|
From: <luk...@us...> - 2007-01-27 03:18:25
|
Revision: 155
http://svn.sourceforge.net/asunit/?rev=155&view=rev
Author: lukebayes
Date: 2007-01-26 19:18:25 -0800 (Fri, 26 Jan 2007)
Log Message:
-----------
Added LayoutManager support for Flex Builder 2.0.1
Added Paths:
-----------
trunk/framework/as3/mx/managers/LayoutManager-2.0.1.as
Added: trunk/framework/as3/mx/managers/LayoutManager-2.0.1.as
===================================================================
--- trunk/framework/as3/mx/managers/LayoutManager-2.0.1.as (rev 0)
+++ trunk/framework/as3/mx/managers/LayoutManager-2.0.1.as 2007-01-27 03:18:25 UTC (rev 155)
@@ -0,0 +1,964 @@
+////////////////////////////////////////////////////////////////////////////////
+//
+// Copyright (C) 2003-2006 Adobe Macromedia Software LLC and its licensors.
+// All Rights Reserved. The following is Source Code and is subject to all
+// restrictions on such code as contained in the End User License Agreement
+// accompanying this product.
+//
+////////////////////////////////////////////////////////////////////////////////
+
+package mx.managers
+{
+
+import flash.display.Stage;
+import flash.events.Event;
+import flash.events.EventDispatcher;
+import mx.core.Application;
+import mx.core.UIComponent;
+import mx.core.mx_internal;
+import mx.events.FlexEvent;
+import mx.managers.layoutClasses.PriorityQueue;
+
+use namespace mx_internal;
+
+/**
+ * The LayoutManager is the engine behind
+ * Flex's measurement and layout strategy.
+ * Layout is performed in three phases; commit, measurement, and layout.
+ *
+ * <p>Each phase is distinct from the others and all UIComponents of
+ * one phase are processed prior to moving on to the next phase.
+ * During the processing of UIComponents in a phase, requests for
+ * UIComponents to get re-processed by some phase may occur.
+ * These requests are queued and are only processed
+ * during the next run of the phase.</p>
+ *
+ * <p>The <b>commit</b> phase begins with a call to
+ * <code>validateProperties()</code>, which walks through a list
+ * (sorted by nesting level) of objects calling each object's
+ * <a href="../core/UIComponent.html#validateProperties()">
+ * <code>validateProperties()</code></a>method.</p>
+ *
+ * <p>The objects in the list are processed by nesting order,
+ * with the <b>most</b> deeply nested object accessed first.
+ * This can also be referred to as bottom-up inside-out ordering.</p>
+ *
+ * <p>This phase allows components whose contents depend on property
+ * settings to configure themselves prior to the measurement
+ * and the layout phases.
+ * For the sake of performance, sometimes a component's property setter
+ * method does not do all the work to update to the new property value.
+ * Instead, the property setter calls the <code>invalidateProperties()</code>
+ * method, deferring the work until this phase runs.
+ * This prevents unnecessary work if the property is set multiple times.</p>
+ *
+ * <p>The <b>measurement</b> phase begins with a call to
+ * <code>validateSize()</code>, which walks through a list
+ * (sorted by nesting level) of objects calling each object's
+ * <a href="../core/UIComponent.html#validateSize()"><code>validateSize()</code></a>
+ * method to determine if the object has changed in size.</p>
+ *
+ * <p>If an object's <a href="../core/UIComponent.html#invalidateSize()">
+ * <code>invalidateSize()</code></a> method was previously called,
+ * then the <code>validateSize()</code> method is called.
+ * If the size or position of the object was changed as a result of the
+ * <code>validateSize()</code> call, then the object's
+ * <a href="../core/UIComponent.html#invalidateDisplayList()">
+ * <code>invalidateDisplayList()</code></a> method is called, thus adding
+ * the object to the processing queue for the next run of the layout phase.
+ * Additionally, the object's parent is marked for both measurement
+ * and layout phases, by calling
+ * <a href="../core/UIComponent.html#invalidateSize()">
+ * <code>invalidateSize()</code></a> and
+ * <a href="../core/UIComponent.html#invalidateDisplayList()">
+ * <code>invalidateDisplayList()</code></a> respectively.</p>
+ *
+ * <p>The objects in the list are processed by nesting order,
+ * with the <b>most</b> deeply nested object accessed first.
+ * This can also be referred to as bottom-up inside-out ordering.</p>
+ *
+ * <p>The <b>layout</b> phase begins with a call to the
+ * <code>validateDisplayList()</code> method, which walks through a list
+ * (reverse sorted by nesting level) of objects calling each object's
+ * <a href="../core/UIComponent.html#validateDisplayList()">
+ * <code>validateDisplayList()</code></a> method to request the object to size
+ * and position all components contained within it (i.e. its children).</p>
+ *
+ * <p>If an object's <a href="../core/UIComponent.html#invalidateDisplayList()">
+ * <code>invalidateDisplayList()</code></a> method was previously called,
+ * then <code>validateDisplayList()</code> method for the object is called.</p>
+ *
+ * <p>The objects in the list are processed in reversed nesting order,
+ * with the <b>least</b> deeply nested object accessed first.
+ * This can also be referred to as top-down or outside-in ordering.</p>
+ *
+ * <p>In general, components do not override the <code>validateProperties()</code>,
+ * <code>validateSize()</code>, or <code>validateDisplayList()</code> methods.
+ * In the case of UIComponents, most components override the
+ * <code>commitProperties()</code>, <code>measure()</code>, or
+ * <code>updateDisplayList()</code> methods, which are called
+ * by the <code>validateProperties()</code>,
+ * <code>validateSize()</code>, or
+ * <code>validateDisplayList()</code> methods, respectively.</p>
+ *
+ * <p>At application startup, a single instance of the LayoutManager is created
+ * and stored in the <code>UIComponent.layoutManager</code> property.
+ * All components are expected to use that instance.
+ * If you do not have access to the UIComponent object,
+ * you can also access the LayoutManager using the static
+ * <code>LayoutManager.getInstance()</code> method.</p>
+ */
+public class LayoutManager extends EventDispatcher
+{
+ include "../core/Version.as";
+
+ //--------------------------------------------------------------------------
+ //
+ // Class variables
+ //
+ //--------------------------------------------------------------------------
+
+ /**
+ * @private
+ * The sole instance of this singleton class.
+ */
+ private static var instance:LayoutManager;
+
+ //--------------------------------------------------------------------------
+ //
+ // Class methods
+ //
+ //--------------------------------------------------------------------------
+
+ /**
+ * Returns the sole instance of this singleton class,
+ * creating it if it does not already exist.
+ */
+ public static function getInstance():LayoutManager
+ {
+ if (!instance)
+ instance = new LayoutManager();
+
+ return instance;
+ }
+
+ //--------------------------------------------------------------------------
+ //
+ // Constructor
+ //
+ //--------------------------------------------------------------------------
+
+ /**
+ * Constructor.
+ */
+ public function LayoutManager()
+ {
+ super();
+ }
+
+ //--------------------------------------------------------------------------
+ //
+ // Variables
+ //
+ //--------------------------------------------------------------------------
+
+ /**
+ * @private
+ * A queue of objects that need to dispatch updateComplete events
+ * when invalidation processing is complete
+ */
+ private var updateCompleteQueue:PriorityQueue = new PriorityQueue();
+
+ /**
+ * @private
+ * A queue of objects to be processed during the first phase
+ * of invalidation processing, when an ILayoutManagerClient has
+ * its validateProperties() method called (which in a UIComponent
+ * calls commitProperties()).
+ * Objects are added to this queue by invalidateProperties()
+ * and removed by validateProperties().
+ */
+ private var invalidatePropertiesQueue:PriorityQueue = new PriorityQueue();
+
+ /**
+ * @private
+ * A flag indicating whether there are objects
+ * in the invalidatePropertiesQueue.
+ * It is set true by invalidateProperties()
+ * and set false by validateProperties().
+ */
+ private var invalidatePropertiesFlag:Boolean = false;
+
+ // flag when in validateClient to check the properties queue again
+ private var invalidateClientPropertiesFlag:Boolean = false;
+
+ /**
+ * @private
+ * A queue of objects to be processed during the second phase
+ * of invalidation processing, when an ILayoutManagerClient has
+ * its validateSize() method called (which in a UIComponent
+ * calls measure()).
+ * Objects are added to this queue by invalidateSize().
+ * and removed by validateSize().
+ */
+ private var invalidateSizeQueue:PriorityQueue = new PriorityQueue();
+
+ /**
+ * @private
+ * A flag indicating whether there are objects
+ * in the invalidateSizeQueue.
+ * It is set true by invalidateSize()
+ * and set false by validateSize().
+ */
+ private var invalidateSizeFlag:Boolean = false;
+
+ // flag when in validateClient to check the size queue again
+ private var invalidateClientSizeFlag:Boolean = false;
+
+ /**
+ * @private
+ * A queue of objects to be processed during the third phase
+ * of invalidation processing, when an ILayoutManagerClient has
+ * its validateDisplayList() method called (which in a
+ * UIComponent calls updateDisplayList()).
+ * Objects are added to this queue by invalidateDisplayList()
+ * and removed by validateDisplayList().
+ */
+ private var invalidateDisplayListQueue:PriorityQueue = new PriorityQueue();
+
+ /**
+ * @private
+ * A flag indicating whether there are objects
+ * in the invalidateDisplayListQueue.
+ * It is set true by invalidateDisplayList()
+ * and set false by validateDisplayList().
+ */
+ private var invalidateDisplayListFlag:Boolean = false;
+
+ /**
+ * @private
+ */
+ private var callLaterObject:UIComponent;
+
+ /**
+ * @private
+ */
+ private var callLaterPending:Boolean = false;
+
+ /**
+ * @private
+ */
+ private var originalFrameRate:Number;
+
+ /**
+ * @private
+ * used in validateClient to quickly estimate whether we have to
+ * search the queues again
+ */
+ private var targetLevel:int = int.MAX_VALUE;
+
+ //--------------------------------------------------------------------------
+ //
+ // Properties
+ //
+ //--------------------------------------------------------------------------
+
+ //----------------------------------
+ // usePhasedInstantiation
+ //----------------------------------
+
+ /**
+ * @private
+ * Storage for the usePhasedInstantiation property.
+ */
+ private var _usePhasedInstantiation:Boolean = false;
+
+ /**
+ * A flag that indicates whether the LayoutManager allows screen updates
+ * between phases.
+ * If <code>true</code>, measurement and layout are done in phases, one phase
+ * per screen update.
+ * All components have their <code>validateProperties()</code>
+ * and <code>commitProperties()</code> methods
+ * called until all their properties are validated.
+ * The screen will then be updated.
+ *
+ * <p>Then all components will have their <code>validateSize()</code>
+ * and <code>measure()</code>
+ * methods called until all components have been measured, then the screen
+ * will be updated again. </p>
+ *
+ * <p>Finally, all components will have their
+ * <code>validateDisplayList()</code> and
+ * <code>updateDisplayList()</code> methods called until all components
+ * have been validated, and the screen will be updated again.
+ * If in the validation of one phase, an earlier phase gets invalidated,
+ * the LayoutManager starts over.
+ * This is more efficient when large numbers of components
+ * are being created an initialized. The framework is responsible for setting
+ * this property.</p>
+ *
+ * <p>If <code>false</code>, all three phases are completed before the screen is updated.</p>
+ */
+ public function get usePhasedInstantiation():Boolean
+ {
+ return _usePhasedInstantiation;
+ }
+
+ /**
+ * @private
+ */
+ public function set usePhasedInstantiation(value:Boolean):void
+ {
+ if (_usePhasedInstantiation != value)
+ {
+ _usePhasedInstantiation = value;
+
+ // While we're doing phased instantiation, temporarily increase
+ // the frame rate. That will cause the enterFrame and render
+ // events to fire more promptly, which improves performance.
+ var stage:Stage = SystemManager.topLevelSystemManagers[0].stage;
+ if (value)
+ {
+ originalFrameRate = stage.frameRate;
+ stage.frameRate = 1000;
+ }
+ else
+ {
+ stage.frameRate = originalFrameRate;
+ }
+ }
+ }
+
+ //--------------------------------------------------------------------------
+ //
+ // Methods: Invalidation
+ //
+ //--------------------------------------------------------------------------
+
+ /**
+ * Adds an object to the list of components that want their
+ * <code>validateProperties()</code> method called.
+ * A component should call this method when a property changes.
+ * Typically, a property setter method
+ * stores a the new value in a temporary variable and calls
+ * the <code>invalidateProperties()</code> method
+ * so that its <code>validateProperties()</code>
+ * and <code>commitProperties()</code> methods are called
+ * later, when the new value will actually be applied to the component and/or
+ * its children. The advantage of this strategy is that often, more than one
+ * property is changed at a time and the properties may interact with each
+ * other, or repeat some code as they are applied, or need to be applied in
+ * a specific order. This strategy allows the most efficient method of
+ * applying new property values.
+ *
+ * @param obj The object whose property changed.
+ */
+ public function invalidateProperties(obj:ILayoutManagerClient ):void
+ {
+ if (!invalidatePropertiesFlag && Application.application.systemManager)
+ {
+ invalidatePropertiesFlag = true;
+
+ if (!callLaterPending)
+ {
+ if (!callLaterObject)
+ {
+ callLaterObject = new UIComponent();
+ callLaterObject.systemManager =
+ Application.application.systemManager;
+ callLaterObject.callLater(waitAFrame);
+ }
+ else
+ {
+ callLaterObject.callLater(doPhasedInstantiation);
+ }
+
+ callLaterPending = true;
+ }
+ }
+
+ // trace("LayoutManager adding " + Object(obj) + " to invalidatePropertiesQueue");
+
+ if (targetLevel <= obj.nestLevel)
+ invalidateClientPropertiesFlag = true;
+
+ invalidatePropertiesQueue.addObject(obj, obj.nestLevel);
+
+ // trace("LayoutManager added " + Object(obj) + " to invalidatePropertiesQueue");
+ }
+
+ /**
+ * Adds an object to the list of components that want their
+ * <code>validateSize()</code> method called.
+ * Called when an object's size changes.
+ *
+ * <p>An object's size can change for two reasons:</p>
+ *
+ * <ol>
+ * <li>The content of the object changes. For example, the size of a
+ * button changes when its <code>label</code> is changed.</li>
+ * <li>A script explicitly changes one of the following properties:
+ * <code>minWidth</code>, <code>minHeight</code>,
+ * <code>explicitWidth</code>, <code>explicitHeight</code>,
+ * <code>maxWidth</code>, or <code>maxHeight</code>.</li>
+ * </ol>
+ *
+ * <p>When the first condition occurs, it's necessary to recalculate
+ * the measurements for the object.
+ * When the second occurs, it's not necessary to recalculate the
+ * measurements because the new size of the object is known.
+ * However, it's necessary to remeasure and relayout the object's
+ * parent.</p>
+ *
+ * @param obj The object whose size changed.
+ */
+ public function invalidateSize(obj:ILayoutManagerClient ):void
+ {
+ if (!invalidateSizeFlag && Application.application.systemManager)
+ {
+ invalidateSizeFlag = true;
+
+ if (!callLaterPending)
+ {
+ if (!callLaterObject)
+ {
+ callLaterObject = new UIComponent();
+ callLaterObject.systemManager =
+ Application.application.systemManager;
+ callLaterObject.callLater(waitAFrame);
+ }
+ else
+ {
+ callLaterObject.callLater(doPhasedInstantiation);
+ }
+
+ callLaterPending = true;
+ }
+ }
+
+ // trace("LayoutManager adding " + Object(obj) + " to invalidateSizeQueue");
+
+ if (targetLevel <= obj.nestLevel)
+ invalidateClientSizeFlag = true;
+
+ invalidateSizeQueue.addObject(obj, obj.nestLevel);
+
+ // trace("LayoutManager added " + Object(obj) + " to invalidateSizeQueue");
+ }
+
+ /**
+ * Called when a component changes in some way that its layout and/or visuals
+ * need to be changed.
+ * In that case, it is necessary to run the component's layout algorithm,
+ * even if the component's size hasn't changed. For example, when a new child component
+ * is added, or a style property changes or the component has been given
+ * a new size by its parent.
+ *
+ * @param obj The object that changed.
+ */
+ public function invalidateDisplayList(obj:ILayoutManagerClient ):void
+ {
+ if (!invalidateDisplayListFlag && Application.application.systemManager)
+ {
+ invalidateDisplayListFlag = true;
+
+ if (!callLaterPending)
+ {
+ if (!callLaterObject)
+ {
+ callLaterObject = new UIComponent();
+ callLaterObject.systemManager =
+ Application.application.systemManager;
+ callLaterObject.callLater(waitAFrame);
+ }
+ else
+ {
+ callLaterObject.callLater(doPhasedInstantiation);
+ }
+
+ callLaterPending = true;
+ }
+ }
+
+ // trace("LayoutManager adding " + Object(obj) + " to invalidateDisplayListQueue");
+
+ invalidateDisplayListQueue.addObject(obj, obj.nestLevel);
+
+ // trace("LayoutManager added " + Object(obj) + " to invalidateDisplayListQueue");
+ }
+
+ //--------------------------------------------------------------------------
+ //
+ // Methods: Commitment, measurement, layout, and drawing
+ //
+ //--------------------------------------------------------------------------
+
+ /**
+ * Validates all components whose properties have changed and have called
+ * the <code>invalidateProperties()</code> method.
+ * It calls the <code>validateProperties()</code> method on those components
+ * and will call <code>validateProperties()</code> on any other components that are
+ * invalidated while validating other components.
+ */
+ private function validateProperties():void
+ {
+ // trace("--- LayoutManager: validateProperties --->");
+
+ // Keep traversing the invalidatePropertiesQueue until we've reached the end.
+ // More elements may get added to the queue while we're in this loop, or a
+ // a recursive call to this function may remove elements from the queue while
+ // we're in this loop.
+ var obj:ILayoutManagerClient = ILayoutManagerClient(invalidatePropertiesQueue.removeSmallest());
+ while (obj)
+ {
+ // trace("LayoutManager calling validateProperties() on " + Object(obj) + " " + DisplayObject(obj).width + " " + DisplayObject(obj).height);
+
+ obj.validateProperties();
+ if (!obj.updateCompletePendingFlag)
+ {
+ updateCompleteQueue.addObject(obj, obj.nestLevel);
+ obj.updateCompletePendingFlag = true;
+ }
+
+ // Once we start, don't stop.
+ obj = ILayoutManagerClient(invalidatePropertiesQueue.removeSmallest());
+ }
+
+ if (invalidatePropertiesQueue.isEmpty())
+ {
+ // trace("Properties Queue is empty");
+
+ invalidatePropertiesFlag = false;
+ }
+
+ // trace("<--- LayoutManager: validateProperties ---");
+ }
+
+ /**
+ * Validates all components whose properties have changed and have called
+ * the <code>invalidateSize()</code> method.
+ * It calls the <code>validateSize()</code> method on those components
+ * and will call the <code>validateSize()</code> method
+ * on any other components that are
+ * invalidated while validating other components.
+ * The </code>validateSize()</code> method starts with
+ * the most deeply nested child in the tree of display objects
+ */
+ private function validateSize():void
+ {
+ // trace("--- LayoutManager: validateSize --->");
+
+ var obj:ILayoutManagerClient = ILayoutManagerClient(invalidateSizeQueue.removeLargest());
+ while (obj)
+ {
+ // trace("LayoutManager calling validateSize() on " + Object(obj));
+
+ obj.validateSize();
+ if (!obj.updateCompletePendingFlag)
+ {
+ updateCompleteQueue.addObject(obj, obj.nestLevel);
+ obj.updateCompletePendingFlag = true;
+ }
+
+ // trace("LayoutManager validateSize: " + Object(obj) + " " + IFlexDisplayObject(obj).measuredWidth + " " + IFlexDisplayObject(obj).measuredHeight);
+
+ obj = ILayoutManagerClient(invalidateSizeQueue.removeLargest());
+ }
+
+ if (invalidateSizeQueue.isEmpty())
+ {
+ // trace("Measurement Queue is empty");
+
+ invalidateSizeFlag = false;
+ }
+
+ // trace("<--- LayoutManager: validateSize ---");
+ }
+
+ /**
+ * Validates all components whose properties have changed and have called
+ * the <code>invalidateDisplayList()</code> method.
+ * It calls <code>validateDisplayList()</code> method on those components
+ * and will call the <code>validateDisplayList()</code> method
+ * on any other components that are
+ * invalidated while validating other components.
+ * The <code>validateDisplayList()</code> method starts with
+ * the least deeply nested child in the tree of display objects
+ *
+ */
+ private function validateDisplayList():void
+ {
+
+ // trace("--- LayoutManager: validateDisplayList --->");
+
+ var obj:ILayoutManagerClient = ILayoutManagerClient(invalidateDisplayListQueue.removeSmallest());
+ while (obj)
+ {
+ // trace("LayoutManager calling validateDisplayList on " + Object(obj) + " " + DisplayObject(obj).width + " " + DisplayObject(obj).height);
+
+ obj.validateDisplayList();
+ if (!obj.updateCompletePendingFlag)
+ {
+ updateCompleteQueue.addObject(obj, obj.nestLevel);
+ obj.updateCompletePendingFlag = true;
+ }
+
+ // trace("LayoutManager return from validateDisplayList on " + Object(obj) + " " + DisplayObject(obj).width + " " + DisplayObject(obj).height);
+
+ // Once we start, don't stop.
+ obj = ILayoutManagerClient(invalidateDisplayListQueue.removeSmallest());
+ }
+
+
+ if (invalidateDisplayListQueue.isEmpty())
+ {
+ // trace("Layout Queue is empty");
+
+ invalidateDisplayListFlag = false;
+ }
+
+ // trace("<--- LayoutManager: validateDisplayList ---");
+ }
+
+ /**
+ * @private
+ */
+ private function doPhasedInstantiation():void
+ {
+ // trace(">>DoPhasedInstantation");
+
+ // If phasing, do only one phase: validateProperties(),
+ // validateSize(), or validateDisplayList().
+ if (usePhasedInstantiation)
+ {
+ if (invalidatePropertiesFlag)
+ {
+ validateProperties();
+
+ // The Preloader listens for this event.
+ Application.application.dispatchEvent(
+ new Event("validatePropertiesComplete"));
+ }
+
+ else if (invalidateSizeFlag)
+ {
+ validateSize();
+
+ // The Preloader listens for this event.
+ Application.application.dispatchEvent(
+ new Event("validateSizeComplete"));
+ }
+
+ else if (invalidateDisplayListFlag)
+ {
+ validateDisplayList();
+
+ // The Preloader listens for this event.
+ Application.application.dispatchEvent(
+ new Event("validateDisplayListComplete"));
+ }
+ }
+
+ // Otherwise, do one pass of all three phases.
+ else
+ {
+ if (invalidatePropertiesFlag)
+ validateProperties();
+
+ if (invalidateSizeFlag)
+ validateSize();
+
+ if (invalidateDisplayListFlag)
+ validateDisplayList();
+ }
+
+ //// trace("invalidatePropertiesFlag " + invalidatePropertiesFlag);
+ //// trace("invalidateSizeFlag " + invalidateSizeFlag);
+ //// trace("invalidateDisplayListFlag " + invalidateDisplayListFlag);
+
+ if (invalidatePropertiesFlag ||
+ invalidateSizeFlag ||
+ invalidateDisplayListFlag)
+ {
+ callLaterObject.callLater(doPhasedInstantiation);
+ }
+ else
+ {
+ usePhasedInstantiation = false;
+
+ callLaterPending = false;
+
+ var obj:ILayoutManagerClient = ILayoutManagerClient(updateCompleteQueue.removeLargest());
+ while (obj)
+ {
+ if (!obj.initialized && obj.processedDescriptors)
+ obj.initialized = true;
+ obj.dispatchEvent(new FlexEvent(FlexEvent.UPDATE_COMPLETE));
+ obj.updateCompletePendingFlag = false;
+ obj = ILayoutManagerClient(updateCompleteQueue.removeLargest());
+ }
+
+ // trace("updateComplete");
+
+ dispatchEvent(new FlexEvent(FlexEvent.UPDATE_COMPLETE));
+ }
+
+ // trace("<<DoPhasedInstantation");
+ }
+
+ /**
+ * When properties are changed, components generally do not apply those changes immediately.
+ * Instead the components usually call one of the LayoutManager's invalidate methods and
+ * apply the properties at a later time. The actual property you set can be read back
+ * immediately, but if the property affects other properties in the component or its
+ * children or parents, those other properties may not be immediately updated. To
+ * guarantee that the values are updated, you can call the <code>validateNow()</code> method.
+ * It updates all properties in all components before returning.
+ * Call this method only when necessary as it is a computationally intensive call.
+ */
+ public function validateNow():void
+ {
+ if (!usePhasedInstantiation)
+ {
+ var infiniteLoopGuard:int = 0;
+ while (callLaterPending && infiniteLoopGuard++ < 100)
+ doPhasedInstantiation();
+ }
+ }
+
+ /**
+ * When properties are changed, components generally do not apply those changes immediately.
+ * Instead the components usually call one of the LayoutManager's invalidate methods and
+ * apply the properties at a later time. The actual property you set can be read back
+ * immediately, but if the property affects other properties in the component or its
+ * children or parents, those other properties may not be immediately updated.
+ *
+ * <p>To guarantee that the values are updated,
+ * you can call the <code>validateClient()</code> method.
+ * It updates all properties in all components whose nest level is greater than or equal
+ * to the target component before returning.
+ * Call this method only when necessary as it is a computationally intensive call.</p>
+ *
+ * @param target The component passed in is used to test which components
+ * should be validated. All components contained by this component will have their
+ * <code>validateProperties()</code>, <code>commitProperties()</code>,
+ * <code>validateSize()</code>, <code>measure()</code>,
+ * <code>validateDisplayList()</code>,
+ * and <code>updateDisplayList()</code> methods called.
+ *
+ * @param skipDisplayList If <code>true</code>,
+ * does not call the <code>validateDisplayList()</code>
+ * and <code>updateDisplayList()</code> methods.
+ */
+ public function validateClient(target:ILayoutManagerClient , skipDisplayList:Boolean = false):void
+ {
+ var obj:ILayoutManagerClient;
+ var i:int = 0;
+ var done:Boolean = false;
+ var oldTargetLevel:int = targetLevel;
+
+ // the theory here is that most things that get validated are deep in the tree
+ // and so there won't be nested calls to validateClient. However if there is,
+ // we don't want to have a more sophisticated scheme of keeping track
+ // of dirty flags at each level that is being validated, but we definitely
+ // do not want to keep scanning the queues unless we're pretty sure that
+ // something might be dirty so we just say that if something got dirty
+ // during this call at a deeper nesting than the first call to validateClient
+ // then we'll scan the queues. So we only change targetLevel if we're the
+ // outer call to validateClient and only that call restores it.
+ if (targetLevel == int.MAX_VALUE)
+ targetLevel = target.nestLevel;
+
+ // trace("--- LayoutManager: validateClient ---> target = " + target);
+
+ while (!done)
+ {
+ // assume we won't find anything
+ done = true;
+
+ // Keep traversing the invalidatePropertiesQueue until we've reached the end.
+ // More elements may get added to the queue while we're in this loop, or a
+ // a recursive call to this function may remove elements from the queue while
+ // we're in this loop.
+ obj = ILayoutManagerClient(invalidatePropertiesQueue.removeSmallestChild(target));
+ while (obj)
+ {
+ // trace("LayoutManager calling validateProperties() on " + Object(obj) + " " + DisplayObject(obj).width + " " + DisplayObject(obj).height);
+
+ obj.validateProperties();
+ if (!obj.updateCompletePendingFlag)
+ {
+ updateCompleteQueue.addObject(obj, obj.nestLevel);
+ obj.updateCompletePendingFlag = true;
+ }
+
+ // Once we start, don't stop.
+ obj = ILayoutManagerClient(invalidatePropertiesQueue.removeSmallestChild(target));
+ }
+
+ if (invalidatePropertiesQueue.isEmpty())
+ {
+ // trace("Properties Queue is empty");
+
+ invalidatePropertiesFlag = false;
+ invalidateClientPropertiesFlag = false;
+ }
+
+ // trace("--- LayoutManager: validateSize --->");
+
+ obj = ILayoutManagerClient(invalidateSizeQueue.removeLargestChild(target));
+ while (obj)
+ {
+ // trace("LayoutManager calling validateSize() on " + Object(obj));
+
+ obj.validateSize();
+ if (!obj.updateCompletePendingFlag)
+ {
+ updateCompleteQueue.addObject(obj, obj.nestLevel);
+ obj.updateCompletePendingFlag = true;
+ }
+
+
+ // trace("LayoutManager validateSize: " + Object(obj) + " " + IFlexDisplayObject(obj).measuredWidth + " " + IFlexDisplayObject(obj).measuredHeight);
+
+ if (invalidateClientPropertiesFlag)
+ {
+ // did any properties get invalidated while validating size?
+ obj = ILayoutManagerClient(invalidatePropertiesQueue.removeSmallestChild(target));
+ if (obj)
+ {
+ // re-queue it. we'll pull it at the beginning of the loop
+ invalidatePropertiesQueue.addObject(obj, obj.nestLevel);
+ done = false;
+ break;
+ }
+ }
+
+ obj = ILayoutManagerClient(invalidateSizeQueue.removeLargestChild(target));
+ }
+
+ if (invalidateSizeQueue.isEmpty())
+ {
+ // trace("Measurement Queue is empty");
+
+ invalidateSizeFlag = false;
+ invalidateClientSizeFlag = false;
+ }
+
+ if (!skipDisplayList)
+ {
+ // trace("--- LayoutManager: validateDisplayList --->");
+
+ obj = ILayoutManagerClient(invalidateDisplayListQueue.removeSmallestChild(target));
+ while (obj)
+ {
+ // trace("LayoutManager calling validateDisplayList on " + Object(obj) + " " + DisplayObject(obj).width + " " + DisplayObject(obj).height);
+
+ obj.validateDisplayList();
+ if (!obj.updateCompletePendingFlag)
+ {
+ updateCompleteQueue.addObject(obj, obj.nestLevel);
+ obj.updateCompletePendingFlag = true;
+ }
+
+ // trace("LayoutManager return from validateDisplayList on " + Object(obj) + " " + DisplayObject(obj).width + " " + DisplayObject(obj).height);
+
+ if (invalidateClientPropertiesFlag)
+ {
+ // did any properties get invalidated while validating size?
+ obj = ILayoutManagerClient(invalidatePropertiesQueue.removeSmallestChild(target));
+ if (obj)
+ {
+ // re-queue it. we'll pull it at the beginning of the loop
+ invalidatePropertiesQueue.addObject(obj, obj.nestLevel);
+ done = false;
+ break;
+ }
+ }
+
+ if (invalidateClientSizeFlag)
+ {
+ obj = ILayoutManagerClient(invalidateSizeQueue.removeLargestChild(target));
+ if (obj)
+ {
+ // re-queue it. we'll pull it at the beginning of the loop
+ invalidateSizeQueue.addObject(obj, obj.nestLevel);
+ done = false;
+ break;
+ }
+ }
+
+ // Once we start, don't stop.
+ obj = ILayoutManagerClient(invalidateDisplayListQueue.removeSmallestChild(target));
+ }
+
+
+ if (invalidateDisplayListQueue.isEmpty())
+ {
+ // trace("Layout Queue is empty");
+
+ invalidateDisplayListFlag = false;
+ }
+ }
+ }
+
+ if (oldTargetLevel == int.MAX_VALUE)
+ {
+ targetLevel = int.MAX_VALUE;
+ if (!skipDisplayList)
+ {
+ obj = ILayoutManagerClient(updateCompleteQueue.removeLargestChild(target));
+ while (obj)
+ {
+ if (!obj.initialized)
+ obj.initialized = true;
+ obj.dispatchEvent(new FlexEvent(FlexEvent.UPDATE_COMPLETE));
+ obj.updateCompletePendingFlag = false;
+ obj = ILayoutManagerClient(updateCompleteQueue.removeLargestChild(target));
+ }
+ }
+ }
+
+ // trace("<--- LayoutManager: validateClient --- target = " + target);
+ }
+
+ /**
+ * Returns <code>true</code> if there are components that need validating;
+ * <code>false</code> if all components have been validated.
+ */
+ public function isInvalid():Boolean
+ {
+ return invalidatePropertiesFlag ||
+ invalidateSizeFlag ||
+ invalidateDisplayListFlag;
+ }
+
+ /**
+ * @private
+ * callLater() is called immediately after an object is created.
+ * We really want to wait one more frame before starting in.
+ */
+ private function waitAFrame():void
+ {
+ //// trace(">>LayoutManager:WaitAFrame");
+
+ callLaterObject.callLater(doPhasedInstantiation);
+
+ //// trace("<<LayoutManager:WaitAFrame");
+ }
+
+ // METHOD ADDED BY ASUNIT
+ // This method prevents the LayoutManager from
+ // validating entities for whom tearDown has already been called...
+ public function resetAll():void {
+ invalidatePropertiesQueue = new PriorityQueue();
+ invalidateSizeQueue = new PriorityQueue();
+ invalidateDisplayListQueue = new PriorityQueue();
+
+ invalidatePropertiesFlag = false;
+ invalidateClientSizeFlag = false;
+ invalidateDisplayListFlag = false;
+ }
+}
+}
Property changes on: trunk/framework/as3/mx/managers/LayoutManager-2.0.1.as
___________________________________________________________________
Name: svn:executable
+ *
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