Re: [Audacity-devel] [Audacity-quality] Bug 243 -- Default EQCurves.xml should be populated and add
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From: Martyn S. <mar...@gm...> - 2010-12-02 01:10:47
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On 01/12/2010 14:53, Gale Andrews wrote: > > | From Vaughan Johnson<va...@au...> > | Tue, 30 Nov 2010 17:48:27 -0800 > | Subject: [Audacity-quality] Bug 243 – Default EQCurves.xml should be > | populated and added to Windows and Mac installers >> http://bugzilla.audacityteam.org/show_bug.cgi?id=243 >> >> Is this bug resolved? I fixed it on Windows, and I think Peter resolved >> it for Mac. Linux gets it in tarball? > > Not resolved, because needs more testing and deciding what priority > to give to any remaining issues. So please get to that Gale. This testing is more important than responding to feedback@, which only affects one user at a time. P2s affect the world user base (millions?), feedback@ just affects a few dozen nincompoops a week, from what I've seen. Each nincompoop is an important person, but we should use our best resources effectively, not let them suck-up our time which we could use for the greater good. I don't think the issue of where to > place EQCurves.xml on Linux after compilation and installation of > Audacity has received any discussion yet by a Linux developer. > > I assume by "Peter" you mean Paul Livesey, as per this thread: > http://audacity.238276.n2.nabble.com/Mac-build-td5640929.html > > Clearly Bill has highlighted Mac-specific issues with EQCurves.xml > in this -quality list thread: > http://tinyurl.com/2u253ho which he mostly retracted as a misunderstanding: "This appears to simply be an issue of better instructions on the wiki page". > e.g. Audacity does not seem to be looking in the application dir for > EQCurves.xml. The issue can't be considered properly for Mac until > it can be tested in the Mac Nightly Build. I'm including EQCurves.xml > in the Win "Nightlies". Good. This was a misunderstanding. From what I see from Bill it should work fine. > More generally, I'm not convinced what happens for user when they > upgrade from 1.3.12 to 1.3.13 (or start as a new user with 1.3.13) > and come across EQCurves.xml is an easy-to-understand experience. Evidence? > One reason I haven't moved this issue along is because I want to test > this properly. As an example, if EQCurves.xml in the app dir is > read-only in usage, why allow Audacity to overwrite it? See http://audacity.238276.n2.nabble.com/Mac-build-td5640929.html. Audacity won't overwrite the default file, so it doesn't matter if it is r/w or not. > Personally I think it highly confusing to have two files with the same > name in the app dir and the data dir, You are not the average/below average user that you generally quote. but I'm not going to say any more > until I can test it and see if any detail improvements can be made to > the current implementation. Thanks! Good luck with those tests! I'm sure you'll detail test methodology and reasoning when you report back. I understand the expediency of not > writing and testing more code, but what we have now seems clunky > and non-trivial to test to me. Yes, not building the curves in allows > "easy updates to the defaults, without a re-compile", but that isn't > really a user benefit. > > Finally (although possibly not now P2), issues with what exact curves > to include and their properties isn't finalised IMO. Bill has issues I > think with the Treble/Bass Cut/Boost which I believe he will post to: > http://wiki.audacityteam.org/wiki/Default_EQCurves and I have responded there > and I'm not convinced we should have no 78 rpm curves at all. There > is definitely a problem that to be useful, there probably needs to be > at least three 78 rpm curves, but I don't think that's an excessive > number. So which ones? http://wiki.audacityteam.org/wiki/Default_EQCurves would be a good place to discuss / propose them. TTFN Martyn > Gale > > > ------------------------------------------------------------------------------ > Increase Visibility of Your 3D Game App& Earn a Chance To Win $500! > Tap into the largest installed PC base& get more eyes on your game by > optimizing for Intel(R) Graphics Technology. Get started today with the > Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. > http://p.sf.net/sfu/intelisp-dev2dev > _______________________________________________ > audacity-devel mailing list > aud...@li... > https://lists.sourceforge.net/lists/listinfo/audacity-devel |