforms.Win32</name> + </assembly> + <members> + <member name="T:Axiom.Platforms.Win32.Win32InputReader"> + <summary> + Win32 input implementation using Managed DirectInput (tm). + </summary> + </member> + <member name="F:Axiom.Platforms.Win32.Win32InputReader.BufferSize"> + <summary> + Size to use for DirectInput's input buffer. + </summary> + </member> + <member name="F:Axiom.Platforms.Win32.Win32InputReader.dinput"> + <summary> + + </summary> + </member> + <member name="F:Axiom.Platforms.Win32.Win32InputReader.keyboardState"> + <summary> + Holds a snapshot of DirectInput keyboard state. + </summary> + </member> + <member name="F:Axiom.Platforms.Win32.Win32InputReader.mouseState"> + <summary> + Holds a snapshot of DirectInput mouse state. + </summary> + </member> + <member name="F:Axiom.Platforms.Win32.Win32InputReader.keyboardDevice"> + <summary> + DirectInput keyboard device. + </summary> + </member> + <member name="F:Axiom.Platforms.Win32.Win32InputReader.mouseDevice"> + <summary> + DirectInput mouse device. + </summary> + </member> + <member name="F:Axiom.Platforms.Win32.Win32InputReader.winHandle"> + <summary> + Active host control that reserves control over the input. + </summary> + </member> + <member name="F:Axiom.Platforms.Win32.Win32InputReader.control"> + <summary> + System.Windows.Forms.Form control to retrieve input from + </summary> + </member> + <member name="F:Axiom.Platforms.Win32.Win32InputReader.ownMouse"> + <summary> + Do we want exclusive use of the mouse? + </summary> + </member> + <member name="F:Axiom.Platforms.Win32.Win32InputReader.window"> + <summary> + Reference to the render window that is the target of the input. + </summary> + </member> + <member name="F:Axiom.Platforms.Win32.Win32InputReader.lastWindowActive"> + <summary> + Flag used to remember the state of the render window the last time input was captured. + </summary> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.Capture"> + <summary> + Captures the state of all active input controllers. + </summary> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.Initialize(Axiom.Graphics.RenderWindow,System.Boolean,System.Boolean,System.Boolean,System.Boolean)"> + <summary> + Intializes DirectInput for use on Win32 platforms. + </summary> + <param name="window"></param> + <param name="useKeyboard"></param> + <param name="useMouse"></param> + <param name="useGamepad"></param> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.IsKeyPressed(Axiom.Input.KeyCodes)"> + <summary> + + </summary> + <param name="key"></param> + <returns></returns> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.IsMousePressed(Axiom.Input.MouseButtons)"> + <summary> + Returns true if the specified mouse button is currently down. + </summary> + <param name="button">Mouse button to query.</param> + <returns>True if the mouse button is down, false otherwise.</returns> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.Dispose"> + <summary> + Called when the platform manager is shutting down. + </summary> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.ClearInput"> + <summary> + Clear this class input buffers (those accesible to client through one of the public methods) + </summary> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.CaptureInput"> + <summary> + Capture buffered or unbuffered mouse and/or keyboard input. + </summary> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.InitializeKeyboard"> + <summary> + Initializes the keyboard using either immediate mode or event based input. + </summary> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.InitializeMouse"> + <summary> + Initializes the mouse using either immediate mode or event based input. + </summary> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.InitializeImmediateKeyboard"> + <summary> + Initializes DirectInput for immediate input. + </summary> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.InitializeBufferedKeyboard"> + <summary> + Prepares DirectInput for non-immediate input capturing. + </summary> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.InitializeImmediateMouse"> + <summary> + Prepares DirectInput for immediate mouse input. + </summary> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.InitializeBufferedMouse"> + <summary> + + </summary> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.ReadBufferedKeyboardData"> + <summary> + Reads buffered input data when in buffered mode. + </summary> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.CaptureKeyboard"> + <summary> + Captures an immediate keyboard state snapshot (for non-buffered data). + </summary> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.CaptureMouse"> + <summary> + Captures the mouse input based on the preffered input mode. + </summary> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.CaptureBufferedMouse"> + <summary> + Checks the buffered mouse events. + </summary> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.CaptureImmediateMouse"> + <summary> + Takes a snapshot of the mouse state for immediate input checking. + </summary> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.VerifyInputAcquired"> + <summary> + Verifies the state of the host window and reacquires input if the window was + previously minimized and has been brought back into focus. + </summary> + <returns>True if the input devices are acquired and input capturing can proceed, false otherwise.</returns> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.ConvertKeyEnum(Axiom.Input.KeyCodes)"> + <summary> + Used to convert an Axiom.Input.KeyCodes enum val to a DirectInput.Key enum val. + </summary> + <param name="key">Axiom keyboard code to query.</param> + <returns>The equivalent enum value in the DI.Key enum.</returns> + </member> + <member name="M:Axiom.Platforms.Win32.Win32InputReader.ConvertKeyEnum(SlimDX.DirectInput.Key)"> + <summary> + Used to convert a DirectInput.Key enum val to a Axiom.Input.KeyCodes enum val. + </summary> + <param name="key">DirectInput.Key code to query.</param> + <returns>The equivalent enum value in the Axiom.KeyCodes enum.</returns> + </member> + <member name="P:Axiom.Platforms.Win32.Win32InputReader.RelativeMouseX"> + <summary> + Retrieves the relative (compared to the last input poll) mouse movement + on the X (horizontal) axis. + </summary> + </member> + <member name="P:Axiom.Platforms.Win32.Win32InputReader.RelativeMouseY"> + <summary> + Retrieves the relative (compared to the last input poll) mouse movement + on the Y (vertical) axis. + </summary> + </member> + <member name="P:Axiom.Platforms.Win32.Win32InputReader.RelativeMouseZ"> + <summary> + Retrieves the relative (compared to the last input poll) mouse movement + on the Z (mouse wheel) axis. + </summary> + </member> + <member name="P:Axiom.Platforms.Win32.Win32InputReader.AbsoluteMouseX"> + <summary> + Retrieves the absolute mouse position on the X (horizontal) axis. + </summary> + </member> + <member name="P:Axiom.Platforms.Win32.Win32InputReader.AbsoluteMouseY"> + <summary> + Retrieves the absolute mouse position on the Y (vertical) axis. + </summary> + </member> + <member name="P:Axiom.Platforms.Win32.Win32InputReader.AbsoluteMouseZ"> + <summary> + Retrieves the absolute mouse position on the Z (mouse wheel) axis. + </summary> + </member> + <member name="P:Axiom.Platforms.Win32.Win32InputReader.UseKeyboardEvents"> + <summary> + Get/Set whether or not to use event based keyboard input notification. + </summary> + <value> + When true, events will be fired when keyboard input occurs on a call to <see cref="M:Axiom.Platforms.Win32.Win32InputReader.Capture"/>. + When false, the current keyboard state will be available via <see cref="M:Axiom.Platforms.Win32.Win32InputReader.IsKeyPressed(Axiom.Input.KeyCodes)"/> . + </value> + </member> + <member name="P:Axiom.Platforms.Win32.Win32InputReader.UseMouseEvents"> + <summary> + Get/Set whether or not to use event based mouse input notification. + </summary> + <value> + When true, events will be fired when mouse input occurs on a call to <see cref="M:Axiom.Platforms.Win32.Win32InputReader.Capture"/>. + When false, the current mouse state will be available via <see cref="M:Axiom.Platforms.Win32.Win32InputReader.IsMousePressed(Axiom.Input.MouseButtons)"/> . + </value> + </member> + <member name="T:Axiom.Platforms.Win32.Win32PlatformManager"> + <summary> + Platform management specialization for Microsoft Windows (r) platform. + </summary> + </member> + <member name="F:Axiom.Platforms.Win32.Win32PlatformManager.inputReader"> + <summary> + Reference to the current input reader. + </summary> + </member> + <member name="M:Axiom.Platforms.Win32.Win32PlatformManager.CreateInputReader"> + <summary> + Creates an InputReader implemented using Microsoft DirectInput (tm). + </summary> + <returns></returns> + </member> + <member name="M:Axiom.Platforms.Win32.Win32PlatformManager.Dispose"> + <summary> + Called when the engine is being shutdown. + </summary> + </member> + </members> +</doc> Property changes on: Axiom.SharpGorilla/trunk/bin/win32/Axiom.Platforms.Win32.xml ___________________________________________________________________ Added: svn:keywords + Author Date Id Revision Added: svn:eol-style + native Added: Axiom.SharpGorilla/trunk/bin/win32/Axiom.Plugins.FreeImageCodecs.dll =================================================================== (Binary files differ) Property changes on: Axiom.SharpGorilla/trunk/bin/win32/Axiom.Plugins.FreeImageCodecs.dll ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Axiom.SharpGorilla/trunk/bin/win32/Axiom.Plugins.FreeImageCodecs.pdb =================================================================== (Binary files differ) Property changes on: Axiom.SharpGorilla/trunk/bin/win32/Axiom.Plugins.FreeImageCodecs.pdb ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Axiom.SharpGorilla/trunk/bin/win32/Axiom.RenderSystems.DirectX9.dll =================================================================== (Binary files differ) Property changes on: Axiom.SharpGorilla/trunk/bin/win32/Axiom.RenderSystems.DirectX9.dll ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Axiom.SharpGorilla/trunk/bin/win32/Axiom.RenderSystems.DirectX9.pdb =================================================================== (Binary files differ) Property changes on: Axiom.SharpGorilla/trunk/bin/win32/Axiom.RenderSystems.DirectX9.pdb ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Axiom.SharpGorilla/trunk/bin/win32/Axiom.RenderSystems.DirectX9.xml =================================================================== --- Axiom.SharpGorilla/trunk/bin/win32/Axiom.RenderSystems.DirectX9.xml (rev 0) +++ Axiom.SharpGorilla/trunk/bin/win32/Axiom.RenderSystems.DirectX9.xml 2011-03-02 21:15:43 UTC (rev 270) @@ -0,0 +1,1498 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>Axiom.RenderSystems.DirectX9</name> + </assembly> + <members> + <member name="T:Axiom.RenderSystems.DirectX9.D3DTexture"> + <summary> + Summary description for D3DTexture. + </summary> + <remarks> + When loading a cubic texture, the image with the texture base name plus the + "_rt", "_lf", "_up", "_dn", "_fr", "_bk" suffixes will automatically be loaded to construct it. + </remarks> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DTexture._device"> + <summary> + D3D Driver reference + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DTexture._manager"> + <summary> + D3d Direct3D reference + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DTexture._bbPixelFormat"> + <summary> + Back buffer pixel format. + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DTexture._d3dPool"> + <summary> + The memory pool being used + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DTexture._devParms"> + <summary> + Direct3D device creation parameters. + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DTexture._devCaps"> + <summary> + Direct3D device capability structure. + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DTexture._dynamicTextures"> + <summary> + Dynamic textures? + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DTexture._surfaceList"> + <summary> + List of subsurfaces + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DTexture._managedObjects"> + <summary> + List of D3D resources in use ( surfaces and volumes ) + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DTexture._texture"> + <summary> + Actual texture reference. + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DTexture._normTexture"> + <summary> + 1D/2D normal texture. + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DTexture._cubeTexture"> + <summary> + Cubic texture reference. + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DTexture._volumeTexture"> + <summary> + 3D volume texture. + </summary> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DTexture.dispose(System.Boolean)"> + <summary> + Implementation of IDisposable to determine how resources are disposed of. + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.D3DTexture.DXTexture"> + <summary> + Gets the D3D Texture that is contained withing this Texture. + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.D3DTexture.NormalTexture"> + <summary> + 1D/2D normal Texture + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.D3DTexture.CubeTexture"> + <summary> + Cubic texture reference. + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.D3DTexture.VolumeTexture"> + <summary> + 3D Volume Teture + </summary> + </member> + <member name="T:Axiom.RenderSystems.DirectX9.D3DGpuProgramManager"> + <summary> + Summary description for D3DGpuProgramManager. + </summary> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DGpuProgramManager.CreateParameters"> + <summary> + Returns a specialized version of GpuProgramParameters. + </summary> + <returns></returns> + </member> + <member name="T:Axiom.RenderSystems.DirectX9.VideoMode"> + <summary> + Summary description for D3DVideoMode. + </summary> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.VideoMode.#ctor"> + <summary> + Default constructor. + </summary> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.VideoMode.#ctor(Axiom.RenderSystems.DirectX9.VideoMode)"> + <summary> + Accepts a existing D3DVideoMode object. + </summary> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.VideoMode.#ctor(SlimDX.Direct3D9.DisplayMode)"> + <summary> + Accepts a existing Direct3D.DisplayMode object. + </summary> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.VideoMode.Finalize"> + <summary> + Destructor. + </summary> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.VideoMode.ToString"> + <summary> + Returns a string representation of this video mode. + </summary> + <returns></returns> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.VideoMode.Width"> + <summary> + Width of this video mode. + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.VideoMode.Height"> + <summary> + Height of this video mode. + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.VideoMode.Format"> + <summary> + Format of this video mode. + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.VideoMode.RefreshRate"> + <summary> + Refresh rate of this video mode. + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.VideoMode.ColorDepth"> + <summary> + Color depth of this video mode. + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.VideoMode.DisplayMode"> + <summary> + Gets the Direct3D.DisplayMode object associated with this video mode. + </summary> + </member> + <member name="T:Axiom.RenderSystems.DirectX9.D3DVertexDeclaration"> + <summary> + Summary description for D3DVertexDeclaration. + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.D3DVertexDeclaration.D3DVertexDecl"> + <summary> + + </summary> + </member> + <member name="T:Axiom.RenderSystems.DirectX9.D3DTextureManager"> + <summary> + Summary description for D3DTextureManager. + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DTextureManager.device"> + <summary>Reference to the D3D device.</summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DTextureManager.manager"> + <summary> + Reference to the Direct3D object + </summary> + </member> + <member name="T:Axiom.RenderSystems.DirectX9.D3DRenderWindow"> + <summary> + The Direct3D implementation of the RenderWindow class. + </summary> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DRenderWindow.#ctor(Axiom.RenderSystems.DirectX9.Driver)"> + <summary> + + </summary> + <param name="driver">The root driver</param> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DRenderWindow.#ctor(Axiom.RenderSystems.DirectX9.Driver,SlimDX.Direct3D9.Device)"> + <summary> + + </summary> + <param name="driver">The root driver</param> + <param name="deviceIfSwapChain">The existing D3D device to create an additional swap chain from, if this is not the first window.</param> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DRenderWindow.Create(System.String,System.Int32,System.Int32,System.Boolean,Axiom.Collections.NamedParameterList)"> + <summary> + + </summary> + <param name="name"></param> + <param name="width"></param> + <param name="height"></param> + <param name="colorDepth"></param> + <param name="isFullScreen"></param> + <param name="left"></param> + <param name="top"></param> + <param name="depthBuffer"></param>height + <param name="miscParams"></param> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DRenderWindow.Resize(System.Int32,System.Int32)"> + <summary> + + </summary> + <param name="width"></param> + <param name="height"></param> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DRenderWindow.SwapBuffers(System.Boolean)"> + <summary> + + </summary> + <param name="waitForVSync"></param> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.D3DRenderWindow.Driver"> + <summary> + Get the current Driver + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.D3DRenderWindow.D3DDevice"> + <summary> + Gets the active DirectX Device + </summary> + </member> + <member name="T:Axiom.RenderSystems.DirectX9.HLSL.HLSLIncludeHandler"> + <summary> + Specialized Include Handler for DX + </summary> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.HLSL.HLSLIncludeHandler.#ctor(Axiom.Core.Resource)"> + <summary> + Creates a new instance of <see cref="T:Axiom.RenderSystems.DirectX9.HLSL.HLSLIncludeHandler"/> + </summary> + <param name="sourceProgram"></param> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.HLSL.HLSLIncludeHandler.Open(SlimDX.Direct3D9.IncludeType,System.String,System.IO.Stream@)"> + <summary> + Opens a requested include file + </summary> + <param name="type"></param> + <param name="fileName"></param> + <param name="fileStream"></param> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.HLSL.HLSLIncludeHandler.Open(SlimDX.Direct3D9.IncludeType,System.String,System.IO.Stream,System.IO.Stream@)"> + <summary> + Opens a requested include file + </summary> + <param name="includeType"></param> + <param name="fileName"></param> + <param name="parentStream"></param> + <param name="stream"></param> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.HLSL.HLSLIncludeHandler.Close(System.IO.Stream)"> + <summary> + Closes the include file + </summary> + <param name="fileStream"></param> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.DefaultForm.DefaultForm_Deactivate(System.Object,System.EventArgs)"> + <summary> + + </summary> + <param name="source"></param> + <param name="e"></param> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.DefaultForm.DefaultForm_Activated(System.Object,System.EventArgs)"> + <summary> + + </summary> + <param name="source"></param> + <param name="e"></param> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.DefaultForm.DefaultForm_Close(System.Object,System.ComponentModel.CancelEventArgs)"> + <summary> + + </summary> + <param name="source"></param> + <param name="e"></param> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.DefaultForm.RenderWindow"> + <summary> + Get/Set the RenderWindow associated with this form. + </summary> + </member> + <member name="T:Axiom.RenderSystems.DirectX9.D3DHardwareBufferManagerBase"> + <summary> + Summary description for D3DHardwareBufferManager. + </summary> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DHardwareBufferManagerBase.#ctor(SlimDX.Direct3D9.Device)"> + <summary> + + </summary> + <param name="device"></param> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.Win32MessageHandling.PM_REMOVE"> + <summary> + PeekMessage option to remove the message from the queue after processing. + </summary> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.Win32MessageHandling.PeekMessage(Axiom.RenderSystems.DirectX9.Win32MessageHandling.Msg@,System.IntPtr,System.Int32,System.Int32,System.Int32)"> + <summary> + The PeekMessage function dispatches incoming sent messages, checks the thread message + queue for a posted message, and retrieves the message (if any exist). + </summary> + <param name="msg">A <see cref="T:Axiom.RenderSystems.DirectX9.Win32MessageHandling.Msg"/> structure that receives message information.</param> + <param name="handle"></param> + <param name="msgFilterMin"></param> + <param name="msgFilterMax"></param> + <param name="removeMsg"></param> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.Win32MessageHandling.TranslateMessage(Axiom.RenderSystems.DirectX9.Win32MessageHandling.Msg@)"> + <summary> + The TranslateMessage function translates virtual-key messages into character messages. + </summary> + <param name="msg"> + an MSG structure that contains message information retrieved from the calling thread's message queue + by using the GetMessage or <see cref="M:Axiom.RenderSystems.DirectX9.Win32MessageHandling.PeekMessage(Axiom.RenderSystems.DirectX9.Win32MessageHandling.Msg@,System.IntPtr,System.Int32,System.Int32,System.Int32)"/> function. + </param> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.Win32MessageHandling.DispatchMessage(Axiom.RenderSystems.DirectX9.Win32MessageHandling.Msg@)"> + <summary> + The DispatchMessage function dispatches a message to a window procedure. + </summary> + <param name="msg">A <see cref="T:Axiom.RenderSystems.DirectX9.Win32MessageHandling.Msg"/> structure containing the message.</param> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.Win32MessageHandling.WndProc(Axiom.Graphics.RenderWindow,System.Windows.Forms.Message@)"> + <summary> + Internal winProc (RenderWindow's use this when creating the Win32 Window) + </summary> + <param name="m"></param> + </member> + <member name="T:Axiom.RenderSystems.DirectX9.HLSL.HLSLProgramFactory"> + <summary> + Summary description for HLSLProgramFactory. + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.HLSL.HLSLProgramFactory.Language"> + <summary> + Gets the high level language that this factory handles requests for. + </summary> + </member> + <member name="T:Axiom.RenderSystems.DirectX9.DriverCollection"> + <summary> + Summary description for DriverCollection. + </summary> + </member> + <member name="T:Axiom.RenderSystems.DirectX9.VideoModeCollection"> + <summary> + Summary description for VideoModeCollection. + </summary> + </member> + <member name="T:Axiom.RenderSystems.DirectX9.D3DHardwareOcclusionQuery"> + <summary> + Direct3D implementation of a hardware occlusion query. + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DHardwareOcclusionQuery.device"> + <summary> + Reference to the current Direct3D device object. + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DHardwareOcclusionQuery.query"> + <summary> + Reference to the query object being used. + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DHardwareOcclusionQuery.isSupported"> + <summary> + Flag that indicates whether hardware queries are supported + </summary> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DHardwareOcclusionQuery.#ctor(SlimDX.Direct3D9.Device)"> + <summary> + Default constructor. + </summary> + <param name="device">Reference to a Direct3D device.</param> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DHardwareOcclusionQuery.Begin"> + <summary> + Starts the hardware occlusion query + </summary> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DHardwareOcclusionQuery.PullResults"> + <summary> + Pulls the hardware occlusion query. + </summary> + <remarks> + Waits until the query result is available; use <see cref="M:Axiom.Graphics.HardwareOcclusionQuery.IsStillOutstanding"/> + if just want to test if the result is available. + </remarks> + <returns>the resulting number of fragments.</returns> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DHardwareOcclusionQuery.End"> + <summary> + Ends the hardware occlusion test + </summary> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DHardwareOcclusionQuery.IsStillOutstanding"> + <summary> + Lets you know when query is done, or still be processed by the Hardware + </summary> + <returns>true if query isn't finished.</returns> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DHardwareOcclusionQuery.dispose(System.Boolean)"> + <summary> + Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. + </summary> + <filterpriority>2</filterpriority> + </member> + <member name="T:Axiom.RenderSystems.DirectX9.Driver"> + <summary> + Helper class for dealing with D3D Devices. + </summary> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.Driver.#ctor(SlimDX.Direct3D9.AdapterInformation)"> + <summary> + Default constructor. + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.Driver.Name"> + <summary> + + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.Driver.Description"> + <summary> + + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.Driver.AdapterNumber"> + <summary> + + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.Driver.AdapterIdentifier"> + <summary> + + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.Driver.DesktopMode"> + <summary> + + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.Driver.VideoModes"> + <summary> + + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.Driver.D3DDevice"> + <summary> + + </summary> + </member> + <member name="P:Axiom.RenderSystems.DirectX9.Driver.Direct3D"> + <summary> + This is the main Direct3D object + </summary> + </member> + <member name="T:Axiom.RenderSystems.DirectX9.D3DHelper"> + <summary> + Helper class for Direct3D that includes conversion functions and things that are + specific to D3D. + </summary> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DHelper.FromColor(System.Drawing.Color)"> + <summary> + Static method used to create a new <code>ColorEx</code> instance based + on an existing <see cref="T:System.Drawing.Color"/> structure. + </summary> + <param name="color">.Net color structure to use as a basis.</param> + <returns>A new <code>ColorEx instance.</code></returns> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DHelper.GetDriverInfo(SlimDX.Direct3D9.Direct3D)"> + <summary> + Enumerates driver information and their supported display modes. + </summary> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DHelper.ConvertEnum(Axiom.Graphics.FilterType,Axiom.Graphics.FilterOptions,SlimDX.Direct3D9.Capabilities,Axiom.RenderSystems.DirectX9.D3DTextureType)"> + <summary> + + </summary> + <param name="type"></param> + <param name="options"></param> + <param name="caps"></param> + <param name="texType"></param> + <returns></returns> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DHelper.ConvertEnum(Axiom.Graphics.LayerBlendOperationEx)"> + <summary> + Static method for converting LayerBlendOperationEx enum values to the Direct3D + TextureOperation enum. + </summary> + <param name="blendop"></param> + <returns></returns> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DHelper.ConvertEnum(Axiom.Graphics.SceneBlendFactor)"> + <summary> + Helper method to convert Axiom scene blend factors to D3D + </summary> + <param name="factor"></param> + <returns></returns> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DHelper.ConvertEnum(Axiom.Graphics.FogMode)"> + <summary> + + </summary> + <param name="mode"></param> + <returns></returns> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DHelper.ConvertEnum(Axiom.Graphics.CompareFunction)"> + <summary> + Converts our CompareFunction enum to the D3D.Compare equivalent. + </summary> + <param name="func"></param> + <returns></returns> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DHelper.ConvertEnum(Axiom.Graphics.Shading)"> + <summary> + Converts our Shading enum to the D3D ShadingMode equivalent. + </summary> + <param name="shading"></param> + <returns></returns> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DHelper.ConvertEnum(SlimDX.Direct3D9.ShadeMode)"> + <summary> + Converts the D3D ShadingMode to our Shading enum equivalent. + </summary> + <param name="shading"></param> + <returns></returns> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DHelper.ConvertEnum(Axiom.Graphics.StencilOperation,System.Boolean)"> + <summary> + Converts our StencilOperation enum to the D3D StencilOperation equivalent. + </summary> + <param name="op"></param> + <returns></returns> + </member> + <member name="M:Axiom.RenderSystems.DirectX9.D3DHelper.IsIdentity(SlimDX.Matrix@)"> + <summary> + Checks D3D matrix to see if it an identity matrix. + </summary> + <remarks> + For whatever reason, the equality operator overloads for the D3D Matrix + struct are extremely slow.... + </remarks> + <param name="matrix"></param> + <returns></returns> + </member> + <member name="T:Axiom.RenderSystems.DirectX9.D3DHardwarePixelBuffer"> + <summary> + DirectX implementation of HardwarePixelBuffer + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DHardwarePixelBuffer.device"> + <summary> + D3DDevice pointer + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DHardwarePixelBuffer.surface"> + <summary> + Surface abstracted by this buffer + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DHardwarePixelBuffer.fsaaSurface"> + <summary> + FSAA Surface abstracted by this buffer + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DHardwarePixelBuffer.volume"> + <summary> + Volume abstracted by this buffer + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DHardwarePixelBuffer.tempSurface"> + <summary> + Temporary surface in main memory if direct locking of mSurface is not possible + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DHardwarePixelBuffer.tempVolume"> + <summary> + Temporary volume in main memory if direct locking of mVolume is not possible + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DHardwarePixelBuffer.doMipmapGen"> + <summary> + Doing Mipmapping? + </summary> + </member> + <member name="F:Axiom.RenderSystems.DirectX9.D3DHardwarePixelBuffer.HWMipmaps"> + <summary> + Hardware Mipmaps? + </summary> + </member> + <member name="F:Axiom.Rend... 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