[Atom3d-engine] [atom3d - Open Discussion] RE: new release soon ?
Status: Planning
Brought to you by:
night_crowler
From: <no...@so...> - 2001-11-21 13:33:42
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Read and respond to this message at: http://sourceforge.net/forum/message.php?msg_id=494638 By: nobody it's quiet very well announce :) system plugin is a really good thing , and port to other system like linux will be less diffivult with this but is performance will be touch by this way ? ( see crystal space by plugin the performance decrease some way ??? ) you could perhaps by this system plugin make ap lugin for all system shader and then add new effect shader or implement some high level plugin programmable shader ( in opengl or dx8, i mean vertex shader or pixel shader :) ), i know that bart sekura have converted q3 a shader system in dx8 shader in becoming book on dx8 shader programming, like a plugin system for terrain rendering and then test some different terrain rendering tech .... but in first coll det and character player loading seems for me the priority for a base to a really good 3d engine and then add some new improvment :) ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge and visit: http://sourceforge.net/forum/monitor.php?forum_id=84923 |