Camera Lookat vector not transformed?

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apartridge
2013-05-02
2013-06-03
  • apartridge

    apartridge - 2013-05-02

    HI
    Im using the following flags for my renderer:

    nw->m_scene = nw->m_importer->ReadFile( filename,
            aiProcess_Triangulate            |
            aiProcess_FindInstances          |
            aiProcess_JoinIdenticalVertices  |
            aiProcess_OptimizeGraph          |
            aiProcess_OptimizeMeshes         |
            aiProcess_PreTransformVertices    );

    However, it seems that the camera is not correctly transformed into a global space. The lookat vector remains 0 0 -1, but the eye-vector is correct. I would like to keep this flat node graph to increase the speed of my renderer.

     
  • apartridge

    apartridge - 2013-05-07

    Just wanted to let you know that the error is that lookAt is in fact lookDir in Assimb. So there is some inconsistent naming there, but i figured my bug and fixed it.

     

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