From: kim k. <kim...@go...> - 2009-10-14 07:11:14
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Hi, On Wed, Oct 14, 2009 at 6:51 AM, Mars999 <ma...@si...> wrote: > The compiler stops here when loading certain models and I am not sure > why it happens wrong texture coord array size? > > scene->mMeshes[i]->mTextureCoords[0][j].x causes a crash on some models > and I am not sure why yet. > > Thanks > Dave > > have you try to use a debugger. Maybe there you can see if the indices are out of range. Maybe that could be helpful to get a clue what's going wrong there. Kimmi |