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Legend Autodrot / News: Recent posts

A big update

Added features:
+ Autodrot recognizes now the key game states and reacts on the. It includes instant pressing on the next "hit" when hitting is available, which essentially fasters and improves drotting process
+ New reload timeout system invented: if there's no expectable change in the games state for 30 sec, the game is reloaded
+ Added character weapon rewielding feature for every reload
+ Win/Loss/Overal fights statistics added and displayed on quit... read more

Posted by Alexey "Plummet" Filippenko 2010-06-26

Current plans and the changelog

— Add unified random additional shift between key actions to exclude the possibility of the bot's detection (The task is moved to the next release)

Future plans:
— Make autodrot compilation-independent from the config file
— Add graphical input dialog for all the config options to specify the config file. The dialog runs once and then — only by a hotkey.
— Add hotkeys for live configuring the bot and performing live actions... read more

Posted by Alexey "Plummet" Filippenko 2010-06-24

The start and the plans

The project is aimed to provide legendary gamers with secure and effective bot which can't be detected and the user can't be banned.

The current version endlessly attacks specified mob with specifed combo cycle. After enough number of hits autodrot will attack next mob.

Plans for the next release:
— Add unified random additional shift between key actions to exclude the possibility of the bot's detection.
— Add option of periodical game reloading in order to live through updates, bot potential bugs, etc, in cost of a little percent of the working time
— Increase overall reliability (permanent task) by making sure that every step will be able to be performed correctly.... read more

Posted by Alexey "Plummet" Filippenko 2010-06-23