[artoolkit-commits] artoolkit README.txt,1.14,1.15
Optical marker tracking and overlay for augmented reality.
Brought to you by:
philip_lamb
From: Philip L. <phi...@us...> - 2005-08-10 18:11:10
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Update of /cvsroot/artoolkit/artoolkit In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv12892 Modified Files: README.txt Log Message: Update for 2.71 release. Index: README.txt =================================================================== RCS file: /cvsroot/artoolkit/artoolkit/README.txt,v retrieving revision 1.14 retrieving revision 1.15 diff -C2 -d -r1.14 -r1.15 *** README.txt 13 Apr 2005 06:13:26 -0000 1.14 --- README.txt 10 Aug 2005 18:11:00 -0000 1.15 *************** *** 1,3 **** ! Read me for ARToolKit-2.70.1. ============================= --- 1,3 ---- ! Read me for ARToolKit-2.71. ============================= *************** *** 15,19 **** About this archive. ------------------- ! This archive contains the ARToolKit libraries, utilities and examples, version 2.70.1. ARToolKit is released under the GNU General Public License (GPL). Please read the file COPYING.txt. --- 15,19 ---- About this archive. ------------------- ! This archive contains the ARToolKit libraries, utilities and examples, version 2.71. ARToolKit is released under the GNU General Public License (GPL). Please read the file COPYING.txt. *************** *** 27,31 **** HIT Lab NZ http://www.hitlabnz.org ! 2005-03-14 --- 27,31 ---- HIT Lab NZ http://www.hitlabnz.org ! 2005-07-27 *************** *** 35,60 **** Prerequisites: * Microsoft Visual Studio .NET 2003 or Visual Studio 6. ! * DSVideoLib-0.0.4-win32. Download from http://sf.net/projects/artoolkit. * GLUT. Download from http://www.opengl.org/resources/libraries/glut.html. - * DirectX 9.0b or later SDK. If you are using VS6, you must use 9.0b as DirectX 9.0c no longer includes support for VS6. Download from http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp. - * (DirectX 9.0c October 2004 or later only) DirectX SDK Extras package. Once downloaded and unzipped, move the "Samples" folder into the top-level of the installed SDK path. * (Optional, for VRML renderer only) OpenVRML-0.14.3-win32. Download from http://sf.net/projects/artoolkit. Build steps: (1) Unpack the ARToolKit zip to a convenient location. This location will be referred to below as {ARToolKit}. ! (2) Unpack the DSVideoLib zip into {ARToolKit}. ! (3) Copy the files DSVideoLib.dll and DSVideoLibd.dll from {ARToolKit}\DSVideoLib\bin.vc70 into {ARToolKit}\bin. ! (4) Run the script {ARToolKit}\DSVideoLib\bin.vc70\register_filter.bat. ! (5) Install the GLUT DLL into the Windows System32 folder, and the library and headers into the VS platform SDK folders. ! (6) Run the script {ARToolKit}\Configure.win32.bat to create include/AR/config.h. ! (7) Open the ARToolKit.sln file (VS.NET) or ARToolkit.dsw file (VS6). ! (8) Open the Visual Studio search paths settings (Tools->Options->Directories for VS6, or Tools->Options->Projects->VC++ Directories for VS.NET) and add the DirectX SDK Includes\ path and the DirectX Samples\C++\DirectShow\BaseClasses\ path to the top of the search path for headers, and the DirectX SDK Lib\ path to the top of the search path for libraries. ! (9) (Optional, only if rebuilding DSVideoLib). Build the DirectShow base classes strmbase.lib and strmbasd.lib. (More information can be found at Thomas Pintarics homepage for DSVideoLib (http://www.ims.tuwien.ac.at/~thomas/dsvideolib.php)). ! (10) Build the toolkit. The VRML renderering library and example (libARvrml & simpleVRML) are optional builds: ! (11) Unpack the OpenVRML zip into {ARToolKit}. ! (12) Copy js32.dll from {ARToolKit}\OpenVRML\bin into {ARToolKit}\bin. ! (13) Enable the libARvrml and simpleVRML projects in the VS configuration manager and build. --- 35,55 ---- Prerequisites: * Microsoft Visual Studio .NET 2003 or Visual Studio 6. ! * DSVideoLib-0.0.8b-win32. Download from http://sf.net/projects/artoolkit. * GLUT. Download from http://www.opengl.org/resources/libraries/glut.html. * (Optional, for VRML renderer only) OpenVRML-0.14.3-win32. Download from http://sf.net/projects/artoolkit. Build steps: (1) Unpack the ARToolKit zip to a convenient location. This location will be referred to below as {ARToolKit}. ! (2) Unpack the DSVideoLib zip into {ARToolKit}. Make sure that the directory is named "DSVL". ! (3) Copy the files DSVL.dll and DSVLd.dll from {ARToolKit}\DSVL\bin into {ARToolKit}\bin. ! (4) Install the GLUT DLL into the Windows System32 folder, and the library and headers into the VS platform SDK folders. ! (5) Run the script {ARToolKit}\Configure.win32.bat to create include/AR/config.h. ! (6) Open the ARToolKit.sln file (VS.NET) or ARToolkit.dsw file (VS6). ! (7) Build the toolkit. The VRML renderering library and example (libARvrml & simpleVRML) are optional builds: ! (8) Unpack the OpenVRML zip into {ARToolKit}. ! (9) Copy js32.dll from {ARToolKit}\OpenVRML\bin into {ARToolKit}\bin. ! (10) Enable the libARvrml and simpleVRML projects in the VS configuration manager and build. *************** *** 66,70 **** Unpack the ARToolKit to a convenient location. The root of this location will be referred to below as {ARToolKit}: ! tar zxvf ARToolKit-2.70.1.tgz Configure and build. The Linux builds support video input using either Video4Linux, an IIDC-compliant or DV camera connected via IEEE-1394, or a Sony EyeToy camera connected via USB. You will be prompted as to which of the four Linux video drivers you wish to use at the Configure step. cd {ARToolKit} --- 61,65 ---- Unpack the ARToolKit to a convenient location. The root of this location will be referred to below as {ARToolKit}: ! tar zxvf ARToolKit-2.71.tgz Configure and build. The Linux builds support video input using either Video4Linux, an IIDC-compliant or DV camera connected via IEEE-1394, or a Sony EyeToy camera connected via USB. You will be prompted as to which of the four Linux video drivers you wish to use at the Configure step. cd {ARToolKit} *************** *** 104,108 **** Drop the ARToolKit into a convenient location, e.g. your Desktop, then open a Terminal window and type: cd ~/Desktop ! tar zxvf ARToolKit-2.70.1.tgz Configure and build cd ~/ARToolKit --- 99,103 ---- Drop the ARToolKit into a convenient location, e.g. your Desktop, then open a Terminal window and type: cd ~/Desktop ! tar zxvf ARToolKit-2.71.tgz Configure and build cd ~/ARToolKit *************** *** 128,131 **** --- 123,128 ---- - Mac OS X video driver: QuickTime 6.4 is now required by default. (Support for earlier versions can be enabled at compile-time). - Mac OS X libARgsub and binaries which call it: fix for bug "GLUT Warning: glutInit being called a second time" by moving glutInit to main so that it is called before calling arVideoOpen. + - Linux V4L video driver: Apply patch by Wayne Piekarski to auto-adjust video resolution. + - Windows video driver: Uses updated (0.0.8b) DSVideoLib. Install of DirectX SDK, registering of filter no longer required. Changes in earlier releases. |