If a Units wants to move to another region it is check if the movement points will be sufficient. Otherwise
the movement will be queued. But eventuelly this would be queued forever. I.e. movementcost in Winter is doubled.
It seems that the move order is just queued .. no movement is actually queued .. no accounting of already done movement ( for doing one move in several turns ).
Currently no achieved movement is written to the game.out.
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It seems that the move order is just queued .. no movement is actually queued .. no accounting of already done movement ( for doing one move in several turns ).
Currently no achieved movement is written to the game.out.
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It is no BUG, so I moved it to feature-requests.
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Discussion is going on, how it could be achieved to accumulate movementpoints tfor moves, which would take more than one turn.