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2005 |
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From: Giorgos G. <gio...@gm...> - 2005-03-21 14:22:30
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I reprogrammed the whole balls bouncing in a room test with opengl, only this time the camera follows one of the balls and the balls bounce when they hit the edge of the background instead of the screen. Even with 40 balls bouncing around it gets a constant 75-78 fps on my PC which gives me hope that even with the game logic in place we could still have some good performance. after cleaning up the code some and abstracting the classes we could use from it I will probably start using cvs for the engine. The speed seems to be more dependent on the size of the textures than on the number of the objects on the screen. Which means that perhaps it would be a good optimization for the engine to split the background in smaller textures (right now it uses 2048x1024 for loading the background to the card which is also not supported by all 3d cards) |
From: Tasos A. <alv...@fr...> - 2005-03-20 01:35:11
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So, does this work? ____________________________________________________________________ http://www.freemail.gr - δωρεάν υπηρεσία ηλεκτρονικού ταχυδρομείου. http://www.freemail.gr - free email service for the Greek-speaking. |