2D GPU algorithms let you perform forward projections, backprojections and reconstructions of 2D objects. Contrary to CPU algorithms, they don't require a projector object to specify the implicit projection weight matrix.
The available algorithms are:
| name | description |
|---|---|
| [FP_CUDA] | Forward projection |
| [BP_CUDA] | Backprojection |
| [FBP_CUDA] | Filtered backprojection reconstruction |
| [SIRT_CUDA] | SIRT reconstruction |
| [SART_CUDA] | SART reconstruction |
| [CGLS_CUDA] | CGLS reconstruction |
Documentation: BP_CUDA
Documentation: CGLS_CUDA
Documentation: FBP_CUDA
Documentation: FP_CUDA
Documentation: SART_CUDA
Documentation: SIRT_CUDA
Documentation: astra_mex_algorithm
Documentation: astra_struct