File | Date | Author | Commit |
---|---|---|---|
.github | 2021-08-10 |
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[1db2f7] Create FUNDING.yml |
GameMaker_Example | 2022-03-06 |
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[0a7538] update for gh-pages |
app_files | 2022-03-05 |
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[fa8028] 0.17.3+ version |
extracted_data_examples | 2022-03-05 |
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[fa8028] 0.17.3+ version |
images | 2022-10-09 |
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[4ca036] Updated image |
misc | 2022-10-09 |
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[e6e469] Added images |
src | 2022-10-09 |
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[cc3f24] Updated version to 0.20.1 |
.gitattributes | 2022-03-06 |
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[afb667] Update .gitattributes |
.gitignore | 2022-10-08 |
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[676214] Refactoring |
LICENSE | 2022-03-05 |
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[fa8028] 0.17.3+ version |
README.md | 2022-10-17 |
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[1677ab] Update README.md |
_config.yml | 2022-03-06 |
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[6c6501] Update _config.yml |
commands.qrc | 2022-08-08 |
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[3e4d5c] Builtin commands used only in x86_32 and x86_64 |
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src/chat_services/apikeys.h
with contents:#pragma once
#define TWITCH_CLIENT_ID "<Paste Twitch client ID here>"
#define TROVO_CLIENT_ID "<Paste Trovo client ID here>"
<AxelChat_project_folder>/src/AxelChat.pro
with Qt CreatorDesktop Qt x.x.x MinGW 64-bit
kitRelease
building modeBuild Project "AxelChat"
. If successful build, folder release_win64
will appear in the project folder with AxelChat.exe and other files<AxelChat_project_folder>/app_files/win64
to <AxelChat_project_folder>/release_win64
<AxelChat_project_folder>/release_win64/AxelChat.exe
or click Run
in Qt CreatorAxelChat.exe
application and click Run
in Qt CreatorNote: to release an AxelChat for use by other users, I recommend to check if all the required DLLs (*.so for Linux) are in the folder. ProcDepMonitor or DependencyWalker or analogs can helps you