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#39 Small bug in setPitchShift()

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nobody
None
5
2004-12-26
2004-12-26
WolfgangS
No

Hi
Using winmm as device and setting setPitchShift() to 0
my system stops for about a 1/2 second. If I set
setPitchShift() (after it) to a usual value, the sound
won't start again.

Using directsound as device and setting
setPitchShift() to 0 there is no speed change at all.

MFG
WolfgangS

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