I have been trying to use assimp to load some multi mesh models with textures in dx11 but currently I am experiencing few
problems(I can draw meshes but the textures are often trashed or not working correctly), I am wondering if anybody has a simple sample to look at, loading my mesh with assimp viewer always works so
it's my problem for sure but I haven't been able to track it down.
(on multi mesh only, loasinf a model with a texture works properly).
Ok it seems modifying a DX11 sample I get what I expect so now I need to understand why in my engine I've got problems.
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