Multi-platform system for audio measurement through sound card in the
PC. Incorporates Generator, Oscilloscope, Fast Fourier Transform,
Sweep frequency characteristic.
Project page: https://sourceforge.net/projects/audmes/
Source code: https://sourceforge.net/p/audmes/git/ci/master/tree/
Contact: see project page
License: GPLv2 (see COPYING)
Features:
Operating systems: Linux, Windows, MacOS
Dependencies:
You can download compiled binaries from SourceForge. You find them under Files
.
You need a stereo input and output on your sound card.
Download the binary from SourceForge. It comes a a ZIP archive.
Extract the archive into a directory of your choice.
Create a shortcut for AudMeS.exe to your desktop.
To run, double-click on the shortcut icon.
Download the binary from SourceForge. It comes as a disk image (dmg).
Mount the disk image by double-clicking it.
Drag and drop the app to /Applications.
To run, use LaunchPad and click on the AudMeS icon.
Go to FlatHub https://flathub.org, search for audmes
and install it.
Download the binary from SourceForge.
It comes as a Flatpak or a Debian package (deb).
Install the Debian package with dpkg -i
.
The flatpak can be installed with flatpak install
.
To run, click on the AudMeS icon when you select "Show Applications".
If a popup appears about sound card issues,
make sure you have stereo input and output available.
You may need to plug in a cable.
If you see messages like
WARNING **: invalid source position for vertical gradient
then your Gnome Theme has a bug. It is annoying but harmless.
On Debian the issue disappears when using e.g. materia-gtk-theme
.
If you get an error like wxbase30ud_gcc810.dll not found
(note the "d_")
when running AudMeS.exe, you compiled in Debug mode. Run cmake again with
"-DCMAKE_BUILD_TYPE=Release".
The following instructions are for Debian, Ubuntu and similar.
Install the basic development tools and dependencies
sudo apt install build-essential git cmake
# Debian 11
sudo apt install libwxgtk3.0-gtk3-dev
sudo apt install libfccp-dev libpulse-dev libasound2-dev
# Debian 12
sudo apt install libwxgtk3.2-dev
sudo apt install libfccp-dev libpulse-dev libasound2-dev
Fetch the source
git clone https://git.code.sf.net/p/audmes/git audmes-git
Compile
cd audmes-git
mkdir build && cd build
cmake ..
cmake --build .
Test the result
./AudMeS
Package and install
cmake --build . --target package
sudo dpkg -i AudMeS-xxxx.xx.xx-Linux.deb
Get the following software:
MinGW:
mingw-w64-install.exe
from https://sourceforge.net/projects/mingw-w64/files/mingw-w64/Setup MinGW to i686 (32 bit) version:
Version 8.1.0
Arch i686
Threads posix
Exceptions sjlj
Build 0
If you have a previous MinGW installation, say in "C:\MinGW",
take care not to mix the two. See setting the path below or simply
uninstall the previous installation.
Git:
Git-2.26.2-64-bit.exe
from https://git-scm.com/download/winCmake:
cmake-3.17.2-win64-x64.msi
from https://cmake.org/download/The next instructions assume that you use git bash (not command.exe).
Use the desktop shortcut "Git bash" you get after after installing git.
Create a directory to store the project.
$ENV{HOMEDRIVE}$ENV{HOMEPATH}/projects
WxWidgets:
wxMSW-3.0.5_gcc810_Dev.7z
and wxWidgets-3.0.5-headers.7z
Extract the archives to $ENV{HOMEDRIVE}$ENV{HOMEPATH}/projects/wx3.0.5
.
CMake expects the libraries in ...\projects\wx3.0.5\lib\gcc_dll
.
Copy or rename ...\projects\wx3.0.5\lib\gcc810_dll
.
Clone audmes:
cd $ENV{HOMEDRIVE}$ENV{HOMEPATH}/projects
git clone https://git.code.sf.net/p/audmes/git audmes-git
Clone libfccp:
git clone https://github.com/ben-strasser/fast-cpp-csv-parser libfccp
Compiling:
Make sure you have mingw and cmake in your bash path.
You need to add the following using the windows
"System Properties->Environment Variables" window.
"C:\Program Files (x86)\mingw-w64\i686-8.1.0-posix-sjlj-rt_v6-rev0\mingw32\bin"
"C:\Program Files\CMake\bin"
or add it to the path in the bash profile.
Compile 32bit Windows version (git bash in source directory):
cd $ENV{HOMEDRIVE}$ENV{HOMEPATH}/projects/audmes-git
mkdir build && cd build
cmake .. -G "MinGW Makefiles"
mingw32-make
Install libraries:
cp /c/Program\ Files\ \(x86\)/mingw-w64/i686-8.1.0-posix-sjlj-rt_v6-rev0/mingw32/bin/libwinpthread-1.dll .
cp /c/Program\ Files\ \(x86\)/mingw-w64/i686-8.1.0-posix-sjlj-rt_v6-rev0/mingw32/bin/libstdc++-6.dll .
cp /c/Program\ Files\ \(x86\)/mingw-w64/i686-8.1.0-posix-sjlj-rt_v6-rev0/mingw32/bin/libgcc_s_sjlj-1.dll .
cp ../../wx3.0.5/lib/gcc810_dll/wxbase30u_gcc810.dll .
cp ../../wx3.0.5/lib/gcc810_dll/wxmsw30u_core_gcc810.dll .
Alternative to the above:
cmake --build . --target install
Run the program:
AudMeS.exe
Package into a ZIP:
cmake --build . --target package
The ZIP archive contains the executable, libraries and text files for distribution.
Download Visual Studio 2019 from Microsoft.
The (free) Visual Studio 2019 Community edition is sufficient.
It comes with the necessary C++ compilers, SDK, git client and CMake plugin.
Cmake:
cmake-3.17.2-win64-x64.msi
from https://cmake.org/download/WxWidgets:
wxMSW-3.0.5_vc142_Dev.7z
and wxWidgets-3.0.5-headers.7z
Extract the archives to $ENV{HOMEDRIVE}$ENV{HOMEPATH}/projects/wx3.0.5
.
Use Visual Studio to clone the project.
Create a CMake configuration x86-release
.
{
"configurations": [
{
"name": "x86-Release",
"generator": "Ninja",
"configurationType": "Release",
"buildRoot": "${projectDir}\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "msvc_x86" ]
}
]
}
Now you can build AudMeS.exe with Visual Studio by selecting "Build -> Build All".
Xcode:
Tool to fix paths in App: install_name_tool
.
The MacOSX equivalent for Linux ldd
is otool
.
CMake:
Homebrew:
brew
to install wxWidgetsTurn off analytics
brew analytics off
You may want to get optional install git tools
brew install git
brew install git-gui
wxWidgets:
Now use brew
to get wxWidgets
brew install wxwidgets
Brew will get version 3.1 which is fine. On MacOSX wxWidgets 3.0 has issues with AudMeS.
AudMeS source:
mkdir projects && cd projects
git clone https://git.code.sf.net/p/audmes/git audmes-git
cd audmes-git
Libfccp:
Clone into projects/audmes-git/libfccp
git clone https://github.com/ben-strasser/fast-cpp-csv-parser libfccp
Compile on command line:
mkdir build && cd build
cmake ..
cmake --build .
During compilation some deprecation warnings appear which can be ignored.
Now you can run the result AudMeS.app
using the Finder. It will ask for permission
to access the microphone. Please allow it.
Package AudMeS as disk image:
cmake --build . --target package
The result is AudMeS-xxxx.xx.xx-Darwin.dmg
which can be mounted using the Finder and allows
to install the app in the usual way.
Using Xcode as IDE:
To prepare the project for Xcode and debugging you can use Cmake.
cmake .. -G Xcode -DCMAKE_BUILD_TYPE=Debug
Then open the project in XCode. You may need to remove all in the build
directory
first before running cmake.
Check the flatpak data in audmes repository.
vi net.sourceforge.audmes.audmes.appdata.xml
Fork the project for Flathub.
git checkout https://github.com/swwa/net.sourceforge.audmes.audmes.git
cd net.sourceforge.audmes.audmes
Edit commit hash in the manifest.
vi net.sourceforge.audmes.audmes.json
Build the flatpak and test it.
flatpak-builder --repo=repo --force-clean build net.sourceforge.audmes.audmes.json
flatpak build-bundle repo audmes.flatpak net.sourceforge.audmes.audmes
flatpak --user install audmes.flatpak
flatpak run net.sourceforge.audmes.audmes
Now make a pull request on github. Test the build from the build-bot.
As Flatpak administrator merge pull request and test the build.