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From: David R. Sky <davidsky@sh...>  20051217 16:22:51

Hi Steve, Thanks very much for the links and information, I've been curious how to generate waveforms other than those produced in Nyquist 'naturally' (oscsaw, osctri, etc.) On Sat, 17 Dec 2005, Steven Jones wrote: > >> As for the cycloid, isn't it the absolute value of a sine wave? David: I don't know, I understand it's conceptually made by taking one point on the circunference of a circle and plotting its path as the circle rolls along a flat surface. > Steve: The first (positive) cycle of a unit circle is > > y = sqrt( 1x^2) where absolute value of x is less then 1. David: Great, thanks for all this Steve! David 
From: Steven Jones <jones57@sw...>  20051217 10:02:42

Hi David I have a few math related links. They range from the absurdly simple to the ridiculously complex. http://mathforum.org/ http://mathworld.wolfram.com/ http://www.math2.org/ You might also find the book "mathematics and music" by Dave Benson interesting. Its available in pdf form at http://www.maths.abdn.ac.uk/~bensondj/html/mathsmusic.html Here are a few waveform equations: The sawtooth equation is: SAWn = 2*(nF/r MOD 1.0) 1 Where n is the sample number, F the frequency in Hertz, r the sample rate in Hertz and the MOD function returns the remainder after dividing the right hand side by the left hand side. One draw back of producing waveforms directly is that they are "perfect" with infinite harmonics. You have to be careful not to exceed the Nyquist limit. You can also produce an nharmonic sawtooth approximation by adding the first n harmonics 1, 2, 3, ... n with inverse amplitudes. That is harmonic q has amplitude 1/q. A triangle wave may be obtained from a sawtooth as follows: First take the absolute value of the sawtooth. This will get you the proper shape but it is positive only and probably the wrong amplitude. Assuming your original sawtooth has an amplitude of 1 you normalize the triangle by first subtracting 0.5 and then multiplying by two. You may also generate a triangle wave by simply counting. For this to work you need a language which doesn't automatically detect and "fix" integer overflow. To produce a triangle additively use only odd numbered harmonics. The amplitude of each harmonic is the reciprocal of the harmonic number squared. That is the amplitude of the third harmonic is 1/9, the 5th harmonic has amplitude 1/25 etc. Pulse waves are typically generated by using a comparator and either a sine or triangle. Harmonically a pulse with duty factor n% has every 100/nth harmonic missing. For example a square wave (50%) has only odd harmonics. A 25% pulse wave is missing every 4th harmonic etc. The harmonic amplitude relationship is 1/n. Very narrow pulse trains contain all harmonics with equal amplitudes as in the buzz function. As for the cycloid, isn't it the absolute value of a sine wave? The first (positive) cycle of a unit circle is y = sqrt( 1x^2) where absolute value of x is less then 1. More work would be needed to come up with the remaining cycles. I suspect that the circle wave would be aurally very close to the cycloid. Hope that helps Steve 
From: David R. Sky <davidsky@sh...>  20051217 08:05:46

Hi, i've been unsuccessfully googling for definitions of math functions, especially if they are defined in Nyquist or XLISP. For example, tangent of an angle is defined as sine of the angle divided by the cosine of that same angle. I'd also like to find out what the mathematical definitions are for waveforms other than sinusoidal, such as cycloid or a perfect half circle above the zero line (these are two different waveforms). What net resource(s) are there with such information? thanks David 