#696 Wrong rendering order when only depth should count

svn version

My goal is to visualize 3D graph with a renderign only based on the z-order, regardless of wether a node or an edge is selected or not.

From what I understand, I have to set every layer's stencil parameter to off and enable Z-Ordering.

But in this case, the rendering order is not respected for selected nodes and selected edges.
- Selected edges are drawn on top of nodes from the front, but behind unselected edges from the back.
- Selected nodes are drawn behind edges from the back.

The enclosed graph helps to see this behavior. Enabling perspective rendering and color interpolation makes it more obvious.


  • Cyrille Faucheux

  • Antoine Lambert

    Antoine Lambert - 2013-02-28
    • status: open --> closed-fixed

Get latest updates about Open Source Projects, Conferences and News.

Sign up for the SourceForge newsletter:

No, thanks