Update AppStream metadata [skip ci]
Bump to 18.3.0
Send client user agent
Add STR macro
Fix server build
Sanitize entity
Fix shell ejection in third person
Remove unused modelattach
Remove unused assignment
Add name for renaming step
Fix upload file names
Update step names in `package` job
Fix package names
Remove `_main` from build file names
Add HUD gun sway when switching and reloading weapons
Fix various crashes
Use `github.token` instead of secret
Move `permissions` into `package` job
Use github.ref_type
Remove `_` and `CC` (`gettext` removal)
Use github.ref_name and GitHub CLI
Skip double-compression
Use faster compression in non-release builds
Use max 7-zip compression level
Attest build provenance for releases
Fix menus [skip ci]
Try to work around Coverity Scan detection for rembits()
Fix memory leak
Fix more clang++ warnings
Fix removal of unused variable
Fix clang++ warnings
Remove gettext and sound.cpp
Fix format string issues
Remove incorrect use of PRINTFARGS
Backport assaultcube/AC@826499c12dd49a5fc9110f035d6270fa863ad40e
Fix Coverity Scan issues
Fix unsafe use of `sprintf`
Fix inefficient use of `strcmp`
Remove -fpermissive flag
Fix class weapon menu crash
Disable ac_bot debug messages
Fix auth flag on scoreboard after disconnecting
Fix debug flag in logversion
Fix radar flag icon when local player has flag
Update `project_license` in AppStream metadata
Add README
Fix g++ warnings
Fix master-server registration timer issue
Check bot balance when joining empty server
Fix acbuildtype and acguid handling
Fix Windows XP builds
Revert to microsoft/setup-msbuild@v1.0.2
Use `main` branch name
Update actions
Update `project_license` in AppStream metadata [skip ci]
Rename `freedesktop` to `.freedesktop`
Add AppStream metadata.
Fix server quality stats
Log if master wants to disconnect client pending auth
Use HTF small flag icon for bomber mode
Show bot names as "a zombie" in zombie mode
Force old damage entries away rather than new entries
Update some links to HTTPS
Use flag map menu for classic flag modes
Calculate server quality stats starting from 4 or 7 players
Fix player count (disable bots when all humans are in SPECT)
Add `direct capture the flag` to classic modes
Master server
Initial 1.0.4 SVN release
Merge #210
Weapons: tweaks, damage, names, real life attributes, etc.
Cleanup
Use HTTPS links
Fix Cppcheck issues
Show 0/3 when resetting OpenGL
Master server; some other improvements
fixed ugly font bug when resetting OpenGL
Use better loading messages for /resetgl
Add map previews
Testing for unneeded changes
Adding licence (LGPL v3)
Decrease weight of servers bypassing master-server policy
Remove Travis CI builds
Package official maps in server pack [skip ci]
Cleanup of unneeded files; added shadows.dat
Add .mailmap
Build with GitHub Actions
Faster at runtime; portable as well!
New master server (using the industry-standard PHP!)