Deleted PathArray
Removed CheckSum
Deleted HistoryRatio
Started a no-bot branch, useful as an updated W...
Deleted MapExploration
Deleted ioan_secret
Updated project for VS2017.
* Fixed the fullscreen startup bug. It still ha...
Bumped version number
Updated NDK settings to target android-9 (lowes...
hot fix
Hopefully fixed mouse movement. One cause was t...
I think animation is a bit faster now.
Start by setting the default background to the ...
Fixed
Some code style rearrangements
now it works, but is inefficient.
* Updated Android version to 1.0.1/2
Merge branch 'master' of https://github.com/ioa...
Create README.md
* Fixed sdl-include folder for iOS version
* Quit is now disabled under iOS
* Refactoring
* Hid the statusbar for good on iOS
* Fixed so '--norestore' is used as a parameter...
Aspect ratio correction on iOS at least
Also fixed aspect ratio on Android (and iOS som...
Fixed iOS compilation
Started a rudimentary iOS project
Revert previous edit
Fixed wording
Removed a warning
* Fixed the letterbox background to use the def...
Added a hint for touchscreen users whenever the...
* Updated Xcode project to new warning suggestions
Improved the level jump UI
Fixed the screen glitch
Really fixed the screen glitch now. It wouldn't...
Fixed naming conventions (s instead of m for st...
Locked the game activity to landscape
More convention obedience
Broken the SDLActivity bundle into discrete cla...
* FIxed so the main activity scroller dismisses...
Now AutoWolf compiles for OS X 10.6 as well, th...
Calmed down all -Wall warnings
Updated Makefile to work with SDL2_mixer and in...
Added some safety and user friendliness to the ...
Started an iOS project
Added an automatic wolf3d finder, replacing the...
Updated Code::Blocks project. Now it compiles.
Enhanced the Android launcher background
Further enhanced the UI and added a validity ch...
Now normal videos (without sounds) are recorded.
OpenCV branch (take 2): support saving video se...
WL_DRAW cleanup
Some little namespace cleanup
Updated icons
Finally fixed the "lost instance state" issue. ...
Merge branch 'master' of https://git.code.sf.ne...
* Cleaned up .gitignore
- Now the program reads from the internal stora...
Named the door constants.
Undid the manifest activity change. It didn't w...
Stability fixes
Now the explored data is saved when leaving the...
More namespace organization
Now the instance state is saved successfully on...
Implemented a lifecycle instance saving. Not te...
Now Quit() throws a special exception when quit...
Increased the ExploreFill angle field of view t...
- Fixed so it compiles without problems on Visu...
Also related to save games, now the bot pops an...
Added touchscreen support to most of the UI (st...
Removed an extraneous logger message
- Fixed a logic error in the master directory f...
- Sound now gets properly paused in mobile devi...
Android's Back is now mapped to Escape.
Retired and removed the DOS AutoWolf source cod...
Apparently fixed the --configdir param. Also tr...
- Added --secretstep3 GUI option
Fixed so it now gets command-line arguments fro...
Committed the keystore.
Added SDL2_mixer to the list of linked libraries
Android project
Map loading bounds checking
Android fixes (before adding the Android project)
General change of rule from setting current dir...
Changed all error Quits into exception throws
Fixed newline on logger
Deleted unused modules
Updated code to be compilable under Android/libc++
Now the bot looks for prerequisites as treasure...
Optimized ioan_secret a bit more. Probably won'...
Got rid of another checked indexer. More payoff.
* Removed bounds checking from the secret finde...
* Fixed threading to work on OSX too
Replaced OutputDebugString with the faster Writ...
Now the bot can solve secrets (by brute force t...
Made the project compilable on OSX.