obsothoth - 2012-12-26

Getting an error message in assimp viewer when I try to load a collada file exported from blender 2.63 with assimp:

"Expected attribute 'Texcoord' at element 'Texture'"

Kinda stuck using blender 2.63 since a plugin I am using only works with that version. Apparently the blender api changes with every release or so.

This is the collada file in question:

 <?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>Blender User</author>
      <authoring_tool>Blender 2.63.0 r45996</authoring_tool>
    </contributor>
    <created>2012-12-26T19:33:53</created>
    <modified>2012-12-26T19:33:53</modified>
    <unit name="meter" meter="1"/>
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_images>
    <image id="Image_010" name="Image_010">
      <init_from></init_from>
    </image>
    <image id="__bmp" name="__bmp">
      <init_from>1.bmp</init_from>
    </image>
    <image id="Image_013" name="Image_013">
      <init_from></init_from>
    </image>
    <image id="__2_bmp" name="__2_bmp">
      <init_from>0_2.bmp</init_from>
    </image>
    <image id="Image_018" name="Image_018">
      <init_from></init_from>
    </image>
    <image id="Fuku2_3_tga" name="Fuku2_3_tga">
      <init_from>Fuku2_3.tga</init_from>
    </image>
    <image id="__bmp2" name="__bmp2">
      <init_from>4.bmp</init_from>
    </image>
    <image id="__bmp3" name="__bmp3">
      <init_from>2.bmp</init_from>
    </image>
    <image id="a_sph" name="a_sph">
      <init_from>a.sph</init_from>
    </image>
    <image id="Image_011" name="Image_011">
      <init_from></init_from>
    </image>
    <image id="Fuku1_tga" name="Fuku1_tga">
      <init_from>Fuku1.tga</init_from>
    </image>
    <image id="Image_012" name="Image_012">
      <init_from></init_from>
    </image>
    <image id="Image_014" name="Image_014">
      <init_from></init_from>
    </image>
    <image id="Image_015" name="Image_015">
      <init_from></init_from>
    </image>
    <image id="Image_016" name="Image_016">
      <init_from></init_from>
    </image>
    <image id="Image_017" name="Image_017">
      <init_from></init_from>
    </image>
    <image id="Image_019" name="Image_019">
      <init_from></init_from>
    </image>
  </library_images>
  <library_effects>
    <effect id="constraint-effect">
      <profile_COMMON>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.8 0 0 1</color>
            </diffuse>
            <specular>
              <color sid="specular">0.5 0.5 0.5 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="rigidBody-effect">
      <profile_COMMON>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.64 0.64 0.64 1</color>
            </diffuse>
            <specular>
              <color sid="specular">0.5 0.5 0.5 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_00-effect">
      <profile_COMMON>
        <newparam sid="Image_010-surface">
          <surface type="2D">
            <init_from>Image_010</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_010-sampler">
          <sampler2D>
            <source>Image_010-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">0.999</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_01-effect">
      <profile_COMMON>
        <newparam sid="Image_010-surface">
          <surface type="2D">
            <init_from>Image_010</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_010-sampler">
          <sampler2D>
            <source>Image_010-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_02-effect">
      <profile_COMMON>
        <newparam sid="Image_013-surface">
          <surface type="2D">
            <init_from>Image_013</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_013-sampler">
          <sampler2D>
            <source>Image_013-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_013-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_013-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_03-effect">
      <profile_COMMON>
        <newparam sid="Image_010-surface">
          <surface type="2D">
            <init_from>Image_010</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_010-sampler">
          <sampler2D>
            <source>Image_010-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_04-effect">
      <profile_COMMON>
        <newparam sid="Image_018-surface">
          <surface type="2D">
            <init_from>Image_018</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_018-sampler">
          <sampler2D>
            <source>Image_018-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_05-effect">
      <profile_COMMON>
        <newparam sid="Image_018-surface">
          <surface type="2D">
            <init_from>Image_018</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_018-sampler">
          <sampler2D>
            <source>Image_018-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_06-effect">
      <profile_COMMON>
        <newparam sid="Image_010-surface">
          <surface type="2D">
            <init_from>Image_010</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_010-sampler">
          <sampler2D>
            <source>Image_010-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_07-effect">
      <profile_COMMON>
        <newparam sid="Image_010-surface">
          <surface type="2D">
            <init_from>Image_010</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_010-sampler">
          <sampler2D>
            <source>Image_010-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_08-effect">
      <profile_COMMON>
        <newparam sid="Image_010-surface">
          <surface type="2D">
            <init_from>Image_010</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_010-sampler">
          <sampler2D>
            <source>Image_010-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">0.9999</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_09-effect">
      <profile_COMMON>
        <newparam sid="Image_010-surface">
          <surface type="2D">
            <init_from>Image_010</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_010-sampler">
          <sampler2D>
            <source>Image_010-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">0.999</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_10-effect">
      <profile_COMMON>
        <newparam sid="Image_010-surface">
          <surface type="2D">
            <init_from>Image_010</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_010-sampler">
          <sampler2D>
            <source>Image_010-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_11-effect">
      <profile_COMMON>
        <newparam sid="Image_010-surface">
          <surface type="2D">
            <init_from>Image_010</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_010-sampler">
          <sampler2D>
            <source>Image_010-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_12-effect">
      <profile_COMMON>
        <newparam sid="Image_011-surface">
          <surface type="2D">
            <init_from>Image_011</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_011-sampler">
          <sampler2D>
            <source>Image_011-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_011-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_011-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">0.99999</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_13-effect">
      <profile_COMMON>
        <newparam sid="Image_010-surface">
          <surface type="2D">
            <init_from>Image_010</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_010-sampler">
          <sampler2D>
            <source>Image_010-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_14-effect">
      <profile_COMMON>
        <newparam sid="Image_010-surface">
          <surface type="2D">
            <init_from>Image_010</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_010-sampler">
          <sampler2D>
            <source>Image_010-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_15-effect">
      <profile_COMMON>
        <newparam sid="Image_010-surface">
          <surface type="2D">
            <init_from>Image_010</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_010-sampler">
          <sampler2D>
            <source>Image_010-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">0.9999</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_16-effect">
      <profile_COMMON>
        <newparam sid="Image_010-surface">
          <surface type="2D">
            <init_from>Image_010</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_010-sampler">
          <sampler2D>
            <source>Image_010-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_010-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">0.9999</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_17-effect">
      <profile_COMMON>
        <newparam sid="Image_018-surface">
          <surface type="2D">
            <init_from>Image_018</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_018-sampler">
          <sampler2D>
            <source>Image_018-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_18-effect">
      <profile_COMMON>
        <newparam sid="Image_018-surface">
          <surface type="2D">
            <init_from>Image_018</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_018-sampler">
          <sampler2D>
            <source>Image_018-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_19-effect">
      <profile_COMMON>
        <newparam sid="Image_018-surface">
          <surface type="2D">
            <init_from>Image_018</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_018-sampler">
          <sampler2D>
            <source>Image_018-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_20-effect">
      <profile_COMMON>
        <newparam sid="Image_018-surface">
          <surface type="2D">
            <init_from>Image_018</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_018-sampler">
          <sampler2D>
            <source>Image_018-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_21-effect">
      <profile_COMMON>
        <newparam sid="Image_018-surface">
          <surface type="2D">
            <init_from>Image_018</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_018-sampler">
          <sampler2D>
            <source>Image_018-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_22-effect">
      <profile_COMMON>
        <newparam sid="Image_018-surface">
          <surface type="2D">
            <init_from>Image_018</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_018-sampler">
          <sampler2D>
            <source>Image_018-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_23-effect">
      <profile_COMMON>
        <newparam sid="Image_018-surface">
          <surface type="2D">
            <init_from>Image_018</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_018-sampler">
          <sampler2D>
            <source>Image_018-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_24-effect">
      <profile_COMMON>
        <newparam sid="Image_018-surface">
          <surface type="2D">
            <init_from>Image_018</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_018-sampler">
          <sampler2D>
            <source>Image_018-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="m_25-effect">
      <profile_COMMON>
        <newparam sid="Image_018-surface">
          <surface type="2D">
            <init_from>Image_018</init_from>
          </surface>
        </newparam>
        <newparam sid="Image_018-sampler">
          <sampler2D>
            <source>Image_018-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </diffuse>
            <specular>
              <color sid="specular">0 0 0 1</color>
            </specular>
            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_018-sampler" texcoord="UVMap"/>
            </transparent>
            <transparency>
              <float sid="transparency">1</float>
            </transparency>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
    <effect id="ToonTextures-effect">
      <profile_COMMON>
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          <surface type="2D">
            <init_from>Image_019</init_from>
          </surface>
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        <newparam sid="Image_019-sampler">
          <sampler2D>
            <source>Image_019-surface</source>
          </sampler2D>
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        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
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            <diffuse>
              <texture texture="Image_019-sampler"/>
            </diffuse>
            <specular>
              <color sid="specular">0.5 0.5 0.5 1</color>
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            <shininess>
              <float sid="shininess">50</float>
            </shininess>
            <transparent>
              <texture texture="Image_019-sampler"/>
            </transparent>
            <index_of_refraction>
              <float sid="index_of_refraction">1</float>
            </index_of_refraction>
          </phong>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided>1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
      <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
    </effect>
  </library_effects>
  <library_materials>
    <material id="constraint-material" name="constraint">
      <instance_effect url="#constraint-effect"/>
    </material>
    <material id="rigidBody-material" name="rigidBody">
      <instance_effect url="#rigidBody-effect"/>
    </material>
    <material id="m_00-material" name="m_00">
      <instance_effect url="#m_00-effect"/>
    </material>
    <material id="m_01-material" name="m_01">
      <instance_effect url="#m_01-effect"/>
    </material>
    <material id="m_02-material" name="m_02">
      <instance_effect url="#m_02-effect"/>
    </material>
    <material id="m_03-material" name="m_03">
      <instance_effect url="#m_03-effect"/>
    </material>
    <material id="m_04-material" name="m_04">
      <instance_effect url="#m_04-effect"/>
    </material>
    <material id="m_05-material" name="m_05">
      <instance_effect url="#m_05-effect"/>
    </material>
    <material id="m_06-material" name="m_06">
      <instance_effect url="#m_06-effect"/>
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    <material id="m_07-material" name="m_07">
      <instance_effect url="#m_07-effect"/>
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    <material id="m_08-material" name="m_08">
      <instance_effect url="#m_08-effect"/>
    </material>
    <material id="m_09-material" name="m_09">
      <instance_effect url="#m_09-effect"/>
    </material>
    <material id="m_10-material" name="m_10">
      <instance_effect url="#m_10-effect"/>
    </material>
    <material id="m_11-material" name="m_11">
      <instance_effect url="#m_11-effect"/>
    </material>
    <material id="m_12-material" name="m_12">
      <instance_effect url="#m_12-effect"/>
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    <material id="m_13-material" name="m_13">
      <instance_effect url="#m_13-effect"/>
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    <material id="m_14-material" name="m_14">
      <instance_effect url="#m_14-effect"/>
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      <instance_effect url="#m_15-effect"/>
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      <instance_effect url="#m_16-effect"/>
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    <material id="m_17-material" name="m_17">
      <instance_effect url="#m_17-effect"/>
    </material>
    <material id="m_18-material" name="m_18">
      <instance_effect url="#m_18-effect"/>
    </material>
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      <instance_effect url="#m_19-effect"/>
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    <material id="m_20-material" name="m_20">
      <instance_effect url="#m_20-effect"/>
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      <instance_effect url="#m_21-effect"/>
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      <instance_effect url="#m_22-effect"/>
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      <instance_effect url="#m_23-effect"/>
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      <instance_effect url="#m_24-effect"/>
    </material>
    <material id="m_25-material" name="m_25">
      <instance_effect url="#m_25-effect"/>
    </material>
    <material id="ToonTextures-material" name="ToonTextures">
      <instance_effect url="#ToonTextures-effect"/>
    </material>
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          <input semantic="POSITION" source="#Sphere-mesh-positions"/>
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        <polylist material="constraint1" count="32">
          <input semantic="VERTEX" source="#Sphere-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#Sphere-mesh-normals" offset="1"/>
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