-continued large cleanup of the art folder ( further decreased size of art file by another 10%, fixed all detected art errors ( animations, red blobs, purple textures,...)
-started a large cleanup of art folder ( removed 20% of the file, only duplicates), should help with the MAF issues, but there may also be graphic errors ( purple units, missing animations)
Multiple bugfixes :
Modules
number of small fixes with the last revision, plus Weevil diplomacy lines
Patch notes :
Multiple Bugfixes ( Mainly related to DynTraits and Lairs/Events, Thanks to @TiberiusW for help in tracking and fixing them)
Multiple bugfixes related to the dyntrait system ( notably missing trait effects, triggers misfiring,...)
Dynamic Traits are Back !
more bug fixes
quickfix for the pedia display issue
Multiple Bugfixes and balance tweaks
NoCrash Test Version , Please read the README FIRST April 2023.txt file
Minor civilopedia improvements
Minor improvement to pedia filters
Changed animal unit formations so that single animals now stand at the centre of the grid
Added "(Crime) " in front of the name of all crimes that does not have it already
Tiny text update
additional graphical fixes
fixed an issue with previous commit
Multiple Bugfixes, especially related to Dao and the new emergent leaders
Content :
Added the LENA Installer in Work In Progress, for safekeeping
Various Bug Fixes
Various Fixes,
fixed the clicking issue of 337
normally fixed the load issue
New Crime system Part 1 (Crime Rate now goes up and down based on population, buildings and unit promos, when reaching certain values, a crime effect appears in the city with some effects).
Various minor tweaks and bug fixes:
some fixes
Corrected 21 distorted leaderheads in the main art archive.
Angaad overhaul in EmergentLeaders module.
missing schema update
multiple fixes,
Update to EmergentLeaders module: new leader Rizuruk. Corrected bug on the info.txt file.
Corrected a bug in the EmergentLeaders module notably affecting the promotions page in the pedia. Added a readme and an info file for EmergentLeaders.
Update to Chislev Module
Update of the EmergentLeaders module: added leader Detlesias
Some AI tech tweaks and a new affinity tag
fixed missing non-debug dll
The Module Rev :
some fixes for the Infernal AI handling of manes
more fixes (in particular, mercenaries should properly die again)
couple of fixes (including Acheron is back and mistforms are gone)
Multiple Bug Fixes
couple of AI fixes
various fixed plus new dynamic trait screen, should be save-compatible with rev 315
some more fixes
added a bPrereqWar tag for trait triggers and a iRelationModifier tag for traits
even more fixes
more fixes
more bug fixes
added text help for the terrainyieldchange tag
fixed some additional issues with the new tags. also added the TerrainYieldChanges tag for buildings
fixed a crash
fixed an issue with impossible units being selected as free ai unit picks in higher difficulty levels
fixed some issues with the latest version
Numerous bugfixes ( including empty diplomacy lines)
General XML Cleanup
fixed a crash with Hafgan trait.
-Dynamic trait optimization, should be improving the late game speed a bit
Updated spells and random events, various smaller fixes.
various fixes
tentative fix to the diplomacy crash
fixing an erroneous commit
Illusionist Emergent Trait
new dialogue lines for the risen emperor and Deidra
fixed an issue with dtesh ranger
Plenty of fixes
numerous fixes and interface updates
Hafgan completed, Duin in progress, various sma...
some more mercenary fixes
failsafe about the non-valid appearing unit iss...
-fixed missing text in fugitive Event
changed some of the names and pics of great peo...
fixed an issue with temporary units not disappe...
fixed an issue with resurrectable units' promot...
some bug fixed, game starting should be more st...
new model files for dtesh units and some units ...
Sounds:
Sounds:
Code:
Art:
Sounds:
Sounds:
Sounds:
Sounds:
Events:
Code:
Test (to help solve the bug with summons when c...
Fixed bug with blizzard mechanism: typo CIVILIZ...
Emergent Leaders: