atom3d-engine Mailing List for ATOM3D.NET Engine
Status: Planning
Brought to you by:
night_crowler
You can subscribe to this list here.
2001 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
(9) |
Dec
|
---|---|---|---|---|---|---|---|---|---|---|---|---|
2002 |
Jan
|
Feb
|
Mar
|
Apr
(2) |
May
|
Jun
|
Jul
(1) |
Aug
(1) |
Sep
|
Oct
|
Nov
|
Dec
|
From: Ronaldo D. <ro...@da...> - 2002-08-21 12:08:47
|
Qualquer coisa estou dentro sou modelador, mapper, texutras, skinner = entre outros. []s J0K3R |
From: David D. <ddu...@ri...> - 2002-07-30 22:58:17
|
Two things i guess. 1) is Atom3D still being worked on? 2) What type of license do you have? Thanks |
From: Kleynhans, E. (ZA - Johannesburg) <ekl...@de...> - 2002-04-08 15:19:42
|
Hi There .. Is this going to be an opensource engine ?? |
From: Andrei <the...@ho...> - 2002-04-06 14:13:22
|
I want to download a verison of the engine. I tried the download area = and it sais Atom3d Engine =20 No Releases=20 Can you help me please? I want very much to download the engine. |
From: <no...@so...> - 2001-11-22 12:28:40
|
Read and respond to this message at: http://sourceforge.net/forum/message.php?msg_id=495360 By: nobody hi, fortunately A3d isn't a plugin base engine :) i don't want to compare A3d with CS , there are totally different ! and i like much more your project :) apologize me :) i'm a newbie in programming, and i don't realize very well how much work you do, and as i collect all around , all engine stuff around q3 features, and when i found a new one i'm as a kid discovered a new toy at christmas :) so excuse me for my impatience :) i know that in programming i couldn't help you much but i could found some technical stuff, like shaders or whatelse .... idea to isolate in plugin some specific engine feature is a really great idea !!!! promis! i will be more patient :) ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge and visit: http://sourceforge.net/forum/monitor.php?forum_id=84923 |
From: <no...@so...> - 2001-11-21 14:33:33
|
Read and respond to this message at: http://sourceforge.net/forum/message.php?msg_id=494733 By: night_crowler A3D is not a plugin based engine. Only some key modules will be plugins. For example: VFS, Renders and shaders. I think OS independance must be done at compile time and not at runtime, so OS plugins are really out of question. About poor performance, you´re write but, a) Don´t compare CS with A3D, they are different, they have distinct concepts. b) It causes very, very little overhead. I´m satisfied with actual plugins system. Col Det and Objects will be added. Be pacient. I have a step by step order to make the things, OK ? if not..., I´m fucked. :) I like your idea about plugins for shaders. It´s really a good idea. Thanks. [] ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge and visit: http://sourceforge.net/forum/monitor.php?forum_id=84923 |
From: <no...@so...> - 2001-11-21 13:33:42
|
Read and respond to this message at: http://sourceforge.net/forum/message.php?msg_id=494638 By: nobody it's quiet very well announce :) system plugin is a really good thing , and port to other system like linux will be less diffivult with this but is performance will be touch by this way ? ( see crystal space by plugin the performance decrease some way ??? ) you could perhaps by this system plugin make ap lugin for all system shader and then add new effect shader or implement some high level plugin programmable shader ( in opengl or dx8, i mean vertex shader or pixel shader :) ), i know that bart sekura have converted q3 a shader system in dx8 shader in becoming book on dx8 shader programming, like a plugin system for terrain rendering and then test some different terrain rendering tech .... but in first coll det and character player loading seems for me the priority for a base to a really good 3d engine and then add some new improvment :) ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge and visit: http://sourceforge.net/forum/monitor.php?forum_id=84923 |
From: <no...@so...> - 2001-11-20 14:16:45
|
Read and respond to this message at: http://sourceforge.net/forum/message.php?msg_id=493806 By: night_crowler Thanks for replay. A new release will be posted soon. The source code will be avaliable to download when we have a stable code. Thats the main diference in the new release: - The entire file system will be converted to a plugin system. In that way, we can easy load files in any format. (PK3, 3DS, OBJ, etc, etc, etc) The only thing to do is write a custom plugin to read the desired file format and the engine will deal with smoothly. - The main render driver will be converted to a plugin to. (Same reason as VFS). So, writes a D3D driver will be quite easy. - SkyBoxes. - Better Bezier Patches. - High abstraction in the main code. - Port to XBOX ? - Port to LINUX ? - Post to PS2 ? ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge and visit: http://sourceforge.net/forum/monitor.php?forum_id=84923 |
From: <no...@so...> - 2001-11-20 13:42:54
|
Read and respond to this message at: http://sourceforge.net/forum/message.php?msg_id=493780 By: nobody hi, i wonder if you will post some new release soon, or source code release ? some reading pk3 data directly will be very usefull too :) ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge and visit: http://sourceforge.net/forum/monitor.php?forum_id=84923 |
From: <no...@so...> - 2001-11-14 16:23:56
|
Read and respond to this message at: http://sourceforge.net/forum/message.php?msg_id=299063 By: spirit_burn eu ja tenho muito coisa de um portal de prog de jogos pronta (tipo PDJ), pois esta criando uma mas desisti so tem um problema, eu nao posso me prender a um projeto tao grande, pq se nao, eu nunca monto o meu jogo :) quando a engine tiver pronta, se voce me ajudar no game, e talves o dimitris tbm com graficos eu entro de cabeça no site. quanto o site ser em ingles e portugues, o problema é exatamente os tutorais, meu ingles é fraco, eu nao posso traduzir os tutorias e documentacao da Atom3D, se quiser que o site seje nas duas linguas voce tera que me mandar tudo pronto, nas duas linguas (tutoriais, noticias, docs, etc) a outra coisa a PDJ vai voltar, e vao cobrar 5 reais mensais se eu fizesse um site de prog. de jogos, tbm iria cobrar, da muito trabalho pra dar de graça pros outros, gastos com dominio e hospedagem conexao com a internet atras de materia e pra enviar os arquivos pro servidor, luz, tempo, muitas vezes teremos que traduzir tutorias de coisas que nao nos interessa... teria que ser cobrado. ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge and visit: http://sourceforge.net/forum/monitor.php?forum_id=84925 |
From: <no...@so...> - 2001-11-14 14:28:46
|
Read and respond to this message at: http://sourceforge.net/forum/message.php?msg_id=298928 By: night_crowler Max, Veja nestes links. Tem varios componentes gratuitos em ASP + Access. Isto inclui News, Forums, Guestbook, e etc. http://forum.snitz.com/specs.asp http://www.idealbb.com/default.asp?sessionID={F461E662-8D02-4707-A6F3-A6DA225855 F7} http://www.webwizguide.com/asp/sample_scripts/default.asp No site www.hotscripts.com tem N opções. Agora, se vc quizer fazer um negocio realmente show, de uma olhada neste portal completos, customizaveis e gratiuitos: http://www.portal.dingojunction.com/ Eu adorei este portal aqui: ------------------------------------------------- http://www.duresources.com/applications/appDetail.asp?app_id=100&app_type=UltraD ev ------------------------------------------------- http://www.aspapp.com/apps/717/ Se vc optar pelo portal, podemos extender nossas intenções e montar um site de programação de jogos como PDJ ou Gamedev ou Flipcode. Que acha ? Claro, tudo isso dando enfase à engine. Esta seria o home da engine e ao mesmo tempo um site com tutoriais, links e etc. Tudo direcionado à programação de jogos em geral e de tutoriais para a utilização da engine em si. Que acham ? ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge and visit: http://sourceforge.net/forum/monitor.php?forum_id=84925 |
From: <no...@so...> - 2001-11-14 13:50:35
|
Read and respond to this message at: http://sourceforge.net/forum/message.php?msg_id=298908 By: night_crowler Fica complicado fazer em inglês e português ? ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge and visit: http://sourceforge.net/forum/monitor.php?forum_id=84925 |
From: <no...@so...> - 2001-11-14 10:56:33
|
Read and respond to this message at: http://sourceforge.net/forum/message.php?msg_id=298832 By: spirit_burn to fazendo o site ainda nao tenho nada pra te mostrar acho que sexta ja vou ter um esqueleto pronto o site vai ser so en ingles ? ahh, pede pro cara do logo, me mandar a fonte TTF que ele usou no logo t+ ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge and visit: http://sourceforge.net/forum/monitor.php?forum_id=84925 |