[artoolkit-commits] artoolkit/doc/gsub_lite/DataTypes DataTypes.html,1.1.1.1,1.2
Optical marker tracking and overlay for augmented reality.
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From: Philip L. <phi...@us...> - 2005-06-23 06:48:32
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Update of /cvsroot/artoolkit/artoolkit/doc/gsub_lite/DataTypes In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv25074 Modified Files: DataTypes.html Log Message: Update for Mac OS X 10.4 Index: DataTypes.html =================================================================== RCS file: /cvsroot/artoolkit/artoolkit/doc/gsub_lite/DataTypes/DataTypes.html,v retrieving revision 1.1.1.1 retrieving revision 1.2 diff -C2 -d -r1.1.1.1 -r1.2 *** DataTypes.html 4 Nov 2004 08:50:54 -0000 1.1.1.1 --- DataTypes.html 23 Jun 2005 06:48:23 -0000 1.2 *************** *** 1,17 **** <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/1998/REC-html40-19980424/loose.dtd"> ! <html><style type="text/css"><!--a:link {text-decoration: none; font-family: lucida grande, geneva, helvetica, arial, sans-serif; font-size: small; color: #0000ff;}a:visited {text-decoration: none; font-family: lucida grande, geneva, helvetica, arial, sans-serif; font-size: small; color: #0000ff;}a:visited:hover {text-decoration: underline; font-family: lucida grande, geneva, helvetica, arial, sans-serif; font-size: small; color: #ff6600;}a:active {text-decoration: none; font-family: lucida grande, geneva, helvetica, arial, sans-serif; font-size: small; color: #ff6600;}a:hover {text-decoration: underline; font-family: lucida grande, geneva, helvetica, arial, sans-serif; font-size: small; color: #ff6600;}h4 {text-decoration: none; font-family: lucida grande, geneva, helvetica, arial, sans-serif; font-size: tiny; font-weight: bold;}body {text-decoration: none; font-family: lucida grande, geneva, helvetica, arial, sans-serif; font-size: 10pt;}--></style><head> <title>Defined Types</title> ! <meta name="generator" content="HeaderDoc"> ! </head><body bgcolor="#ffffff"> <h1><font face="Geneva,Arial,Helvtica">Defined Types</font></h1><br> ! <hr><!-- headerDoc=tdef; name=ARGL_CONTEXT_SETTINGS_REF --><a name="//apple_ref/c/tdef/ARGL_CONTEXT_SETTINGS_REF"></a> ! <table border="0" cellpadding="2" cellspacing="2" width="300"><tr><td valign="top" height="12" colspan="5"><h2><a name="ARGL_CONTEXT_SETTINGS_REF">ARGL_CONTEXT_SETTINGS_REF</a></h2> ! </td></tr></table><hr><dl>Opaque type to hold ARGL settings for a given OpenGL context. ! ! </dl><blockquote><pre>typedef struct _ARGL_CONTEXT_SETTINGS * ! ARGL_CONTEXT_SETTINGS_REF; ! </pre></blockquote> ! <p>An OpenGL context is an implementation-defined structure which keeps track of OpenGL state, including textures and display lists. Typically, individual OpenGL windows will have distinct OpenGL --- 1,17 ---- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/1998/REC-html40-19980424/loose.dtd"> ! <html><head> <title>Defined Types</title> ! <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> ! <meta name="generator" content="HeaderDoc"> ! <style type="text/css"><!--a:link {text-decoration: none; font-family: lucida grande, geneva, helvetica, arial, sans-serif; font-size: small; color: #0000ff;}a:visited {text-decoration: none; font-family: lucida grande, geneva, helvetica, arial, sans-serif; font-size: small; color: #0000ff;}a:visited:hover {text-decoration: underline; font-family: lucida grande, geneva, helvetica, arial, sans-serif; font-size: small; color: #ff6600;}a:active {text-decoration: none; font-family: lucida grande, geneva, helvetica, arial, sans-serif; font-size: small; color: #ff6600;}a:hover {text-decoration: underline; font-family: lucida grande, geneva, helvetica, arial, sans-serif; font-size: small; color: #ff6600;}h4 {text-decoration: none; font-family: lucida grande, geneva, helvetica, arial, sans-serif; font-size: tiny; font-weight: bold;}body {text-decoration: none; font-family: lucida grande, geneva, helvetica, arial, sans-serif; font-size: 10pt;}--></style></head><body bgcolor="#ffffff"> <h1><font face="Geneva,Arial,Helvtica">Defined Types</font></h1><br> ! <hr><!-- headerDoc=tdef; uid=//apple_ref/c/tdef/ARGL_CONTEXT_SETTINGS_REF; name=ARGL_CONTEXT_SETTINGS_REF --> ! <a name="//apple_ref/c/tdef/ARGL_CONTEXT_SETTINGS_REF"></a> ! <table border="0" cellpadding="2" cellspacing="2" width="300"><tr><td valign="top" height="12" colspan="5"><h3><a name="ARGL_CONTEXT_SETTINGS_REF">ARGL_CONTEXT_SETTINGS_REF</a></h3> ! </td></tr></table><hr><dl></dl><p>Opaque type to hold ARGL settings for a given OpenGL context. ! </p> ! <blockquote><pre><font class="keyword">typedef</font> <font class="keyword">struct</font> <!-- a logicalPath="//apple_ref/c/cl/_ARGL_CONTEXT_SETTINGS //apple_ref/c/cl/_ARGL_CONTEXT_SETTINGS //apple_ref/c/tdef/_ARGL_CONTEXT_SETTINGS //apple_ref/c/tag/_ARGL_CONTEXT_SETTINGS //apple_ref/c/econst/_ARGL_CONTEXT_SETTINGS //apple_ref/c/struct/_ARGL_CONTEXT_SETTINGS //apple_ref/c/clconst/_ARGL_CONTEXT_SETTINGS" --><font class="type">_ARGL_CONTEXT_SETTINGS</font><!-- /a --> <font class="type">*</font><font class="var">ARGL_CONTEXT_SETTINGS_REF</font>; </pre></blockquote> ! <dl><h5><font face="Lucida Grande,Helvetica,Arial">Discussion</font></h5><p>An OpenGL context is an implementation-defined structure which keeps track of OpenGL state, including textures and display lists. Typically, individual OpenGL windows will have distinct OpenGL *************** *** 31,38 **** memory used by the settings structure. </p> ! <dl><dt><i>availability</i></dt><dd>First appeared in ARToolKit 2.68. </dd> </dl> <p><p>© 2003-2004 Philip Lamb ! (Last Updated 07/02/2004) </p></body></html> --- 31,38 ---- memory used by the settings structure. </p> ! <dt><i>Availability</i></dt><dd>First appeared in ARToolKit 2.68. </dd> </dl> <p><p>© 2003-2004 Philip Lamb ! (Last Updated August 02, 2004) </p></body></html> |