From: <bor...@us...> - 2011-02-15 00:41:47
|
Revision: 255 http://axiomcontrib.svn.sourceforge.net/axiomcontrib/?rev=255&view=rev Author: borrillis Date: 2011-02-15 00:41:39 +0000 (Tue, 15 Feb 2011) Log Message: ----------- Updated Namespace, Added Media Project, Modified Paths: -------------- AxiomContrib.Samples/trunk/Source/Jitter/Conversion.cs AxiomContrib.Samples/trunk/Source/Jitter/DebugDrawer.cs AxiomContrib.Samples/trunk/Source/Jitter/JitterSample.cs AxiomContrib.Samples/trunk/Source/Jitter/JitterStatsHandler.cs AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/ConvexHullObject.cs AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/TerrainObject.cs AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/Vehicle/CarObject.cs AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/Vehicle/DefaultCar.cs AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/Vehicle/Wheel.cs AxiomContrib.Samples/trunk/Source/Jitter/Plugin.cs AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/BoxPrimitive.cs AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/CapsulePrimitive.cs AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/ConePrimitive.cs AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/CylinderPrimitive.cs AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/DrawManager.cs AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/GeometricPrimitive.cs AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/SpherePrimitive.cs AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/TerrainPrimitive.cs AxiomContrib.Samples/trunk/Source/Jitter/QuadDrawer.cs AxiomContrib.Samples/trunk/Source/Jitter/Scenes/CylinderWall.cs AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Domino.cs AxiomContrib.Samples/trunk/Source/Jitter/Scenes/EmptyScene.cs AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Jenga.cs AxiomContrib.Samples/trunk/Source/Jitter/Scenes/NewtonCradle.cs AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Pyramid.cs AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Ragdoll.cs AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Restitution.cs AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Rope.cs AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Scene.cs AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Terrain.cs AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Tower.cs AxiomContrib.Samples/trunk/Source/Jitter/Scenes/TriangleMesh.cs AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Wall.cs Added Paths: ----------- AxiomContrib.Samples/trunk/Source/AxiomContrib.Samples.2010.sln AxiomContrib.Samples/trunk/Source/Jitter/AxiomContrib.Samples.Jitter.2010.csproj AxiomContrib.Samples/trunk/bin/media/AxiomContrib.Samples.Media.2010.csproj Removed Paths: ------------- AxiomContrib.Samples/trunk/Source/Jitter/Axiom.Samples.Jitter.2010.csproj Added: AxiomContrib.Samples/trunk/Source/AxiomContrib.Samples.2010.sln =================================================================== --- AxiomContrib.Samples/trunk/Source/AxiomContrib.Samples.2010.sln (rev 0) +++ AxiomContrib.Samples/trunk/Source/AxiomContrib.Samples.2010.sln 2011-02-15 00:41:39 UTC (rev 255) @@ -0,0 +1,24 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AxiomContrib.Samples.Jitter.2010", "Jitter\AxiomContrib.Samples.Jitter.2010.csproj", "{049909A7-FA5D-4AC1-AFF9-0EAB6DB683E0}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AxiomContrib.Samples.Media.2010", "..\bin\media\AxiomContrib.Samples.Media.2010.csproj", "{82D00A5B-1943-4DDF-859A-7552F75CBF1F}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x86 = Debug|x86 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {049909A7-FA5D-4AC1-AFF9-0EAB6DB683E0}.Debug|x86.ActiveCfg = Debug|x86 + {049909A7-FA5D-4AC1-AFF9-0EAB6DB683E0}.Debug|x86.Build.0 = Debug|x86 + {049909A7-FA5D-4AC1-AFF9-0EAB6DB683E0}.Release|x86.ActiveCfg = Release|x86 + {049909A7-FA5D-4AC1-AFF9-0EAB6DB683E0}.Release|x86.Build.0 = Release|x86 + {82D00A5B-1943-4DDF-859A-7552F75CBF1F}.Debug|x86.ActiveCfg = Debug|x86 + {82D00A5B-1943-4DDF-859A-7552F75CBF1F}.Release|x86.ActiveCfg = Release|x86 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal Property changes on: AxiomContrib.Samples/trunk/Source/AxiomContrib.Samples.2010.sln ___________________________________________________________________ Added: svn:eol-style + native Deleted: AxiomContrib.Samples/trunk/Source/Jitter/Axiom.Samples.Jitter.2010.csproj =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Axiom.Samples.Jitter.2010.csproj 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Axiom.Samples.Jitter.2010.csproj 2011-02-15 00:41:39 UTC (rev 255) @@ -1,97 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <PropertyGroup> - <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> - <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> - <ProductVersion>8.0.30703</ProductVersion> - <SchemaVersion>2.0</SchemaVersion> - <ProjectGuid>{049909A7-FA5D-4AC1-AFF9-0EAB6DB683E0}</ProjectGuid> - <OutputType>Library</OutputType> - <AppDesignerFolder>Properties</AppDesignerFolder> - <RootNamespace>Axiom.Samples.Jitter</RootNamespace> - <AssemblyName>Axiom.Samples.Jitter.2010</AssemblyName> - <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> - <FileAlignment>512</FileAlignment> - <TargetFrameworkProfile /> - </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> - <DebugSymbols>true</DebugSymbols> - <DebugType>full</DebugType> - <Optimize>false</Optimize> - <OutputPath>..\..\bin\samples\</OutputPath> - <DefineConstants>DEBUG;TRACE</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - <PlatformTarget>x86</PlatformTarget> - <AllowUnsafeBlocks>true</AllowUnsafeBlocks> - </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> - <DebugType>pdbonly</DebugType> - <Optimize>true</Optimize> - <OutputPath>bin\Release\</OutputPath> - <DefineConstants>TRACE</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - </PropertyGroup> - <ItemGroup> - <Reference Include="Axiom"> - <HintPath>..\..\Reference Assemblies\Axiom.dll</HintPath> - </Reference> - <Reference Include="Axiom.Samples.Common"> - <HintPath>..\..\Reference Assemblies\Axiom.Samples.Common.dll</HintPath> - </Reference> - <Reference Include="Jitter"> - <HintPath>.\Jitter.dll</HintPath> - </Reference> - <Reference Include="SharpInputSystem"> - <HintPath>..\..\Reference Assemblies\SharpInputSystem.dll</HintPath> - </Reference> - <Reference Include="System" /> - <Reference Include="System.Xml" /> - </ItemGroup> - <ItemGroup> - <Compile Include="Conversion.cs" /> - <Compile Include="DebugDrawer.cs" /> - <Compile Include="JitterStatsHandler.cs" /> - <Compile Include="JitterSample.cs" /> - <Compile Include="PhysicsObjects\ConvexHullObject.cs" /> - <Compile Include="PhysicsObjects\TerrainObject.cs" /> - <Compile Include="PhysicsObjects\Vehicle\CarObject.cs" /> - <Compile Include="PhysicsObjects\Vehicle\DefaultCar.cs" /> - <Compile Include="PhysicsObjects\Vehicle\Wheel.cs" /> - <Compile Include="Plugin.cs" /> - <Compile Include="Primitives3D\BoxPrimitive.cs" /> - <Compile Include="Primitives3D\CapsulePrimitive.cs" /> - <Compile Include="Primitives3D\ConePrimitive.cs" /> - <Compile Include="Primitives3D\ConvexHullPrimitive.cs" /> - <Compile Include="Primitives3D\CylinderPrimitive.cs" /> - <Compile Include="Primitives3D\DrawManager.cs" /> - <Compile Include="Primitives3D\GeometricPrimitive.cs" /> - <Compile Include="Primitives3D\SpherePrimitive.cs" /> - <Compile Include="Primitives3D\TerrainPrimitive.cs" /> - <Compile Include="Properties\AssemblyInfo.cs" /> - <Compile Include="QuadDrawer.cs" /> - <Compile Include="Scenes\CylinderWall.cs" /> - <Compile Include="Scenes\Domino.cs" /> - <Compile Include="Scenes\EmptyScene.cs" /> - <Compile Include="Scenes\Jenga.cs" /> - <Compile Include="Scenes\NewtonCradle.cs" /> - <Compile Include="Scenes\Pyramid.cs" /> - <Compile Include="Scenes\Ragdoll.cs" /> - <Compile Include="Scenes\Restitution.cs" /> - <Compile Include="Scenes\Rope.cs" /> - <Compile Include="Scenes\Scene.cs" /> - <Compile Include="Scenes\Terrain.cs" /> - <Compile Include="Scenes\Tower.cs" /> - <Compile Include="Scenes\TriangleMesh.cs" /> - <Compile Include="Scenes\Wall.cs" /> - </ItemGroup> - <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> - <!-- To modify your build process, add your task inside one of the targets below and uncomment it. - Other similar extension points exist, see Microsoft.Common.targets. - <Target Name="BeforeBuild"> - </Target> - <Target Name="AfterBuild"> - </Target> - --> -</Project> \ No newline at end of file Added: AxiomContrib.Samples/trunk/Source/Jitter/AxiomContrib.Samples.Jitter.2010.csproj =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/AxiomContrib.Samples.Jitter.2010.csproj (rev 0) +++ AxiomContrib.Samples/trunk/Source/Jitter/AxiomContrib.Samples.Jitter.2010.csproj 2011-02-15 00:41:39 UTC (rev 255) @@ -0,0 +1,114 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProductVersion>8.0.30703</ProductVersion> + <SchemaVersion>2.0</SchemaVersion> + <ProjectGuid>{049909A7-FA5D-4AC1-AFF9-0EAB6DB683E0}</ProjectGuid> + <OutputType>Library</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <RootNamespace>AxiomContrib.Samples.Jitter</RootNamespace> + <AssemblyName>AxiomContrib.Samples.Jitter</AssemblyName> + <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> + <FileAlignment>512</FileAlignment> + <TargetFrameworkProfile /> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'"> + <DebugSymbols>true</DebugSymbols> + <OutputPath>..\..\bin\samples\</OutputPath> + <DefineConstants>DEBUG;TRACE</DefineConstants> + <AllowUnsafeBlocks>true</AllowUnsafeBlocks> + <DebugType>full</DebugType> + <PlatformTarget>x86</PlatformTarget> + <CodeAnalysisLogFile>..\..\bin\samples\Axiom.Samples.Jitter.2010.dll.CodeAnalysisLog.xml</CodeAnalysisLogFile> + <CodeAnalysisUseTypeNameInSuppression>true</CodeAnalysisUseTypeNameInSuppression> + <CodeAnalysisModuleSuppressionsFile>GlobalSuppressions.cs</CodeAnalysisModuleSuppressionsFile> + <ErrorReport>prompt</ErrorReport> + <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRuleSetDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\\Rule Sets</CodeAnalysisRuleSetDirectories> + <CodeAnalysisIgnoreBuiltInRuleSets>false</CodeAnalysisIgnoreBuiltInRuleSets> + <CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories> + <CodeAnalysisIgnoreBuiltInRules>false</CodeAnalysisIgnoreBuiltInRules> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'"> + <OutputPath>..\..\bin\samples\</OutputPath> + <DefineConstants>TRACE</DefineConstants> + <Optimize>true</Optimize> + <DebugType>pdbonly</DebugType> + <PlatformTarget>x86</PlatformTarget> + <CodeAnalysisLogFile>bin\Release\AxiomContrib.Samples.Jitter.2010.dll.CodeAnalysisLog.xml</CodeAnalysisLogFile> + <CodeAnalysisUseTypeNameInSuppression>true</CodeAnalysisUseTypeNameInSuppression> + <CodeAnalysisModuleSuppressionsFile>GlobalSuppressions.cs</CodeAnalysisModuleSuppressionsFile> + <ErrorReport>prompt</ErrorReport> + <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRuleSetDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\\Rule Sets</CodeAnalysisRuleSetDirectories> + <CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories> + <CodeAnalysisIgnoreBuiltInRules>false</CodeAnalysisIgnoreBuiltInRules> + <CodeAnalysisFailOnMissingRules>false</CodeAnalysisFailOnMissingRules> + </PropertyGroup> + <ItemGroup> + <Reference Include="Axiom"> + <HintPath>..\..\Reference Assemblies\Axiom.dll</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="Axiom.Samples.Common"> + <HintPath>..\..\Reference Assemblies\Axiom.Samples.Common.dll</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="Jitter"> + <HintPath>..\..\Reference Assemblies\Jitter.dll</HintPath> + </Reference> + <Reference Include="SharpInputSystem"> + <HintPath>..\..\Reference Assemblies\SharpInputSystem.dll</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="System" /> + <Reference Include="System.Xml" /> + </ItemGroup> + <ItemGroup> + <Compile Include="Conversion.cs" /> + <Compile Include="DebugDrawer.cs" /> + <Compile Include="JitterStatsHandler.cs" /> + <Compile Include="JitterSample.cs" /> + <Compile Include="PhysicsObjects\ConvexHullObject.cs" /> + <Compile Include="PhysicsObjects\TerrainObject.cs" /> + <Compile Include="PhysicsObjects\Vehicle\CarObject.cs" /> + <Compile Include="PhysicsObjects\Vehicle\DefaultCar.cs" /> + <Compile Include="PhysicsObjects\Vehicle\Wheel.cs" /> + <Compile Include="Plugin.cs" /> + <Compile Include="Primitives3D\BoxPrimitive.cs" /> + <Compile Include="Primitives3D\CapsulePrimitive.cs" /> + <Compile Include="Primitives3D\ConePrimitive.cs" /> + <Compile Include="Primitives3D\ConvexHullPrimitive.cs" /> + <Compile Include="Primitives3D\CylinderPrimitive.cs" /> + <Compile Include="Primitives3D\DrawManager.cs" /> + <Compile Include="Primitives3D\GeometricPrimitive.cs" /> + <Compile Include="Primitives3D\SpherePrimitive.cs" /> + <Compile Include="Primitives3D\TerrainPrimitive.cs" /> + <Compile Include="Properties\AssemblyInfo.cs" /> + <Compile Include="QuadDrawer.cs" /> + <Compile Include="Scenes\CylinderWall.cs" /> + <Compile Include="Scenes\Domino.cs" /> + <Compile Include="Scenes\EmptyScene.cs" /> + <Compile Include="Scenes\Jenga.cs" /> + <Compile Include="Scenes\NewtonCradle.cs" /> + <Compile Include="Scenes\Pyramid.cs" /> + <Compile Include="Scenes\Ragdoll.cs" /> + <Compile Include="Scenes\Restitution.cs" /> + <Compile Include="Scenes\Rope.cs" /> + <Compile Include="Scenes\Scene.cs" /> + <Compile Include="Scenes\Terrain.cs" /> + <Compile Include="Scenes\Tower.cs" /> + <Compile Include="Scenes\TriangleMesh.cs" /> + <Compile Include="Scenes\Wall.cs" /> + </ItemGroup> + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> + <!-- To modify your build process, add your task inside one of the targets below and uncomment it. + Other similar extension points exist, see Microsoft.Common.targets. + <Target Name="BeforeBuild"> + </Target> + <Target Name="AfterBuild"> + </Target> + --> +</Project> \ No newline at end of file Property changes on: AxiomContrib.Samples/trunk/Source/Jitter/AxiomContrib.Samples.Jitter.2010.csproj ___________________________________________________________________ Added: svn:eol-style + native Modified: AxiomContrib.Samples/trunk/Source/Jitter/Conversion.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Conversion.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Conversion.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -35,7 +35,7 @@ #endregion -namespace Axiom.Samples.JitterSample +namespace AxiomContrib.Samples.Jitter { public sealed class Conversion { Modified: AxiomContrib.Samples/trunk/Source/Jitter/DebugDrawer.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/DebugDrawer.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/DebugDrawer.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -36,7 +36,7 @@ #endregion -namespace Axiom.Samples.JitterSample +namespace AxiomContrib.Samples.Jitter { /// <summary> /// Draw axis aligned bounding boxes, points and lines. Modified: AxiomContrib.Samples/trunk/Source/Jitter/JitterSample.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/JitterSample.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/JitterSample.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -35,9 +35,10 @@ using System.Reflection; using Axiom.Core; using Axiom.Math; -using Axiom.Samples.JitterSample.PhysicsObjects; -using Axiom.Samples.JitterSample.Primitives3D; -using Axiom.Samples.JitterSample.Scenes; +using Axiom.Samples; +using AxiomContrib.Samples.Jitter.PhysicsObjects; +using AxiomContrib.Samples.Jitter.Primitives3D; +using AxiomContrib.Samples.Jitter.Scenes; using Jitter; using Jitter.Collision; using Jitter.Collision.Shapes; @@ -47,7 +48,7 @@ #endregion -namespace Axiom.Samples.JitterSample +namespace AxiomContrib.Samples.Jitter { public enum BodyTag { DrawMe, DontDrawMe } @@ -83,7 +84,6 @@ Metadata[ "Description" ] = "Demonstrates how to use Jitter Physics Engine with Axiom."; Metadata[ "Thumbnail" ] = "thumb_Jitter.png"; Metadata[ "Category" ] = "Physics"; - Metadata[ "Help" ] = "<Missing help>"; } public override bool FrameRenderingQueued( FrameEventArgs evt ) @@ -103,13 +103,20 @@ _addBodyToUpdateList( body ); } - foreach ( GeometricPrimitive prim in _primitives ) - prim.ResetIndex(); + foreach ( GeometricPrimitive prim in _primitives ) + { + if ( null != prim ) + prim.ResetIndex(); + } - foreach ( ConvexHullObject prim in _convexHulls ) - prim.PhysicUpdate(); + foreach ( ConvexHullObject prim in _convexHulls ) + { + if ( null != prim ) + prim.PhysicUpdate(); + } - PhysicScenes[ _currentScene ].PhysicUpdate(); + if ( _currentScene > 0 && _currentScene < PhysicScenes.Count && null != PhysicScenes[ _currentScene ] ) + PhysicScenes[ _currentScene ].PhysicUpdate(); #region drag and drop physical objects with the mouse if ( _leftMouseButtonDown ) @@ -476,7 +483,7 @@ foreach ( Type type in Assembly.GetExecutingAssembly().GetTypes() ) { - if ( type.Namespace == "Axiom.Samples.JitterSample.Scenes" && !type.IsAbstract ) + if ( type.Namespace == "AxiomContrib.Samples.Jitter.Scenes" && !type.IsAbstract ) { Scene scene = (Scene)Activator.CreateInstance( type, this ); this.PhysicScenes.Add( scene ); Modified: AxiomContrib.Samples/trunk/Source/Jitter/JitterStatsHandler.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/JitterStatsHandler.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/JitterStatsHandler.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -37,7 +37,7 @@ #endregion -namespace Axiom.Samples.JitterSample +namespace AxiomContrib.Samples.Jitter { public class JitterStatsHandler { Modified: AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/ConvexHullObject.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/ConvexHullObject.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/ConvexHullObject.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -41,7 +41,7 @@ #endregion -namespace Axiom.Samples.JitterSample.PhysicsObjects +namespace AxiomContrib.Samples.Jitter.PhysicsObjects { public class ConvexHullObject { Modified: AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/TerrainObject.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/TerrainObject.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/TerrainObject.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -31,13 +31,13 @@ #region Using Statements using Axiom.Math; -using Axiom.Samples.JitterSample.Primitives3D; +using AxiomContrib.Samples.Jitter.Primitives3D; using Jitter.Collision.Shapes; using Jitter.Dynamics; #endregion -namespace Axiom.Samples.JitterSample.PhysicsObjects +namespace AxiomContrib.Samples.Jitter.PhysicsObjects { public class TerrainObject { Modified: AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/Vehicle/CarObject.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/Vehicle/CarObject.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/Vehicle/CarObject.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -37,7 +37,7 @@ #endregion -namespace Axiom.Samples.JitterSample.PhysicsObjects.Vehicle +namespace AxiomContrib.Samples.Jitter.PhysicsObjects.Vehicle { public class CarObject { Modified: AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/Vehicle/DefaultCar.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/Vehicle/DefaultCar.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/Vehicle/DefaultCar.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -37,7 +37,7 @@ #endregion -namespace Axiom.Samples.JitterSample.PhysicsObjects.Vehicle +namespace AxiomContrib.Samples.Jitter.PhysicsObjects.Vehicle { /// <summary> /// Enumeration for the four car wheels. Modified: AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/Vehicle/Wheel.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/Vehicle/Wheel.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/PhysicsObjects/Vehicle/Wheel.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -34,7 +34,7 @@ #endregion -namespace Axiom.Samples.JitterSample.PhysicsObjects.Vehicle +namespace AxiomContrib.Samples.Jitter.PhysicsObjects.Vehicle { /// <summary> /// A wheel which adds drive forces to a body. Modified: AxiomContrib.Samples/trunk/Source/Jitter/Plugin.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Plugin.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Plugin.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -31,10 +31,11 @@ #region Using Statements using System; +using Axiom.Samples; #endregion -namespace Axiom.Samples.JitterSample +namespace AxiomContrib.Samples.Jitter { public class JitterPlugin : SamplePlugin { Modified: AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/BoxPrimitive.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/BoxPrimitive.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/BoxPrimitive.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -34,7 +34,7 @@ #endregion -namespace Axiom.Samples.JitterSample.Primitives3D +namespace AxiomContrib.Samples.Jitter.Primitives3D { /// <summary> /// Geometric primitive class for drawing cubes. Modified: AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/CapsulePrimitive.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/CapsulePrimitive.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/CapsulePrimitive.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -35,7 +35,7 @@ #endregion -namespace Axiom.Samples.JitterSample.Primitives3D +namespace AxiomContrib.Samples.Jitter.Primitives3D { /// <summary> /// Geometric primitive class for drawing capsules. Modified: AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/ConePrimitive.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/ConePrimitive.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/ConePrimitive.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -34,7 +34,7 @@ #endregion -namespace Axiom.Samples.JitterSample.Primitives3D +namespace AxiomContrib.Samples.Jitter.Primitives3D { /// <summary> /// Geometric primitive class for drawing cones. Modified: AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/CylinderPrimitive.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/CylinderPrimitive.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/CylinderPrimitive.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -35,7 +35,7 @@ #endregion -namespace Axiom.Samples.JitterSample.Primitives3D +namespace AxiomContrib.Samples.Jitter.Primitives3D { /// <summary> /// Geometric primitive class for drawing cylinders. Modified: AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/DrawManager.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/DrawManager.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/DrawManager.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -28,7 +28,7 @@ */ #endregion -namespace Axiom.Samples.JitterSample.Primitives3D +namespace AxiomContrib.Samples.Jitter.Primitives3D { //public class DrawManager : DrawableGameComponent //{ Modified: AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/GeometricPrimitive.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/GeometricPrimitive.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/GeometricPrimitive.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -38,7 +38,7 @@ #endregion -namespace Axiom.Samples.JitterSample.Primitives3D +namespace AxiomContrib.Samples.Jitter.Primitives3D { public enum PrimitiveType : int { Modified: AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/SpherePrimitive.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/SpherePrimitive.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/SpherePrimitive.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -35,7 +35,7 @@ #endregion -namespace Axiom.Samples.JitterSample.Primitives3D +namespace AxiomContrib.Samples.Jitter.Primitives3D { /// <summary> /// Geometric primitive class for drawing spheres. Modified: AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/TerrainPrimitive.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/TerrainPrimitive.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Primitives3D/TerrainPrimitive.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -34,7 +34,7 @@ #endregion -namespace Axiom.Samples.JitterSample.Primitives3D +namespace AxiomContrib.Samples.Jitter.Primitives3D { public class TerrainPrimitive : GeometricPrimitive { Modified: AxiomContrib.Samples/trunk/Source/Jitter/QuadDrawer.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/QuadDrawer.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/QuadDrawer.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -37,7 +37,7 @@ #endregion -namespace Axiom.Samples.JitterSample +namespace AxiomContrib.Samples.Jitter { public class QuadDrawer : IDisposable { @@ -91,7 +91,7 @@ private void InitializePrimitive() { ManualObject primitive = _sample.SceneManager.CreateManualObject( this.GetType().Name ); - primitive.Begin( "JitterSample/QuadDrawer", OperationType.TriangleList ); + primitive.Begin( @"JitterSample/QuadDrawer", OperationType.TriangleList ); //Vertices and normals foreach ( VertexPositionNormalTexture current in vertices ) Modified: AxiomContrib.Samples/trunk/Source/Jitter/Scenes/CylinderWall.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Scenes/CylinderWall.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Scenes/CylinderWall.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -36,7 +36,7 @@ #endregion -namespace Axiom.Samples.JitterSample.Scenes +namespace AxiomContrib.Samples.Jitter.Scenes { class Wall : Scene { Modified: AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Domino.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Domino.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Domino.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -36,11 +36,11 @@ #endregion -namespace Axiom.Samples.JitterSample.Scenes +namespace AxiomContrib.Samples.Jitter.Scenes { public class Domino : Scene { - public Domino( JitterSample demo ) + public Domino( JitterSample demo ) : base( demo ) { } Modified: AxiomContrib.Samples/trunk/Source/Jitter/Scenes/EmptyScene.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Scenes/EmptyScene.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Scenes/EmptyScene.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -28,11 +28,11 @@ */ #endregion -namespace Axiom.Samples.JitterSample.Scenes +namespace AxiomContrib.Samples.Jitter.Scenes { public class EmptyScene : Scene { - public EmptyScene( JitterSample demo ) + public EmptyScene( JitterSample demo ) : base( demo ) { } Modified: AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Jenga.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Jenga.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Jenga.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -36,11 +36,11 @@ #endregion -namespace Axiom.Samples.JitterSample.Scenes +namespace AxiomContrib.Samples.Jitter.Scenes { class Jenga : Scene { - public Jenga( JitterSample demo ) + public Jenga( JitterSample demo ) : base( demo ) { } Modified: AxiomContrib.Samples/trunk/Source/Jitter/Scenes/NewtonCradle.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Scenes/NewtonCradle.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Scenes/NewtonCradle.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -38,11 +38,11 @@ #endregion -namespace Axiom.Samples.JitterSample.Scenes +namespace AxiomContrib.Samples.Jitter.Scenes { public class NewtonCradle : Scene { - public NewtonCradle( JitterSample demo ) + public NewtonCradle( JitterSample demo ) : base( demo ) { } @@ -60,7 +60,7 @@ boxb.IsStatic = true; - this.Sample.PhysicWorld.Solver = Jitter.World.SolverType.Sequential; + this.Sample.PhysicWorld.Solver = global::Jitter.World.SolverType.Sequential; SphereShape shape = new SphereShape( 0.501f ); Modified: AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Pyramid.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Pyramid.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Pyramid.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -36,7 +36,7 @@ #endregion -namespace Axiom.Samples.JitterSample.Scenes +namespace AxiomContrib.Samples.Jitter.Scenes { class Pyramid : Scene { Modified: AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Ragdoll.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Ragdoll.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Ragdoll.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -39,11 +39,11 @@ #endregion -namespace Axiom.Samples.JitterSample.Scenes +namespace AxiomContrib.Samples.Jitter.Scenes { class Ragdoll : Scene { - public Ragdoll( JitterSample demo ) + public Ragdoll( JitterSample demo ) : base( demo ) { } Modified: AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Restitution.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Restitution.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Restitution.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -36,11 +36,11 @@ #endregion -namespace Axiom.Samples.JitterSample.Scenes +namespace AxiomContrib.Samples.Jitter.Scenes { class Restitution : Scene { - public Restitution( JitterSample demo ) + public Restitution( JitterSample demo ) : base( demo ) { } Modified: AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Rope.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Rope.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Rope.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -37,11 +37,11 @@ #endregion -namespace Axiom.Samples.JitterSample.Scenes +namespace AxiomContrib.Samples.Jitter.Scenes { class Rope : Scene { - public Rope( JitterSample demo ) + public Rope( JitterSample demo ) : base( demo ) { } Modified: AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Scene.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Scene.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Scene.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -36,7 +36,7 @@ #endregion -namespace Axiom.Samples.JitterSample.Scenes +namespace AxiomContrib.Samples.Jitter.Scenes { public abstract class Scene { Modified: AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Terrain.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Terrain.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Terrain.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -31,21 +31,21 @@ #region Using Statements using Axiom.Core; -using Axiom.Samples.JitterSample.Primitives3D; +using Axiom.Math; +using AxiomContrib.Samples.Jitter.Primitives3D; using Jitter.Collision.Shapes; using Jitter.Dynamics; using Jitter.LinearMath; -using Axiom.Math; #endregion -namespace Axiom.Samples.JitterSample.Scenes +namespace AxiomContrib.Samples.Jitter.Scenes { public class Terrain : Scene { TerrainPrimitive terrain; - public Terrain( JitterSample demo ) + public Terrain( JitterSample demo ) : base( demo ) { } Modified: AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Tower.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Tower.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Tower.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -37,11 +37,11 @@ #endregion -namespace Axiom.Samples.JitterSample.Scenes +namespace AxiomContrib.Samples.Jitter.Scenes { class Tower : Scene { - public Tower( JitterSample demo ) + public Tower( JitterSample demo ) : base( demo ) { } Modified: AxiomContrib.Samples/trunk/Source/Jitter/Scenes/TriangleMesh.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Scenes/TriangleMesh.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Scenes/TriangleMesh.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -39,13 +39,13 @@ #endregion -namespace Axiom.Samples.JitterSample.Scenes +namespace AxiomContrib.Samples.Jitter.Scenes { public class TriangleMesh : Scene { private SceneNode modelNode; - public TriangleMesh( JitterSample demo ) + public TriangleMesh( JitterSample demo ) : base( demo ) { } Modified: AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Wall.cs =================================================================== --- AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Wall.cs 2011-02-14 18:56:21 UTC (rev 254) +++ AxiomContrib.Samples/trunk/Source/Jitter/Scenes/Wall.cs 2011-02-15 00:41:39 UTC (rev 255) @@ -36,11 +36,11 @@ #endregion -namespace Axiom.Samples.JitterSample.Scenes +namespace AxiomContrib.Samples.Jitter.Scenes { class CylinderWall : Scene { - public CylinderWall( JitterSample demo ) + public CylinderWall( JitterSample demo ) : base( demo ) { } Added: AxiomContrib.Samples/trunk/bin/media/AxiomContrib.Samples.Media.2010.csproj =================================================================== --- AxiomContrib.Samples/trunk/bin/media/AxiomContrib.Samples.Media.2010.csproj (rev 0) +++ AxiomContrib.Samples/trunk/bin/media/AxiomContrib.Samples.Media.2010.csproj 2011-02-15 00:41:39 UTC (rev 255) @@ -0,0 +1,89 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProductVersion>9.0.30729</ProductVersion> + <SchemaVersion>2.0</SchemaVersion> + <ProjectGuid>{82D00A5B-1943-4DDF-859A-7552F75CBF1F}</ProjectGuid> + <OutputType>Library</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <RootNamespace>AxiomContrib.Samples.Media</RootNamespace> + <AssemblyName>AxiomContrib.Samples.Media</AssemblyName> + <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> + <FileAlignment>512</FileAlignment> + <TargetFrameworkProfile /> + <PublishUrl>publish\</PublishUrl> + <Install>true</Install> + <InstallFrom>Disk</InstallFrom> + <UpdateEnabled>false</UpdateEnabled> + <UpdateMode>Foreground</UpdateMode> + <UpdateInterval>7</UpdateInterval> + <UpdateIntervalUnits>Days</UpdateIntervalUnits> + <UpdatePeriodically>false</UpdatePeriodically> + <UpdateRequired>false</UpdateRequired> + <MapFileExtensions>true</MapFileExtensions> + <ApplicationRevision>0</ApplicationRevision> + <ApplicationVersion>1.0.0.%2a</ApplicationVersion> + <IsWebBootstrapper>false</IsWebBootstrapper> + <UseApplicationTrust>false</UseApplicationTrust> + <BootstrapperEnabled>true</BootstrapperEnabled> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> + <DebugSymbols>true</DebugSymbols> + <OutputPath>..\bin\</OutputPath> + <DefineConstants>DEBUG;TRACE</DefineConstants> + <DebugType>full</DebugType> + <PlatformTarget>x86</PlatformTarget> + <CodeAnalysisUseTypeNameInSuppression>true</CodeAnalysisUseTypeNameInSuppression> + <CodeAnalysisModuleSuppressionsFile>GlobalSuppressions.cs</CodeAnalysisModuleSuppressionsFile> + <ErrorReport>prompt</ErrorReport> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> + <OutputPath>..\bin\</OutputPath> + <DefineConstants>TRACE</DefineConstants> + <Optimize>true</Optimize> + <DebugType>pdbonly</DebugType> + <PlatformTarget>x86</PlatformTarget> + <CodeAnalysisUseTypeNameInSuppression>true</CodeAnalysisUseTypeNameInSuppression> + <CodeAnalysisModuleSuppressionsFile>GlobalSuppressions.cs</CodeAnalysisModuleSuppressionsFile> + <ErrorReport>prompt</ErrorReport> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + </PropertyGroup> + <ItemGroup> + <None Include="archives\SdkTrays.zip" /> + <None Include="archives\Sinbad.zip" /> + <None Include="archives\skybox.zip" /> + <None Include="materials\scripts\JitterSample.material" /> + <None Include="materials\scripts\JitterSampleDisplay.overlay" /> + <None Include="materials\scripts\Rockwall.material" /> + <None Include="models\car.mesh" /> + <None Include="models\wheel.mesh" /> + </ItemGroup> + <ItemGroup> + <Content Include="icons\AxiomIcon.ico" /> + <Content Include="materials\textures\Car.png" /> + <Content Include="materials\textures\checker.png" /> + <Content Include="materials\textures\JitterLogo.png" /> + <Content Include="materials\textures\rockwall.tga" /> + <Content Include="thumbnails\thumb_char.png" /> + <Content Include="thumbnails\thumb_Jitter.png" /> + </ItemGroup> + <ItemGroup> + <Folder Include="materials\programs\" /> + </ItemGroup> + <Target Name="Build"> + </Target> + <Target Name="Rebuild"> + </Target> + <Target Name="Clean"> + </Target> + <!-- To modify your build process, add your task inside one of the targets below and uncomment it. + Other similar extension points exist, see Microsoft.Common.targets. + <Target Name="BeforeBuild"> + </Target> + <Target Name="AfterBuild"> + </Target> + --> +</Project> \ No newline at end of file Property changes on: AxiomContrib.Samples/trunk/bin/media/AxiomContrib.Samples.Media.2010.csproj ___________________________________________________________________ Added: svn:eol-style + native This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |